fix shader override bug
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@ -416,8 +416,7 @@ public class Globals {
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solidPlaneModelID = assetManager.registerModel(RenderUtils.createPlaneModel("Shaders/ui/plainBox/plainBox.vs", "Shaders/ui/plainBox/plainBox.fs"));
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solidPlaneModelID = assetManager.registerModel(RenderUtils.createPlaneModel("Shaders/ui/plainBox/plainBox.vs", "Shaders/ui/plainBox/plainBox.fs"));
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//image panel
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//image panel
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ImagePanel.imagePanelModelPath = imagePlaneModelID;
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ImagePanel.imagePanelModelPath = assetManager.registerModel(RenderUtils.createPlaneModel("Shaders/font/bitmapchar/bitmapchar.vs", "Shaders/font/bitmapchar/bitmapchar.fs"));
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Globals.assetManager.queueOverrideMeshShader(ImagePanel.imagePanelModelPath, "plane", "Shaders/font/bitmapchar/bitmapchar.vs", "Shaders/font/bitmapchar/bitmapchar.fs");
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//init ui images
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//init ui images
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assetManager.addTexturePathtoQueue("Textures/ui/WindowBorder.png");
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assetManager.addTexturePathtoQueue("Textures/ui/WindowBorder.png");
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