small code cleanup
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@ -44,7 +44,6 @@ public class CharaSimulation {
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*/
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protected static void checkForShelter(Realm realm, Character chara){
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MacroData macroData = realm.getMacroData();
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// for(Character chara : Globals.macroData.getAliveCharacters()){
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/*
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If doesn’t have shelter, check if in town
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If in town,
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@ -68,16 +67,6 @@ public class CharaSimulation {
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shelter.setRepairable(false);
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}
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}
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// Vector2i charPos = CharacterUtils.getDiscretePosition(chara);
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// Town nearbyTown = Town.getTownAtPosition(charPos.x,charPos.y);
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// if(nearbyTown != null){
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// //if town has a place to stay
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// if(false){
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// } else {
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// //try to find a place to put down a structure
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// }
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} else {
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Vector3d position = chara.getPos();
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StructureData structureData = Globals.gameConfigCurrent.getStructureData().getTypes().iterator().next();
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@ -93,35 +82,7 @@ public class CharaSimulation {
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//target the struct
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CharacterGoal.setCharacterGoal(chara, new CharacterGoal(CharacterGoalType.BUILD_STRUCTURE, struct));
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// //cry
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// //TODO: Get building type to place
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// String buildingTypeToPlace = "building1";
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// //try to find a place to put down a structure
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// // int dynamicInterpRatio = Globals.serverTerrainManager.getDynamicInterpolationRatio();
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// // Vector2f placementPos = new Vector2f(
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// // (float)(charPos.x * dynamicInterpRatio + Math.random() * dynamicInterpRatio),
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// // (float)(charPos.y * dynamicInterpRatio + Math.random() * dynamicInterpRatio)
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// // );
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// // int attempts = 0;
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// // while(!VirtualStructureUtils.validStructurePlacementPosition(placementPos.x, placementPos.y, buildingTypeToPlace)){
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// // placementPos = new Vector2f(
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// // (float)(charPos.x * dynamicInterpRatio + Math.random() * dynamicInterpRatio),
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// // (float)(charPos.y * dynamicInterpRatio + Math.random() * dynamicInterpRatio)
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// // );
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// // attempts++;
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// // if(attempts > MAX_PLACE_ATTEMPTS){
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// // placementPos = null;
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// // break;
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// // }
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// // }
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// // if(placementPos != null){
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// // // Structure placedStructure = VirtualStructureUtils.placeStructureAtPoint(placementPos.x, placementPos.y, buildingTypeToPlace);
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// // // CharacterUtils.addShelter(chara, placedStructure);
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// // // VirtualStructureUtils.addResident(placedStructure, chara);
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// // }
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// }
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}
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// }
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}
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protected static void checkTownMembership(Character chara){
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