Group world generation better
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				| @ -265,7 +265,10 @@ public class LoadingThread extends Thread { | ||||
|                 WindowUtils.recursiveSetVisible(Globals.elementManager.getWindow(WindowStrings.WINDOW_MENU_MAIN), false); | ||||
|                 WindowUtils.replaceMainMenuContents(MenuGenerators.createEmptyMainMenu()); | ||||
|                 loadingWindow.setVisible(true); | ||||
|                 //the juicy server part | ||||
| 
 | ||||
|                 // | ||||
|                 //the juicy server GENERATION part | ||||
|                 // | ||||
|                 //init save structure | ||||
|                 SaveUtils.createOrOverwriteSave("random_sp_world"); | ||||
|                 //create terrain | ||||
| @ -279,6 +282,10 @@ public class LoadingThread extends Thread { | ||||
|                 SaveUtils.loadSave("random_sp_world"); | ||||
|                 //start initializing game datastructures | ||||
|                 Globals.dataCellManager = new DataCellManager(Globals.serverWorldData); | ||||
|                 //initialize the "virtual" objects simulation | ||||
|                 initMacroSimulation(); | ||||
| 
 | ||||
| 
 | ||||
|                 LoggerInterface.loggerEngine.INFO("run server: " + Globals.RUN_SERVER + " run client: " + Globals.RUN_CLIENT); | ||||
|                 //init the data of the world | ||||
|                 initDataCellManager(); | ||||
| @ -288,8 +295,6 @@ public class LoadingThread extends Thread { | ||||
|                 Globals.clientUsername = "testuser"; | ||||
|                 Globals.clientPassword = AuthenticationManager.getHashedString("testpass"); | ||||
|                 initLocalConnection(); | ||||
|                 //initialize the "virtual" objects simulation | ||||
|                 initMacroSimulation(); | ||||
|                 //initialize the "real" objects simulation | ||||
|                 initMicroSimulation(); | ||||
|                 //collision engine | ||||
|  | ||||
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