engine flag for opengl error calls
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@ -1980,6 +1980,9 @@ Lod emitter service checker function
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Mesh profiling
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Upgrade target framerate
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(05/25/2025)
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Flag to enable/disable opengl error checking calls
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@ -168,6 +168,11 @@ public class EngineState {
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*/
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public static boolean HEADLESS = false;
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/**
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* Controls whether we error check opengl calls or not
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*/
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public static boolean ERROR_CHECK_OPENGL = true;
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}
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}
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@ -860,10 +860,12 @@ public class RenderingEngine {
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* Refer: https://docs.gl/gl4/glGetError
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*/
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public boolean checkError(){
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int error = this.getError();
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if(error != GL11.GL_NO_ERROR){
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LoggerInterface.loggerRenderer.ERROR("checkError - " + getErrorInEnglish(error), new Exception("OpenGL Error"));
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return true;
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if(EngineState.EngineFlags.ERROR_CHECK_OPENGL){
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int error = this.getError();
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if(error != GL11.GL_NO_ERROR){
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LoggerInterface.loggerRenderer.ERROR("checkError - " + getErrorInEnglish(error), new Exception("OpenGL Error"));
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return true;
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}
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}
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return false;
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}
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@ -873,10 +875,13 @@ public class RenderingEngine {
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* @return The error code
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*/
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public int getError(){
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int lastCode = GL11.glGetError();
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int currentCode = lastCode;
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while((currentCode = GL11.glGetError()) != GL11.GL_NO_ERROR){
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lastCode = currentCode;
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int lastCode = 0;
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if(EngineState.EngineFlags.ERROR_CHECK_OPENGL){
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lastCode = GL11.glGetError();
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int currentCode = lastCode;
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while((currentCode = GL11.glGetError()) != GL11.GL_NO_ERROR){
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lastCode = currentCode;
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}
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}
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return lastCode;
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}
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@ -887,8 +892,10 @@ public class RenderingEngine {
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*/
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public int getGLFWError(){
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int lastCode = 0;
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try (MemoryStack stack = MemoryStack.stackPush()){
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lastCode = GLFW.glfwGetError(stack.callocPointer(1));
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if(EngineState.EngineFlags.ERROR_CHECK_OPENGL){
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try (MemoryStack stack = MemoryStack.stackPush()){
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lastCode = GLFW.glfwGetError(stack.callocPointer(1));
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}
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}
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return lastCode;
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}
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