town places roads
This commit is contained in:
parent
0cd7248b94
commit
97e32fabdb
@ -1910,6 +1910,11 @@ Transparent block support
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Grab hardware data on init rendering engine
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Delete unused class
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(05/20/2025)
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Calculate road-interection nodes for town layout
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Place roads using line segments instead of splines
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Town layout tries to connect intersection nodes with roads
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@ -374,7 +374,7 @@ public class Realm {
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throw new Error("Null position!");
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}
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if(macroData != null){
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MacroDataUpdater.update(macroData, playerPosition);
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MacroDataUpdater.update(this, macroData, playerPosition);
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}
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}
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@ -2,6 +2,7 @@ package electrosphere.server.macro;
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import org.joml.Vector3d;
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import electrosphere.server.datacell.Realm;
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import electrosphere.server.macro.town.Town;
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import electrosphere.server.macro.town.TownLayout;
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@ -17,10 +18,11 @@ public class MacroDataUpdater {
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/**
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* Updates the macro data
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* @param realm The realm related to this data
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* @param macroData The data
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* @param playerPos The player's position
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*/
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public static void update(MacroData macroData, Vector3d playerPos){
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public static void update(Realm realm, MacroData macroData, Vector3d playerPos){
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//scan for all towns within update range
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for(Town town : macroData.getTowns()){
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//only generate data for towns that aren't already full resolution
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@ -29,7 +31,7 @@ public class MacroDataUpdater {
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}
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Vector3d townPos = town.getPos();
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if(townPos.distance(playerPos) < TOWN_GENERATION_DIST){
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TownLayout.layoutTown(macroData, town);
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TownLayout.layoutTown(realm, macroData, town);
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}
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}
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}
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@ -5,11 +5,9 @@ import org.joml.Vector3d;
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import electrosphere.data.Config;
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import electrosphere.server.datacell.ServerWorldData;
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import electrosphere.server.macro.MacroData;
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import electrosphere.server.macro.civilization.road.Road;
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import electrosphere.server.macro.race.Race;
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import electrosphere.server.macro.town.Town;
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import electrosphere.server.physics.terrain.manager.ServerTerrainChunk;
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import electrosphere.util.ds.Spline3d;
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/**
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* Generates civilizations
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@ -35,12 +33,6 @@ public class CivilizationGenerator {
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Civilization newCiv = Civilization.createCivilization(macroData, race);
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newCiv.addRace(race);
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Town.createTown(macroData, spawnPoint, INITIAL_TOWN_RADIUS, newCiv.getId());
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Road.createRoad(macroData, Spline3d.createCatmullRom(new Vector3d[]{
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new Vector3d(spawnPoint).add(-20,0,0),
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new Vector3d(spawnPoint).add(-10,0,0),
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new Vector3d(spawnPoint).add( 10,0,0),
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new Vector3d(spawnPoint).add( 20,0,0),
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}));
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}
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}
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@ -5,7 +5,6 @@ import org.joml.Vector3d;
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import electrosphere.server.macro.MacroData;
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import electrosphere.server.macro.spatial.MacroAreaObject;
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import electrosphere.util.ds.Spline3d;
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/**
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* A road
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@ -15,7 +14,7 @@ public class Road implements MacroAreaObject {
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/**
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* The default radius
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*/
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public static final double DEFAULT_RADIUS = 3;
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public static final double DEFAULT_RADIUS = 5;
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/**
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* The default material
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@ -28,9 +27,14 @@ public class Road implements MacroAreaObject {
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int id;
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/**
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* The spline that the road is aligned along
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* The start position of the road segment
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*/
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Spline3d spline;
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Vector3d startPos;
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/**
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* The end position of the road segment
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*/
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Vector3d endPos;
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/**
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* The radius of the road
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@ -55,13 +59,15 @@ public class Road implements MacroAreaObject {
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/**
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* Creates a road
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* @param macroData The macro data
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* @param spline The spline
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* @param material The material for the road
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* @param start The start position
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* @param end The end position
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* @return The road
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*/
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public static Road createRoad(MacroData macroData, Spline3d spline){
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public static Road createRoad(MacroData macroData, Vector3d start, Vector3d endPos){
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Road road = new Road();
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road.setSpline(spline);
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road.startPos = start;
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road.endPos = endPos;
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road.computeAABB();
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macroData.addRoad(road);
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return road;
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}
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@ -82,23 +88,6 @@ public class Road implements MacroAreaObject {
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this.id = id;
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}
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/**
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* Gets the spline that the road is aligned along
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* @return The spline
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*/
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public Spline3d getSpline() {
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return spline;
