fix alignment on dropping mouse-grabbed item
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@ -20,12 +20,12 @@
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+ bug fixes
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Fix AI tracking deleted entity
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Fix being unable to jump sometimes (usually when pick up sword)
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Fix server ground movement tree playing animation over falling animation
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Fix ui alignment for item panels in inventory menus (ie dont have to place in corner)
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Fix F2 menu not regaining controls when Xing menu instead of hitting F2 to close
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Fix rotation not sending correctly on initialization of creatures on client
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Fix empty item slot not showing underneath dragged item
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Fix grass rendering distance
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+ unreproducible bugs
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Fix entities running to edge of map causing audio engine to break
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Fix being unable to jump sometimes (usually when pick up sword)
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@ -597,6 +597,7 @@ Fix sword double-swing
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Fix physics freakout for vertically aligned entities
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Fix AI components not resetting on turning off ai manager
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Fix broken rendering pipeline when creating new level
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Fix ui alignment for item panels in inventory menus (ie dont have to place in corner)
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# TODO
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@ -159,7 +159,7 @@ public class MenuGeneratorsInventory {
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container.removeChild(panel);
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}
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div.addChild(panel);
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Globals.elementManager.fireEvent(event, panel.getAbsoluteX(), panel.getAbsoluteY());
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Globals.elementManager.fireEvent(event, event.getCurrentX(), event.getCurrentY());
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}
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panel.setPositionX(div.getAbsoluteX() + itemPosX);
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panel.setPositionY(div.getAbsoluteY() + itemPosY);
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@ -347,7 +347,7 @@ public class MenuGeneratorsInventory {
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ContainerElement container = (ContainerElement)panel.getParent();
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container.removeChild(panel);
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}
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Globals.elementManager.fireEvent(event, panel.getAbsoluteX(), panel.getAbsoluteY());
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Globals.elementManager.fireEvent(event, event.getCurrentX(), event.getCurrentY());
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div.addChild(panel);
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}
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panel.setPositionX(div.getAbsoluteX() + itemPosX);
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