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@ -557,14 +557,14 @@ public class TerrainChunkModelGeneration {
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glBindVertexArray(mesh.vertexArrayObject);
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glBindVertexArray(mesh.vertexArrayObject);
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// 5 6
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// 5 6
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// +-------------+ +-----5-------+
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// +-------------+ +-----5-------+ ^ Y
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// / | / | / | /|
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// / | / | / | /| | _
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// / | / | 4 9 6 10
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// / | / | 4 9 6 10 | /\ Z
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// 4 +-----+-------+ 7 | +-----+7------+ |
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// 4 +-----+-------+ 7 | +-----+7------+ | | /
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// | 1 +-------+-----+ 2 | +-----1-+-----+
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// | 1 +-------+-----+ 2 | +-----1-+-----+ | /
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// | / | / 8 0 11 2
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// | / | / 8 0 11 2 | /
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// | / | / | / | /
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// | / | / | / | / |/
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// 0 +-------------+ 3 +------3------+
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// 0 +-------------+ 3 +------3------+ +---------------> X
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//the current grid cell
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//the current grid cell
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GridCell currentCell = new GridCell();
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GridCell currentCell = new GridCell();
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