performance work
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@ -1989,6 +1989,7 @@ Performance improvements
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- Shallow clone on physics cell creation
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- More vector pool usage
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- Model anim calculations no longer allocate new matrix4d's
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- Undo most object pooling
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Increase human move speed
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LOD components re-attach physics
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VectorPool->JomlPool
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@ -6,8 +6,6 @@ import java.util.List;
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import org.joml.Quaterniond;
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import org.joml.Vector3d;
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import electrosphere.mem.JomlPool;
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/**
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* Converts data structures between formats saved to disk vs formats used in engine
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*/
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@ -45,12 +43,12 @@ public class DataFormatUtil {
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*/
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public static Vector3d getDoubleListAsVector(List<Double> values){
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if(values == null){
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return JomlPool.getD();
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return new Vector3d();
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}
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if(values.size() > 0){
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return JomlPool.getD(values.get(0),values.get(1),values.get(2));
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return new Vector3d(values.get(0),values.get(1),values.get(2));
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} else {
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return JomlPool.getD();
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return new Vector3d();
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}
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}
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@ -6,7 +6,6 @@ import electrosphere.entity.EntityDataStrings;
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import electrosphere.entity.EntityTags;
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import electrosphere.entity.EntityUtils;
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import electrosphere.logger.LoggerInterface;
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import electrosphere.mem.JomlPool;
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import electrosphere.renderer.actor.Actor;
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import electrosphere.server.datacell.ServerDataCell;
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import electrosphere.server.datacell.utils.ServerEntityTagUtils;
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@ -347,7 +346,7 @@ public class AttachUtils {
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Vector3d parentScale
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){
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//transform bone space
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Vector3d position = JomlPool.getD(offsetVector);
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Vector3d position = new Vector3d(offsetVector);
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position = position.rotate(new Quaterniond(boneRotation));
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position = position.add(bonePosition);
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position = position.mul(parentScale);
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@ -26,7 +26,6 @@ import electrosphere.entity.EntityUtils;
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import electrosphere.entity.state.attach.AttachUtils;
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import electrosphere.entity.state.hitbox.HitboxCollectionState.HitboxState.HitboxShapeType;
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import electrosphere.logger.LoggerInterface;
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import electrosphere.mem.JomlPool;
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import electrosphere.server.datacell.Realm;
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import electrosphere.server.entity.poseactor.PoseActor;
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import electrosphere.util.math.SpatialMathUtils;
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@ -462,7 +461,7 @@ public class HitboxCollectionState {
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Quaterniond offsetRotation = new Quaterniond();
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//the bone's transform
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Vector3d bonePositionD = JomlPool.getD();
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Vector3d bonePositionD = new Vector3d();
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if(bonePosition != null){
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bonePositionD.set(bonePosition);
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}
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@ -471,7 +470,7 @@ public class HitboxCollectionState {
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//the parent's transform
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Vector3d parentPosition = EntityUtils.getPosition(parent);
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Quaterniond parentRotation = EntityUtils.getRotation(parent);
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Vector3d parentScale = JomlPool.getD();
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Vector3d parentScale = new Vector3d();
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parentScale.set(EntityUtils.getScale(parent));
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//calculate
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@ -480,11 +479,6 @@ public class HitboxCollectionState {
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//actually set value
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PhysicsEntityUtils.setGeometryOffsetPosition(collisionEngine, geom, hitboxPos, new Quaterniond());
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//free vecs used in computation
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JomlPool.release(bonePositionD);
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JomlPool.release(parentScale);
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JomlPool.release(hitboxPos);
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}
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/**
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@ -73,41 +73,6 @@ public class JomlPool {
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return rVal;
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}
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/**
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* Gets a Vector3d from the pool. Allocates if no free one is available.
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* @param source The source to copy from
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* @return A Vector3d
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*/
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public static Vector3d getD(Vector3d source){
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Vector3d rVal = null;
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lock.lock();
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if(vec3dPool.size() > 0){
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rVal = vec3dPool.remove(0);
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} else {
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rVal = new Vector3d();
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}
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rVal.set(source);
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lock.unlock();
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return rVal;
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}
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/**
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* Gets a Vector3d from the pool. Allocates if no free one is available.
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* @return A Vector3d
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*/
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public static Vector3d getD(double x, double y, double z){
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Vector3d rVal = null;
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lock.lock();
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if(vec3dPool.size() > 0){
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rVal = vec3dPool.remove(0);
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} else {
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rVal = new Vector3d();
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}
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rVal.set(x,y,z);
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lock.unlock();
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return rVal;
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}
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/**
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* Releases a Vector3d back into the pool
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* @param data The object to release
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@ -887,7 +887,7 @@ public class Actor {
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}
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Globals.profiler.beginAggregateCpuSample("Actor.isWithinFrustumBox");
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Sphered sphere = model.getBoundingSphere();
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Vector3d modelPosition = model.getModelMatrix().getTranslation(JomlPool.getD());
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Vector3d modelPosition = model.getModelMatrix().getTranslation(new Vector3d());
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boolean check = renderPipelineState.getFrustumIntersection().testSphere((float)(sphere.x + modelPosition.x), (float)(sphere.y + modelPosition.y), (float)(sphere.z + modelPosition.z), (float)sphere.r);
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JomlPool.release(modelPosition);
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Globals.profiler.endCpuSample();
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