town places roads

This commit is contained in:
austin 2025-05-20 12:09:48 -04:00
parent 0cd7248b94
commit 97e32fabdb
9 changed files with 203 additions and 64 deletions

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@ -1910,6 +1910,11 @@ Transparent block support
Grab hardware data on init rendering engine
Delete unused class
(05/20/2025)
Calculate road-interection nodes for town layout
Place roads using line segments instead of splines
Town layout tries to connect intersection nodes with roads

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@ -374,7 +374,7 @@ public class Realm {
throw new Error("Null position!");
}
if(macroData != null){
MacroDataUpdater.update(macroData, playerPosition);
MacroDataUpdater.update(this, macroData, playerPosition);
}
}

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@ -2,6 +2,7 @@ package electrosphere.server.macro;
import org.joml.Vector3d;
import electrosphere.server.datacell.Realm;
import electrosphere.server.macro.town.Town;
import electrosphere.server.macro.town.TownLayout;
@ -17,10 +18,11 @@ public class MacroDataUpdater {
/**
* Updates the macro data
* @param realm The realm related to this data
* @param macroData The data
* @param playerPos The player's position
*/
public static void update(MacroData macroData, Vector3d playerPos){
public static void update(Realm realm, MacroData macroData, Vector3d playerPos){
//scan for all towns within update range
for(Town town : macroData.getTowns()){
//only generate data for towns that aren't already full resolution
@ -29,7 +31,7 @@ public class MacroDataUpdater {
}
Vector3d townPos = town.getPos();
if(townPos.distance(playerPos) < TOWN_GENERATION_DIST){
TownLayout.layoutTown(macroData, town);
TownLayout.layoutTown(realm, macroData, town);
}
}
}

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@ -5,11 +5,9 @@ import org.joml.Vector3d;
import electrosphere.data.Config;
import electrosphere.server.datacell.ServerWorldData;
import electrosphere.server.macro.MacroData;
import electrosphere.server.macro.civilization.road.Road;
import electrosphere.server.macro.race.Race;
import electrosphere.server.macro.town.Town;
import electrosphere.server.physics.terrain.manager.ServerTerrainChunk;
import electrosphere.util.ds.Spline3d;
/**
* Generates civilizations
@ -35,12 +33,6 @@ public class CivilizationGenerator {
Civilization newCiv = Civilization.createCivilization(macroData, race);
newCiv.addRace(race);
Town.createTown(macroData, spawnPoint, INITIAL_TOWN_RADIUS, newCiv.getId());
Road.createRoad(macroData, Spline3d.createCatmullRom(new Vector3d[]{
new Vector3d(spawnPoint).add(-20,0,0),
new Vector3d(spawnPoint).add(-10,0,0),
new Vector3d(spawnPoint).add( 10,0,0),
new Vector3d(spawnPoint).add( 20,0,0),
}));
}
}

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@ -5,7 +5,6 @@ import org.joml.Vector3d;
import electrosphere.server.macro.MacroData;
import electrosphere.server.macro.spatial.MacroAreaObject;
import electrosphere.util.ds.Spline3d;
/**
* A road
@ -15,7 +14,7 @@ public class Road implements MacroAreaObject {
/**
* The default radius
*/
public static final double DEFAULT_RADIUS = 3;
public static final double DEFAULT_RADIUS = 5;
/**
* The default material
@ -28,9 +27,14 @@ public class Road implements MacroAreaObject {
int id;
/**
* The spline that the road is aligned along
* The start position of the road segment
*/
Spline3d spline;
Vector3d startPos;
/**
* The end position of the road segment
*/
Vector3d endPos;
/**
* The radius of the road
@ -55,13 +59,15 @@ public class Road implements MacroAreaObject {
/**
* Creates a road
* @param macroData The macro data
* @param spline The spline
* @param material The material for the road
* @param start The start position
* @param end The end position
* @return The road
*/
public static Road createRoad(MacroData macroData, Spline3d spline){
public static Road createRoad(MacroData macroData, Vector3d start, Vector3d endPos){
Road road = new Road();
road.setSpline(spline);
road.startPos = start;
road.endPos = endPos;
road.computeAABB();
macroData.addRoad(road);
return road;
}
@ -82,23 +88,6 @@ public class Road implements MacroAreaObject {
this.id = id;
}
/**
* Gets the spline that the road is aligned along
* @return The spline
*/
public Spline3d getSpline() {
return spline;
}
/**
* Sets the spline that the road is aligned along
* @param spline The spline
*/
public void setSpline(Spline3d spline) {
this.spline = spline;
this.computeAABB();
}
/**
* Gets the radius of the road
* @return The radius
@ -136,32 +125,28 @@ public class Road implements MacroAreaObject {
*/
private void computeAABB(){
this.aabb = new AABBd();
for(Vector3d point : this.spline.getPoints()){
if(this.aabb.minX > point.x){
this.aabb.minX = point.x;
}
if(this.aabb.minY > point.y){
this.aabb.minY = point.y;
}
if(this.aabb.minZ > point.z){
this.aabb.minZ = point.z;
}
if(this.aabb.maxX < point.x){
this.aabb.maxX = point.x;
}
if(this.aabb.maxY < point.y){
this.aabb.maxY = point.y;
}
if(this.aabb.maxZ < point.z){
this.aabb.maxZ = point.z;
}
}
this.aabb.minX = this.aabb.minX - radius;
this.aabb.minY = this.aabb.minY - radius;
this.aabb.minZ = this.aabb.minZ - radius;
this.aabb.maxX = this.aabb.maxX + radius;
this.aabb.maxY = this.aabb.maxY + radius;
this.aabb.maxZ = this.aabb.maxZ + radius;
this.aabb.minX = Math.min(this.startPos.x,this.endPos.x) - radius;
this.aabb.minY = Math.min(this.startPos.y,this.endPos.y) - radius;
this.aabb.minZ = Math.min(this.startPos.z,this.endPos.z) - radius;
this.aabb.maxX = Math.max(this.startPos.x,this.endPos.x) + radius;
this.aabb.maxY = Math.max(this.startPos.y,this.endPos.y) + radius;
this.aabb.maxZ = Math.max(this.startPos.z,this.endPos.z) + radius;
}
/**
* Gets the first point of the road segment
* @return The first point
*/
public Vector3d getPoint1(){
return startPos;
}
/**
* Gets the send point of the road segment
* @return The second point
*/
public Vector3d getPoint2(){
return endPos;
}
@Override

