code cleanup
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austin 2025-05-24 21:42:45 -04:00
parent 0493649348
commit 8957d96809

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@ -101,67 +101,67 @@ public class FoliageCellManager {
/** /**
* The octree holding all the chunks to evaluate * The octree holding all the chunks to evaluate
*/ */
WorldOctTree<FoliageCell> chunkTree; private WorldOctTree<FoliageCell> chunkTree;
/** /**
* Tracks what nodes have been evaluated this frame -- used to deduplicate evaluation calls * Tracks what nodes have been evaluated this frame -- used to deduplicate evaluation calls
*/ */
Map<WorldOctTreeNode<FoliageCell>,Boolean> evaluationMap = new HashMap<WorldOctTreeNode<FoliageCell>,Boolean>(); private Map<WorldOctTreeNode<FoliageCell>,Boolean> evaluationMap = new HashMap<WorldOctTreeNode<FoliageCell>,Boolean>();
/** /**
* The last recorded player world position * The last recorded player world position
*/ */
Vector3i lastPlayerPos = new Vector3i(); private Vector3i lastPlayerPos = new Vector3i();
/** /**
* Tracks whether the cell manager updated last frame or not * Tracks whether the cell manager updated last frame or not
*/ */
boolean updatedLastFrame = true; private boolean updatedLastFrame = true;
/** /**
* Controls whether the foliage cell manager should update or not * Controls whether the foliage cell manager should update or not
*/ */
boolean shouldUpdate = true; private boolean shouldUpdate = true;
/** /**
* The dimensions of the world * The dimensions of the world
*/ */
int worldDim = 0; private int worldDim = 0;
/** /**
* Tracks the number of currently valid cells (ie didn't require an update this frame) * Tracks the number of currently valid cells (ie didn't require an update this frame)
*/ */
int validCellCount = 0; private int validCellCount = 0;
/** /**
* The number of maximum resolution chunks * The number of maximum resolution chunks
*/ */
int maxResCount = 0; private int maxResCount = 0;
/** /**
* The number of half resolution chunks * The number of half resolution chunks
*/ */
int halfResCount = 0; private int halfResCount = 0;
/** /**
* The number of generated chunks * The number of generated chunks
*/ */
int generated = 0; private int generated = 0;
/** /**
* Tracks whether the cell manager has initialized or not * Tracks whether the cell manager has initialized or not
*/ */
boolean initialized = false; private boolean initialized = false;
/** /**
* The list of points to break at next evaluation * The list of points to break at next evaluation
*/ */
List<Vector3i> breakPoints = new LinkedList<Vector3i>(); private List<Vector3i> breakPoints = new LinkedList<Vector3i>();
/** /**
* Used to bust the distance cache from external calls * Used to bust the distance cache from external calls
*/ */
boolean bustDistCache = false; private boolean bustDistCache = false;
/** /**
* Constructor * Constructor