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}
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/**
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* Sets the spline that the road is aligned along
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* @param spline The spline
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*/
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public void setSpline(Spline3d spline) {
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this.spline = spline;
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this.computeAABB();
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}
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/**
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* Gets the radius of the road
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* @return The radius
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@ -136,32 +125,28 @@ public class Road implements MacroAreaObject {
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*/
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private void computeAABB(){
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this.aabb = new AABBd();
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for(Vector3d point : this.spline.getPoints()){
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if(this.aabb.minX > point.x){
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this.aabb.minX = point.x;
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}
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if(this.aabb.minY > point.y){
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this.aabb.minY = point.y;
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}
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if(this.aabb.minZ > point.z){
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this.aabb.minZ = point.z;
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}
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if(this.aabb.maxX < point.x){
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this.aabb.maxX = point.x;
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}
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if(this.aabb.maxY < point.y){
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this.aabb.maxY = point.y;
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}
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if(this.aabb.maxZ < point.z){
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this.aabb.maxZ = point.z;
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}
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}
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this.aabb.minX = this.aabb.minX - radius;
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this.aabb.minY = this.aabb.minY - radius;
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this.aabb.minZ = this.aabb.minZ - radius;
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this.aabb.maxX = this.aabb.maxX + radius;
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this.aabb.maxY = this.aabb.maxY + radius;
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this.aabb.maxZ = this.aabb.maxZ + radius;
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this.aabb.minX = Math.min(this.startPos.x,this.endPos.x) - radius;
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this.aabb.minY = Math.min(this.startPos.y,this.endPos.y) - radius;
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this.aabb.minZ = Math.min(this.startPos.z,this.endPos.z) - radius;
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this.aabb.maxX = Math.max(this.startPos.x,this.endPos.x) + radius;
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this.aabb.maxY = Math.max(this.startPos.y,this.endPos.y) + radius;
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this.aabb.maxZ = Math.max(this.startPos.z,this.endPos.z) + radius;
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}
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/**
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* Gets the first point of the road segment
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* @return The first point
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*/
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public Vector3d getPoint1(){
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return startPos;
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}
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/**
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* Gets the send point of the road segment
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* @return The second point
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*/
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public Vector3d getPoint2(){
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return endPos;
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}
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@Override
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@ -4,24 +4,42 @@ import java.util.LinkedList;
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import java.util.List;
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import java.util.stream.Collectors;
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import org.joml.Vector3d;
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import electrosphere.data.struct.StructureData;
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import electrosphere.engine.Globals;
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import electrosphere.logger.LoggerInterface;
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import electrosphere.server.datacell.Realm;
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import electrosphere.server.macro.MacroData;
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import electrosphere.server.macro.civilization.Civilization;
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import electrosphere.server.macro.civilization.road.Road;
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import electrosphere.server.macro.race.Race;
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import electrosphere.util.math.VoronoiUtils;
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/**
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* Lays out town objects
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*/
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public class TownLayout {
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/**
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* Scaler for town layout nodes
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*/
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public static final double TOWN_LAYOUT_SCALER = 16;
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/**
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* Relaxation factor for regularizing placement of town center nodes
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*/
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public static final double VORONOI_RELAXATION_FACTOR = 0.5;
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/**
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* Lays out structures for a town
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* @param macroData The macro data
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* @param town The town
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*/
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public static void layoutTown(MacroData macroData, Town town){
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public static void layoutTown(Realm realm, MacroData macroData, Town town){
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//
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//figure out what structures we're allowed to place
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Civilization parentCiv = town.getParent(macroData);
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List<String> raceIds = parentCiv.getRaceIds();
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List<Race> races = raceIds.stream().map((String raceId) -> Globals.gameConfigCurrent.getRaceMap().getRace(raceId)).filter((Race race) -> race != null).collect(Collectors.toList());
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@ -41,6 +59,45 @@ public class TownLayout {
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throw new Error("No structures found! " + raceIds);
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}
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LoggerInterface.loggerEngine.DEBUG("Allowed structure count: " + allowedStructures.size());
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//
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//find the nodes to connect
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Vector3d townCenter = town.getPos();
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//get center loc
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Vector3d centerNodeLoc = VoronoiUtils.solveClosestVoronoiNode(
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townCenter.x / TOWN_LAYOUT_SCALER,
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0,
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townCenter.z / TOWN_LAYOUT_SCALER,
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VORONOI_RELAXATION_FACTOR
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).mul(TOWN_LAYOUT_SCALER,1,TOWN_LAYOUT_SCALER);
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centerNodeLoc.y = realm.getServerWorldData().getServerTerrainManager().getElevation(centerNodeLoc);
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//get north node
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Vector3d upNodeLoc = VoronoiUtils.solveClosestVoronoiNode(
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townCenter.x / TOWN_LAYOUT_SCALER,
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0,
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townCenter.z / TOWN_LAYOUT_SCALER + TOWN_LAYOUT_SCALER,
