fix shader override bug

This commit is contained in:
austin 2022-04-28 16:32:05 -04:00
parent ffc12e498b
commit 9b91154983

View File

@ -416,8 +416,7 @@ public class Globals {
solidPlaneModelID = assetManager.registerModel(RenderUtils.createPlaneModel("Shaders/ui/plainBox/plainBox.vs", "Shaders/ui/plainBox/plainBox.fs")); solidPlaneModelID = assetManager.registerModel(RenderUtils.createPlaneModel("Shaders/ui/plainBox/plainBox.vs", "Shaders/ui/plainBox/plainBox.fs"));
//image panel //image panel
ImagePanel.imagePanelModelPath = imagePlaneModelID; ImagePanel.imagePanelModelPath = assetManager.registerModel(RenderUtils.createPlaneModel("Shaders/font/bitmapchar/bitmapchar.vs", "Shaders/font/bitmapchar/bitmapchar.fs"));
Globals.assetManager.queueOverrideMeshShader(ImagePanel.imagePanelModelPath, "plane", "Shaders/font/bitmapchar/bitmapchar.vs", "Shaders/font/bitmapchar/bitmapchar.fs");
//init ui images //init ui images
assetManager.addTexturePathtoQueue("Textures/ui/WindowBorder.png"); assetManager.addTexturePathtoQueue("Textures/ui/WindowBorder.png");