testing work
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@ -4,6 +4,7 @@ import electrosphere.audio.AudioBuffer;
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import electrosphere.collision.CollisionBodyCreation;
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import electrosphere.collision.CollisionEngine;
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import electrosphere.collision.collidable.Collidable;
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import electrosphere.engine.Globals;
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import electrosphere.engine.assetmanager.queue.QueuedAsset;
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import electrosphere.logger.LoggerInterface;
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import electrosphere.renderer.actor.ActorShaderMask;
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@ -104,10 +105,12 @@ public class AssetManager {
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texturesLoadedIntoMemory.put(currentPath, new Texture(currentPath));
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}
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//audio from disk
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if(Globals.audioEngine != null && Globals.audioEngine.initialized()){
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for(String currentPath : audioInQueue){
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audioInQueue.remove(currentPath);
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audioLoadedIntoMemory.put(currentPath, new AudioBuffer(currentPath));
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}
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}
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//shaders
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for(ActorShaderMask currentShader : shadersInQueue){
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shadersInQueue.remove(currentShader);
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