obliterate unused variables
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@ -1,5 +1,9 @@
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package electrosphere.client;
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import java.util.ArrayList;
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import org.joml.Vector3f;
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import electrosphere.client.block.ClientBlockManager;
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import electrosphere.client.block.cells.ClientBlockCellManager;
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import electrosphere.client.chemistry.ClientChemistryCollisionCallback;
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@ -167,6 +171,11 @@ public class ClientState {
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*/
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public Entity targetContainer = null;
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//famous fuckin last words, but temporary solution
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//global arraylist of values for the skybox colors
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//edit(6/1/21): :upside_down_smile:
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public ArrayList<Vector3f> skyboxColors = new ArrayList<Vector3f>();
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/**
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* Constructor
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*/
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@ -2,10 +2,7 @@ package electrosphere.engine;
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import java.lang.management.ManagementFactory;
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import java.util.ArrayList;
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import org.joml.Matrix4d;
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import org.joml.Vector3f;
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import electrosphere.audio.AudioEngine;
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import electrosphere.audio.VirtualAudioSourceManager;
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@ -18,7 +15,6 @@ import electrosphere.client.entity.particle.ParticleService;
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import electrosphere.client.fluid.cells.FluidCellManager;
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import electrosphere.client.terrain.cells.VoxelTextureAtlas;
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import electrosphere.client.ui.menu.WindowUtils;
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import electrosphere.collision.CollisionWorldData;
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import electrosphere.controls.CameraHandler;
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import electrosphere.controls.ControlCallback;
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import electrosphere.controls.ControlHandler;
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@ -30,7 +26,6 @@ import electrosphere.data.settings.UserSettings;
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import electrosphere.data.voxel.VoxelType;
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import electrosphere.engine.assetmanager.AssetDataStrings;
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import electrosphere.engine.assetmanager.AssetManager;
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import electrosphere.engine.loadingthreads.InitialAssetLoading;
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import electrosphere.engine.os.fs.FileWatcherService;
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import electrosphere.engine.profiler.Profiler;
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import electrosphere.engine.signal.sync.MainThreadSignalService;
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@ -40,8 +35,6 @@ import electrosphere.net.monitor.NetMonitor;
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import electrosphere.renderer.RenderUtils;
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import electrosphere.renderer.RenderingEngine;
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import electrosphere.renderer.actor.instance.InstanceManager;
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import electrosphere.renderer.light.PointLight;
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import electrosphere.renderer.light.SpotLight;
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import electrosphere.renderer.loading.ModelPretransforms;
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import electrosphere.renderer.meshgen.FluidChunkModelGeneration;
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import electrosphere.renderer.model.Material;
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@ -235,9 +228,6 @@ public class Globals {
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public static String imagePlaneModelID;
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public static String solidPlaneModelID;
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public static ArrayList<PointLight> lightPointListDefault;
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public static SpotLight lightSpotDefault;
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public static TextureMap textureMapDefault;
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public static ModelPretransforms modelPretransforms;
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@ -284,14 +274,6 @@ public class Globals {
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//fluid cell manager
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public static FluidCellManager fluidCellManager;
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//famous fuckin last words, but temporary solution
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//global arraylist of values for the skybox colors
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//edit(6/1/21): :upside_down_smile:
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public static ArrayList<Vector3f> skyboxColors;
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//thread for loading different game states
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public static InitialAssetLoading initialAssetLoadingThread = new InitialAssetLoading();
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//manager for all widgets currently being drawn to screen
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public static ElementService elementService;
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public static int openInventoriesCount = 0;
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@ -300,9 +282,6 @@ public class Globals {
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public static FileWatcherService fileWatcherService;
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public static StructureScanningService structureScanningService;
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//collision world data
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public static CollisionWorldData commonWorldData;
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//
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@ -376,8 +355,6 @@ public class Globals {
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//load in shader options map
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shaderOptionMap = FileUtils.loadObjectFromAssetPath("Shaders/shaderoptions.json", ShaderOptionMap.class);
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shaderOptionMap.debug();
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//temporary hold for skybox colors
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skyboxColors = new ArrayList<Vector3f>();
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//load asset manager
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assetManager = new AssetManager();
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//game config
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@ -262,14 +262,14 @@ public class ClientLoading {
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float groundG = 20;
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float groundB = 20;
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Globals.skyboxColors.add(new Vector3f(skyR,skyG,skyB));
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Globals.skyboxColors.add(new Vector3f(skyR,skyG,skyB));
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Globals.skyboxColors.add(new Vector3f(groundR,groundG,groundB));
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Globals.skyboxColors.add(new Vector3f(groundR,groundG,groundB));
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Globals.skyboxColors.add(new Vector3f(skyR,skyG,skyB));
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Globals.skyboxColors.add(new Vector3f(skyR,skyG,skyB));
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Globals.skyboxColors.add(new Vector3f(groundR,groundG,groundB));
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Globals.skyboxColors.add(new Vector3f(groundR,groundG,groundB));
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Globals.clientState.skyboxColors.add(new Vector3f(skyR,skyG,skyB));
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Globals.clientState.skyboxColors.add(new Vector3f(skyR,skyG,skyB));
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Globals.clientState.skyboxColors.add(new Vector3f(groundR,groundG,groundB));
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Globals.clientState.skyboxColors.add(new Vector3f(groundR,groundG,groundB));
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Globals.clientState.skyboxColors.add(new Vector3f(skyR,skyG,skyB));
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Globals.clientState.skyboxColors.add(new Vector3f(skyR,skyG,skyB));
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Globals.clientState.skyboxColors.add(new Vector3f(groundR,groundG,groundB));
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Globals.clientState.skyboxColors.add(new Vector3f(groundR,groundG,groundB));
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//starry sky true skybox
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Entity skybox = EntityCreationUtils.createClientSpatialEntity();
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@ -127,14 +127,14 @@ public class LoadingUtils {
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float groundG = 100;
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float groundB = 150;
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Globals.skyboxColors.add(new Vector3f(skyR,skyG,skyB));
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Globals.skyboxColors.add(new Vector3f(skyR,skyG,skyB));
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Globals.skyboxColors.add(new Vector3f(groundR,groundG,groundB));
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Globals.skyboxColors.add(new Vector3f(groundR,groundG,groundB));
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Globals.skyboxColors.add(new Vector3f(skyR,skyG,skyB));
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Globals.skyboxColors.add(new Vector3f(skyR,skyG,skyB));
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Globals.skyboxColors.add(new Vector3f(groundR,groundG,groundB));
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Globals.skyboxColors.add(new Vector3f(groundR,groundG,groundB));
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Globals.clientState.skyboxColors.add(new Vector3f(skyR,skyG,skyB));
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Globals.clientState.skyboxColors.add(new Vector3f(skyR,skyG,skyB));
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Globals.clientState.skyboxColors.add(new Vector3f(groundR,groundG,groundB));
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Globals.clientState.skyboxColors.add(new Vector3f(groundR,groundG,groundB));
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Globals.clientState.skyboxColors.add(new Vector3f(skyR,skyG,skyB));
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Globals.clientState.skyboxColors.add(new Vector3f(skyR,skyG,skyB));
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Globals.clientState.skyboxColors.add(new Vector3f(groundR,groundG,groundB));
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Globals.clientState.skyboxColors.add(new Vector3f(groundR,groundG,groundB));
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}
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