code cleanup
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austin 2025-05-24 21:42:45 -04:00
parent 0493649348
commit 8957d96809

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@ -101,67 +101,67 @@ public class FoliageCellManager {
/**
* The octree holding all the chunks to evaluate
*/
WorldOctTree<FoliageCell> chunkTree;
private WorldOctTree<FoliageCell> chunkTree;
/**
* Tracks what nodes have been evaluated this frame -- used to deduplicate evaluation calls
*/
Map<WorldOctTreeNode<FoliageCell>,Boolean> evaluationMap = new HashMap<WorldOctTreeNode<FoliageCell>,Boolean>();
private Map<WorldOctTreeNode<FoliageCell>,Boolean> evaluationMap = new HashMap<WorldOctTreeNode<FoliageCell>,Boolean>();
/**
* The last recorded player world position
*/
Vector3i lastPlayerPos = new Vector3i();
private Vector3i lastPlayerPos = new Vector3i();
/**
* Tracks whether the cell manager updated last frame or not
*/
boolean updatedLastFrame = true;
private boolean updatedLastFrame = true;
/**
* Controls whether the foliage cell manager should update or not
*/
boolean shouldUpdate = true;
private boolean shouldUpdate = true;
/**
* The dimensions of the world
*/
int worldDim = 0;
private int worldDim = 0;
/**
* Tracks the number of currently valid cells (ie didn't require an update this frame)
*/
int validCellCount = 0;
private int validCellCount = 0;
/**
* The number of maximum resolution chunks
*/
int maxResCount = 0;
private int maxResCount = 0;
/**
* The number of half resolution chunks
*/
int halfResCount = 0;
private int halfResCount = 0;
/**
* The number of generated chunks
*/
int generated = 0;
private int generated = 0;
/**
* Tracks whether the cell manager has initialized or not
*/
boolean initialized = false;
private boolean initialized = false;
/**
* The list of points to break at next evaluation
*/
List<Vector3i> breakPoints = new LinkedList<Vector3i>();
private List<Vector3i> breakPoints = new LinkedList<Vector3i>();
/**
* Used to bust the distance cache from external calls
*/
boolean bustDistCache = false;
private boolean bustDistCache = false;
/**
* Constructor