From 9651734bca9d8bafc8871d99affa6bd7c6af2956 Mon Sep 17 00:00:00 2001 From: austin Date: Thu, 27 Mar 2025 16:01:35 -0400 Subject: [PATCH] increase sim range --- assets/Config/settings.json | 4 ++-- docs/src/progress/renderertodo.md | 1 + src/main/java/electrosphere/engine/Globals.java | 2 +- 3 files changed, 4 insertions(+), 3 deletions(-) diff --git a/assets/Config/settings.json b/assets/Config/settings.json index bc1b2916..f3b21158 100644 --- a/assets/Config/settings.json +++ b/assets/Config/settings.json @@ -1,6 +1,6 @@ { "gameplayGenerateWorld" : false, - "gameplayPhysicsCellRadius" : 3, + "gameplayPhysicsCellRadius" : 7, "displayWidth" : 1920, "displayHeight" : 1080, @@ -9,7 +9,7 @@ "graphicsFOV" : 100.0, - "graphicsPerformanceLODChunkRadius" : 3, + "graphicsPerformanceLODChunkRadius" : 7, "graphicsPerformanceEnableVSync" : false, "graphicsPerformanceDrawShadows" : true, "graphicsPerformanceOIT" : true, diff --git a/docs/src/progress/renderertodo.md b/docs/src/progress/renderertodo.md index 04eafa13..adc199d4 100644 --- a/docs/src/progress/renderertodo.md +++ b/docs/src/progress/renderertodo.md @@ -1337,6 +1337,7 @@ Normalized mouse pos lookup function Disable fluid sim for performance Increase fall delay Rearchitect foliage rendering to combat grass pop-in/pop-out +Increase sim range to fight game object pop-in diff --git a/src/main/java/electrosphere/engine/Globals.java b/src/main/java/electrosphere/engine/Globals.java index 7916f06b..fdaf25b6 100644 --- a/src/main/java/electrosphere/engine/Globals.java +++ b/src/main/java/electrosphere/engine/Globals.java @@ -175,7 +175,7 @@ public class Globals { public static boolean RUN_AUDIO = true; public static boolean RUN_SCRIPTS = true; public static boolean RUN_PHYSICS = true; //toggles whether physics is run or not - public static boolean RUN_FLUIDS = true; //toggles whether fluid physics is run or not + public static boolean RUN_FLUIDS = false; //toggles whether fluid physics is run or not public static int clientCharacterID; public static NetConfig netConfig = null;