remove dead method

This commit is contained in:
austin 2024-09-11 17:34:29 -04:00
parent ce8261aa13
commit 742c606540

View File

@ -373,22 +373,6 @@ public class FoliageCell {
return new Quaterniond().rotationX(-Math.PI / 2.0f).rotateLocalY(Math.PI * placementRandomizer.nextFloat()).normalize();
}
/**
* Makes an already created entity a drawable, instanced entity (client only) by backing it with an InstancedActor
* @param entity The entity
* @param modelPath The model path for the model to back the instanced actor
* @param capacity The capacity of the instanced actor to draw
*/
public static void makeEntityTextureInstancedFoliage(Entity entity, String modelPath, int capacity){
entity.putData(EntityDataStrings.INSTANCED_ACTOR, Globals.clientInstanceManager.createInstancedActor(modelPath, vertexPath, fragmentPath, attributes, capacity));
entity.putData(EntityDataStrings.DATA_STRING_POSITION, new Vector3d(0,0,0));
entity.putData(EntityDataStrings.DATA_STRING_ROTATION, new Quaterniond().identity());
entity.putData(EntityDataStrings.DATA_STRING_SCALE, new Vector3f(1,1,1));
entity.putData(EntityDataStrings.DRAW_SOLID_PASS, true);
Globals.clientScene.registerEntity(entity);
Globals.clientScene.registerEntityToTag(entity, EntityTags.DRAW_INSTANCED_MANAGED);
}
/**
* Draws all entities in the foliage cell
*/