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VORONOI_RELAXATION_FACTOR).mul(TOWN_LAYOUT_SCALER,1,TOWN_LAYOUT_SCALER);
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upNodeLoc.y = realm.getServerWorldData().getServerTerrainManager().getElevation(upNodeLoc);
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//get left node
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Vector3d leftNodeLoc = VoronoiUtils.solveClosestVoronoiNode(
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townCenter.x / TOWN_LAYOUT_SCALER - TOWN_LAYOUT_SCALER,
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0,
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townCenter.z / TOWN_LAYOUT_SCALER,
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VORONOI_RELAXATION_FACTOR
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).mul(TOWN_LAYOUT_SCALER,1,TOWN_LAYOUT_SCALER);
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leftNodeLoc.y = realm.getServerWorldData().getServerTerrainManager().getElevation(leftNodeLoc);
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//up-facing road
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Road.createRoad(macroData, upNodeLoc, centerNodeLoc);
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//up-facing road
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Road.createRoad(macroData, leftNodeLoc, centerNodeLoc);
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town.setResolution(Town.TOWN_RES_MAX);
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}
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@ -274,7 +274,7 @@ public class ProceduralChunkGenerator implements ChunkGenerator {
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Road road = (Road)object;
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//broad phase intersection
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if(road.getAABB().testPoint(realX, realY, realZ)){
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if(GeomUtils.pointIntersectsSpline(realPt, road.getSpline(), road.getRadius())){
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if(GeomUtils.pointIntersectsLineSegment(realPt, road.getPoint1(), road.getPoint2(), road.getRadius())){
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if(voxel.type != ServerTerrainChunk.VOXEL_TYPE_AIR){
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voxel.type = 1;
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rVal = true;
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@ -1,5 +1,6 @@
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package electrosphere.util.math;
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import org.joml.Intersectiond;
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import org.joml.Vector3d;
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import org.joml.Vector3i;
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@ -649,5 +650,18 @@ public class GeomUtils {
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public static boolean pointIntersectsSpline(Vector3d point, Spline3d spline, double radius) {
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return GeomUtils.pointIntersectsSpline(point, spline, radius, SPLINE_SAMPLE_RATE);
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}
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/**
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* Checks whether a point intersects a tube defined by a line
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* @param point The point
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* @param lineStart The start of the line segment
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* @param lineEnd The end of the line segment
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* @param radius The radius of the tube around the line
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* @return true if they intersect, false otherwise
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*/
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public static boolean pointIntersectsLineSegment(Vector3d point, Vector3d lineStart, Vector3d lineEnd, double radius) {
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double dist = Intersectiond.distancePointLine(point.x, point.y, point.z, lineStart.x, lineStart.y, lineStart.z, lineEnd.x, lineEnd.y, lineEnd.z);
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return dist < radius;
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}
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}
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84
src/main/java/electrosphere/util/math/VoronoiUtils.java
Normal file
84
src/main/java/electrosphere/util/math/VoronoiUtils.java
Normal file
@ -0,0 +1,84 @@
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package electrosphere.util.math;
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import org.joml.Vector3d;
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import io.github.studiorailgun.RandUtils;
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/**
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* Utilities for dealing with voronoi noise
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*/
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public class VoronoiUtils {
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/**
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* x offsets for a 3x3x3 kernel
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*/
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static final int[] KERNEL_3_3_3_X = new int[]{
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1, 0, -1,
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1, 0, -1,
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1, 0, -1,
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1, 0, -1,
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1, 0, -1,
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1, 0, -1,
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1, 0, -1,
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1, 0, -1,
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1, 0, -1,
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};
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/**
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* y offsets for a 3x3x3 kernel
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*/
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static final int[] KERNEL_3_3_3_Y = new int[]{
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1, 1, 1,
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0, 0, 0,
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-1, -1, -1,
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1, 1, 1,
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0, 0, 0,
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-1, -1, -1,
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1, 1, 1,
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0, 0, 0,
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-1, -1, -1,
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};
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/**
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* z offsets for a 3x3x3 kernel
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*/
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static final int[] KERNEL_3_3_3_Z = new int[]{
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1, 1, 1,
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1, 1, 1,
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1, 1, 1,
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0, 0, 0,
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0, 0, 0,
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0, 0, 0,
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-1, -1, -1,
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-1, -1, -1,
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-1, -1, -1,
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};
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/**
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* Calculates voronoi noise within a cube
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* @param x The x coordinate
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* @param y The y coordinate
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* @param z The z coordinate
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* @param relaxationFactor The relaxation factor
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* @return The voronoi value
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*/
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public static Vector3d solveClosestVoronoiNode(double x, double y, double z, double relaxationFactor){
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//integer of the point coordinates
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double x_i = Math.floor(x);
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double y_i = Math.floor(y);
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double z_i = Math.floor(z);
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//get the point
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double p_x = RandUtils.rand(x_i, y_i, z_i, 0);
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double p_y = RandUtils.rand(x_i, y_i, z_i, 1);
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double p_z = RandUtils.rand(x_i, y_i, z_i, 2);
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//relax the point based on relaxation factor
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double x_relaxed = p_x * (1.0 - relaxationFactor) + (relaxationFactor / 2.0);
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double y_relaxed = p_y * (1.0 - relaxationFactor) + (relaxationFactor / 2.0);
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double z_relaxed = p_z * (1.0 - relaxationFactor) + (relaxationFactor / 2.0);
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return new Vector3d(x_i + x_relaxed,y_i + y_relaxed,z_i + z_relaxed);
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}
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}
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