lore message resend
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austin 2025-04-02 13:51:57 -04:00
parent 21c73c6672
commit 8a9abcc8e4
2 changed files with 16 additions and 0 deletions

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@ -1414,6 +1414,7 @@ Two EXCELLENT rock textures
Fix rock2 texture
biome floor elements controlling noise generator's voxel selection
Plains (rock) biome
Lore message resend from client on failure

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@ -29,6 +29,8 @@ import electrosphere.entity.EntityUtils;
import electrosphere.logger.LoggerInterface;
import electrosphere.net.NetUtils;
import electrosphere.net.client.ClientNetworking;
import electrosphere.net.parser.net.message.CharacterMessage;
import electrosphere.net.parser.net.message.LoreMessage;
import electrosphere.renderer.actor.Actor;
import electrosphere.renderer.actor.ActorTextureMask;
@ -46,6 +48,11 @@ public class ClientLoading {
*/
static final int DRAW_CELL_EXPECTED_MINIMUM_FRAMES_TO_INIT = 10;
/**
* Number of frames to wait before re-sending query for lore
*/
static final int LORE_RESEND_FRAMES = 1000;
/**
* Loads the race data from the server
@ -72,10 +79,18 @@ public class ClientLoading {
}
//while we don't know what races are playable, wait
WindowUtils.updateLoadingWindow("Waiting on lore");
int framesWaited = 0;
while(Globals.gameConfigCurrent.getCreatureTypeLoader().getPlayableRaces().size() == 0){
if(framesWaited % LORE_RESEND_FRAMES == (LORE_RESEND_FRAMES - 1)){
//request playable races
Globals.clientConnection.queueOutgoingMessage(LoreMessage.constructRequestRacesMessage());
//request characters available to this player
Globals.clientConnection.queueOutgoingMessage(CharacterMessage.constructRequestCharacterListMessage());
}
try {
TimeUnit.MILLISECONDS.sleep(5);
} catch (InterruptedException ex) {}
framesWaited++;
}
//once we have them, bring up the character creation interface
//init character creation window