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@ -4,24 +4,42 @@ import java.util.LinkedList;
import java.util.List;
import java.util.stream.Collectors;
import org.joml.Vector3d;
import electrosphere.data.struct.StructureData;
import electrosphere.engine.Globals;
import electrosphere.logger.LoggerInterface;
import electrosphere.server.datacell.Realm;
import electrosphere.server.macro.MacroData;
import electrosphere.server.macro.civilization.Civilization;
import electrosphere.server.macro.civilization.road.Road;
import electrosphere.server.macro.race.Race;
import electrosphere.util.math.VoronoiUtils;
/**
* Lays out town objects
*/
public class TownLayout {
/**
* Scaler for town layout nodes
*/
public static final double TOWN_LAYOUT_SCALER = 16;
/**
* Relaxation factor for regularizing placement of town center nodes
*/
public static final double VORONOI_RELAXATION_FACTOR = 0.5;
/**
* Lays out structures for a town
* @param macroData The macro data
* @param town The town
*/
public static void layoutTown(MacroData macroData, Town town){
public static void layoutTown(Realm realm, MacroData macroData, Town town){
//
//figure out what structures we're allowed to place
Civilization parentCiv = town.getParent(macroData);
List<String> raceIds = parentCiv.getRaceIds();
List<Race> races = raceIds.stream().map((String raceId) -> Globals.gameConfigCurrent.getRaceMap().getRace(raceId)).filter((Race race) -> race != null).collect(Collectors.toList());
@ -41,6 +59,45 @@ public class TownLayout {
throw new Error("No structures found! " + raceIds);
}
LoggerInterface.loggerEngine.DEBUG("Allowed structure count: " + allowedStructures.size());
//
//find the nodes to connect
Vector3d townCenter = town.getPos();
//get center loc
Vector3d centerNodeLoc = VoronoiUtils.solveClosestVoronoiNode(
townCenter.x / TOWN_LAYOUT_SCALER,
0,
townCenter.z / TOWN_LAYOUT_SCALER,
VORONOI_RELAXATION_FACTOR
).mul(TOWN_LAYOUT_SCALER,1,TOWN_LAYOUT_SCALER);
centerNodeLoc.y = realm.getServerWorldData().getServerTerrainManager().getElevation(centerNodeLoc);
//get north node
Vector3d upNodeLoc = VoronoiUtils.solveClosestVoronoiNode(
townCenter.x / TOWN_LAYOUT_SCALER,
0,
townCenter.z / TOWN_LAYOUT_SCALER + TOWN_LAYOUT_SCALER,
VORONOI_RELAXATION_FACTOR).mul(TOWN_LAYOUT_SCALER,1,TOWN_LAYOUT_SCALER);
upNodeLoc.y = realm.getServerWorldData().getServerTerrainManager().getElevation(upNodeLoc);
//get left node
Vector3d leftNodeLoc = VoronoiUtils.solveClosestVoronoiNode(
townCenter.x / TOWN_LAYOUT_SCALER - TOWN_LAYOUT_SCALER,
0,
townCenter.z / TOWN_LAYOUT_SCALER,
VORONOI_RELAXATION_FACTOR
).mul(TOWN_LAYOUT_SCALER,1,TOWN_LAYOUT_SCALER);
leftNodeLoc.y = realm.getServerWorldData().getServerTerrainManager().getElevation(leftNodeLoc);
//up-facing road
Road.createRoad(macroData, upNodeLoc, centerNodeLoc);
//up-facing road
Road.createRoad(macroData, leftNodeLoc, centerNodeLoc);
town.setResolution(Town.TOWN_RES_MAX);
}

