farm plot radius work
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@ -2041,6 +2041,7 @@ Town layout non-statically generates farm plots
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Y-aligned prism meshgen
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Y-aligned prism meshgen
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Rendering prism regions
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Rendering prism regions
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Utilities for turning mesh gen algos into renderable entities
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Utilities for turning mesh gen algos into renderable entities
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Back off farm plots from roads by road radius
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@ -270,13 +270,13 @@ public class TownLayout {
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}
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}
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//this is +0,+0
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//this is +0,+0
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plotPoint1.set(currPoint);
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plotPoint1.set(currPoint).add(Road.DEFAULT_RADIUS,0,Road.DEFAULT_RADIUS);
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scanPoint.set(townCenter).add(TOWN_LAYOUT_SCALER * (x + 1),0,TOWN_LAYOUT_SCALER * (z + 0));
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scanPoint.set(townCenter).add(TOWN_LAYOUT_SCALER * (x + 1),0,TOWN_LAYOUT_SCALER * (z + 0));
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plotPoint2 = TownLayout.getTownCenter(realm, scanPoint);
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plotPoint2 = TownLayout.getTownCenter(realm, scanPoint).add(-Road.DEFAULT_RADIUS,0,Road.DEFAULT_RADIUS);
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scanPoint.set(townCenter).add(TOWN_LAYOUT_SCALER * (x + 1),0,TOWN_LAYOUT_SCALER * (z + 1));
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scanPoint.set(townCenter).add(TOWN_LAYOUT_SCALER * (x + 1),0,TOWN_LAYOUT_SCALER * (z + 1));
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plotPoint3 = TownLayout.getTownCenter(realm, scanPoint);
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plotPoint3 = TownLayout.getTownCenter(realm, scanPoint).add(-Road.DEFAULT_RADIUS,0,-Road.DEFAULT_RADIUS);
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scanPoint.set(townCenter).add(TOWN_LAYOUT_SCALER * (x + 0),0,TOWN_LAYOUT_SCALER * (z + 1));
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scanPoint.set(townCenter).add(TOWN_LAYOUT_SCALER * (x + 0),0,TOWN_LAYOUT_SCALER * (z + 1));
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plotPoint4 = TownLayout.getTownCenter(realm, scanPoint);
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plotPoint4 = TownLayout.getTownCenter(realm, scanPoint).add(Road.DEFAULT_RADIUS,0,-Road.DEFAULT_RADIUS);
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if(
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if(
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plotPoint1.distance(townCenter) > TOWN_CENTER_RADIUS &&
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plotPoint1.distance(townCenter) > TOWN_CENTER_RADIUS &&
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plotPoint2.distance(townCenter) > TOWN_CENTER_RADIUS &&
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plotPoint2.distance(townCenter) > TOWN_CENTER_RADIUS &&
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