Toggling off navmesh for the time being

This commit is contained in:
austin 2021-11-03 21:38:18 -04:00
parent 5f4eb22fa9
commit 8777e63928
2 changed files with 2 additions and 2 deletions

View File

@ -15,6 +15,6 @@
"graphicsDebugDrawCollisionSpheres" : false,
"graphicsDebugDrawPhysicsObjects" : false,
"graphicsDebugDrawMovementVectors" : false,
"graphicsDebugDrawNavmesh" : true
"graphicsDebugDrawNavmesh" : false
}

View File

@ -594,7 +594,7 @@ public class LoadingThread extends Thread {
Entity bow = ItemUtils.spawnBasicItem("Bow");
EntityUtils.getPosition(bow).set(1, 1, 2);
NavMeshPathfinder.navigatePointToPointInMesh(Globals.navMeshManager.getMeshes().get(0), new Vector3d(10,0,5), new Vector3d(5,0,10));
// NavMeshPathfinder.navigatePointToPointInMesh(Globals.navMeshManager.getMeshes().get(0), new Vector3d(10,0,5), new Vector3d(5,0,10));
// NavMesh mesh = new NavMesh();
// NavCube cube = new NavCube(5,0,0,10,5,5);