Toggling off navmesh for the time being
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@ -15,6 +15,6 @@
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"graphicsDebugDrawCollisionSpheres" : false,
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"graphicsDebugDrawCollisionSpheres" : false,
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"graphicsDebugDrawPhysicsObjects" : false,
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"graphicsDebugDrawPhysicsObjects" : false,
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"graphicsDebugDrawMovementVectors" : false,
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"graphicsDebugDrawMovementVectors" : false,
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"graphicsDebugDrawNavmesh" : true
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"graphicsDebugDrawNavmesh" : false
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}
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}
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@ -594,7 +594,7 @@ public class LoadingThread extends Thread {
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Entity bow = ItemUtils.spawnBasicItem("Bow");
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Entity bow = ItemUtils.spawnBasicItem("Bow");
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EntityUtils.getPosition(bow).set(1, 1, 2);
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EntityUtils.getPosition(bow).set(1, 1, 2);
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NavMeshPathfinder.navigatePointToPointInMesh(Globals.navMeshManager.getMeshes().get(0), new Vector3d(10,0,5), new Vector3d(5,0,10));
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// NavMeshPathfinder.navigatePointToPointInMesh(Globals.navMeshManager.getMeshes().get(0), new Vector3d(10,0,5), new Vector3d(5,0,10));
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// NavMesh mesh = new NavMesh();
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// NavMesh mesh = new NavMesh();
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// NavCube cube = new NavCube(5,0,0,10,5,5);
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// NavCube cube = new NavCube(5,0,0,10,5,5);
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