add buffer limit checks to texture construction
	
		
			
	
		
	
	
		
	
		
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				| @ -202,12 +202,18 @@ public class Texture { | |||||||
|                 //buffer data |                 //buffer data | ||||||
|                 for(int y = height - 1; y > -1; y--){ |                 for(int y = height - 1; y > -1; y--){ | ||||||
|                     for(int x = 0; x < width; x++){ |                     for(int x = 0; x < width; x++){ | ||||||
|                         Color temp = new Color(image_data.getRGB(x, y), true); |                         Color temp = new Color(image_data.getRGB(x, y), hasTransparency); | ||||||
|                          |                          | ||||||
|  |                         if(data.position() + 3 > data.limit() + 1){ | ||||||
|  |                             throw new IllegalStateException("Hit buffer limit!"); | ||||||
|  |                         } | ||||||
|                         data.put((byte)temp.getRed()); |                         data.put((byte)temp.getRed()); | ||||||
|                         data.put((byte)temp.getGreen()); |                         data.put((byte)temp.getGreen()); | ||||||
|                         data.put((byte)temp.getBlue()); |                         data.put((byte)temp.getBlue()); | ||||||
|                         if(hasTransparency){ |                         if(hasTransparency){ | ||||||
|  |                             if(data.position() + 1 > data.limit() + 1){ | ||||||
|  |                                 throw new IllegalStateException("Hit buffer limit!"); | ||||||
|  |                             } | ||||||
|                             data.put((byte)temp.getAlpha()); |                             data.put((byte)temp.getAlpha()); | ||||||
|                         } |                         } | ||||||
|                     } |                     } | ||||||
|  | |||||||
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