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@ -274,7 +274,7 @@ public class ProceduralChunkGenerator implements ChunkGenerator {
Road road = (Road)object;
//broad phase intersection
if(road.getAABB().testPoint(realX, realY, realZ)){
if(GeomUtils.pointIntersectsSpline(realPt, road.getSpline(), road.getRadius())){
if(GeomUtils.pointIntersectsLineSegment(realPt, road.getPoint1(), road.getPoint2(), road.getRadius())){
if(voxel.type != ServerTerrainChunk.VOXEL_TYPE_AIR){
voxel.type = 1;
rVal = true;

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@ -1,5 +1,6 @@
package electrosphere.util.math;
import org.joml.Intersectiond;
import org.joml.Vector3d;
import org.joml.Vector3i;
@ -649,5 +650,18 @@ public class GeomUtils {
public static boolean pointIntersectsSpline(Vector3d point, Spline3d spline, double radius) {
return GeomUtils.pointIntersectsSpline(point, spline, radius, SPLINE_SAMPLE_RATE);
}
/**
* Checks whether a point intersects a tube defined by a line
* @param point The point
* @param lineStart The start of the line segment
* @param lineEnd The end of the line segment
* @param radius The radius of the tube around the line
* @return true if they intersect, false otherwise
*/
public static boolean pointIntersectsLineSegment(Vector3d point, Vector3d lineStart, Vector3d lineEnd, double radius) {
double dist = Intersectiond.distancePointLine(point.x, point.y, point.z, lineStart.x, lineStart.y, lineStart.z, lineEnd.x, lineEnd.y, lineEnd.z);
return dist < radius;
}
}

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@ -0,0 +1,84 @@
package electrosphere.util.math;
import org.joml.Vector3d;
import io.github.studiorailgun.RandUtils;
/**
* Utilities for dealing with voronoi noise
*/
public class VoronoiUtils {
/**
* x offsets for a 3x3x3 kernel
*/
static final int[] KERNEL_3_3_3_X = new int[]{
1, 0, -1,
1, 0, -1,
1, 0, -1,
1, 0, -1,
1, 0, -1,
1, 0, -1,
1, 0, -1,
1, 0, -1,
1, 0, -1,
};
/**
* y offsets for a 3x3x3 kernel
*/
static final int[] KERNEL_3_3_3_Y = new int[]{
1, 1, 1,
0, 0, 0,
-1, -1, -1,
1, 1, 1,
0, 0, 0,
-1, -1, -1,
1, 1, 1,
0, 0, 0,
-1, -1, -1,
};
/**
* z offsets for a 3x3x3 kernel
*/
static final int[] KERNEL_3_3_3_Z = new int[]{
1, 1, 1,
1, 1, 1,
1, 1, 1,
0, 0, 0,
0, 0, 0,
0, 0, 0,
-1, -1, -1,
-1, -1, -1,
-1, -1, -1,
};
/**
* Calculates voronoi noise within a cube
* @param x The x coordinate
* @param y The y coordinate
* @param z The z coordinate
* @param relaxationFactor The relaxation factor
* @return The voronoi value
*/
public static Vector3d solveClosestVoronoiNode(double x, double y, double z, double relaxationFactor){
//integer of the point coordinates
double x_i = Math.floor(x);
double y_i = Math.floor(y);
double z_i = Math.floor(z);
//get the point
double p_x = RandUtils.rand(x_i, y_i, z_i, 0);
double p_y = RandUtils.rand(x_i, y_i, z_i, 1);
double p_z = RandUtils.rand(x_i, y_i, z_i, 2);
//relax the point based on relaxation factor
double x_relaxed = p_x * (1.0 - relaxationFactor) + (relaxationFactor / 2.0);
double y_relaxed = p_y * (1.0 - relaxationFactor) + (relaxationFactor / 2.0);
double z_relaxed = p_z * (1.0 - relaxationFactor) + (relaxationFactor / 2.0);
return new Vector3d(x_i + x_relaxed,y_i + y_relaxed,z_i + z_relaxed);
}
}