diff --git a/build.sh b/build.sh index 1579c6a6..7d488128 100755 --- a/build.sh +++ b/build.sh @@ -21,6 +21,7 @@ rm -rf ./build #build directory structure mkdir build mkdir ./build/assets +mkdir ./build/shared-folder #compile project and copy into build dir mvn clean package cp ./target/Renderer-${BUILD_VER}.jar ./build/engine.jar @@ -35,4 +36,5 @@ curl -L $JRE_URL >> jdk.zip unzip ./jdk.zip -d ./build/ mv ./build/jdk-* ./build/jdk rm -f ./jdk.zip -cp -r ./assets/* ./build/assets/ \ No newline at end of file +cp -r ./assets/* ./build/assets/ +cp -r ./shared-folder/* ./build/shared-folder/ \ No newline at end of file diff --git a/buildNumber.properties b/buildNumber.properties index 998e7151..dffcdd54 100644 --- a/buildNumber.properties +++ b/buildNumber.properties @@ -1,3 +1,3 @@ #maven.buildNumber.plugin properties file -#Sat Nov 30 19:48:02 EST 2024 -buildNumber=441 +#Sat Nov 30 20:54:45 EST 2024 +buildNumber=443 diff --git a/docs/src/progress/renderertodo.md b/docs/src/progress/renderertodo.md index 91db221f..924121f8 100644 --- a/docs/src/progress/renderertodo.md +++ b/docs/src/progress/renderertodo.md @@ -1198,6 +1198,7 @@ Water spawner firing on repeat Convert server side fluid storage to using buffers Move cellular automata simulator package Update fluid chunk dimensions to correspond with C code +Update release build system to include shared libraries diff --git a/src/fluid/includes/electrosphere_server_fluid_simulator_FluidAcceleratedSimulator.h b/src/fluid/includes/electrosphere_server_fluid_simulator_FluidAcceleratedSimulator.h index 2d169ee2..6b2ad3a2 100644 --- a/src/fluid/includes/electrosphere_server_fluid_simulator_FluidAcceleratedSimulator.h +++ b/src/fluid/includes/electrosphere_server_fluid_simulator_FluidAcceleratedSimulator.h @@ -10,7 +10,7 @@ extern "C" { #undef electrosphere_server_fluid_simulator_FluidAcceleratedSimulator_SIMULATE_TIMESTEP #define electrosphere_server_fluid_simulator_FluidAcceleratedSimulator_SIMULATE_TIMESTEP 0.01f #undef electrosphere_server_fluid_simulator_FluidAcceleratedSimulator_GRAVITY_CONST -#define electrosphere_server_fluid_simulator_FluidAcceleratedSimulator_GRAVITY_CONST 1000.0f +#define electrosphere_server_fluid_simulator_FluidAcceleratedSimulator_GRAVITY_CONST -1000.0f /* * Class: electrosphere_server_fluid_simulator_FluidAcceleratedSimulator * Method: init