fix alignment on dropping mouse-grabbed item
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austin 2024-08-16 16:53:03 -04:00
parent 72bbbca989
commit 67b8032588
3 changed files with 5 additions and 4 deletions

View File

@ -20,12 +20,12 @@
+ bug fixes
Fix AI tracking deleted entity
Fix being unable to jump sometimes (usually when pick up sword)
Fix server ground movement tree playing animation over falling animation
Fix ui alignment for item panels in inventory menus (ie dont have to place in corner)
Fix F2 menu not regaining controls when Xing menu instead of hitting F2 to close
Fix rotation not sending correctly on initialization of creatures on client
Fix empty item slot not showing underneath dragged item
Fix grass rendering distance
+ unreproducible bugs
Fix entities running to edge of map causing audio engine to break
Fix being unable to jump sometimes (usually when pick up sword)

View File

@ -597,6 +597,7 @@ Fix sword double-swing
Fix physics freakout for vertically aligned entities
Fix AI components not resetting on turning off ai manager
Fix broken rendering pipeline when creating new level
Fix ui alignment for item panels in inventory menus (ie dont have to place in corner)
# TODO

View File

@ -159,7 +159,7 @@ public class MenuGeneratorsInventory {
container.removeChild(panel);
}
div.addChild(panel);
Globals.elementManager.fireEvent(event, panel.getAbsoluteX(), panel.getAbsoluteY());
Globals.elementManager.fireEvent(event, event.getCurrentX(), event.getCurrentY());
}
panel.setPositionX(div.getAbsoluteX() + itemPosX);
panel.setPositionY(div.getAbsoluteY() + itemPosY);
@ -347,7 +347,7 @@ public class MenuGeneratorsInventory {
ContainerElement container = (ContainerElement)panel.getParent();
container.removeChild(panel);
}
Globals.elementManager.fireEvent(event, panel.getAbsoluteX(), panel.getAbsoluteY());
Globals.elementManager.fireEvent(event, event.getCurrentX(), event.getCurrentY());
div.addChild(panel);
}
panel.setPositionX(div.getAbsoluteX() + itemPosX);