diff --git a/assets/Shaders/FragmentShader.fs b/assets/Shaders/FragmentShader.fs index bf40c780..e9373e07 100644 --- a/assets/Shaders/FragmentShader.fs +++ b/assets/Shaders/FragmentShader.fs @@ -126,12 +126,7 @@ float calcLightIntensityDir(vec3 normal){ vec3 lightDir = normalize(-dLDirection); // diffuse shading float diff = max(dot(normal, lightDir), 0.0); - //clamp for cel shading - // if(diff > 0.1){ - // diff = 0.3; - // } else { - // diff = diff * 3.0; - // } + return diff; } diff --git a/assets/Shaders/anime/celShading.fs b/assets/Shaders/anime/celShading.fs index c56898eb..7205c1df 100644 --- a/assets/Shaders/anime/celShading.fs +++ b/assets/Shaders/anime/celShading.fs @@ -130,7 +130,7 @@ float calcLightIntensityDir(vec3 normal){ if(diff > 0.1){ diff = 0.3; } else { - diff = diff * 3.0; + diff = 0.0; } return diff; }