client side transforms working outside of ui

This commit is contained in:
austin 2022-06-07 13:18:25 -04:00
parent cf9588f24f
commit 9bb6e5b2ad

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@ -175,12 +175,16 @@ public class InventoryUtils {
if(hasEquipInventory){ if(hasEquipInventory){
//get inventory //get inventory
RelationalInventoryState inventory = getEquipInventory(creature); RelationalInventoryState inventory = getEquipInventory(creature);
//get inventory slot
String inventorySlot = inventory.getItemSlot(item);
//remove item from inventory
if(inventory.tryRemoveItem(item) != null){
//get real world item //get real world item
Entity realWorldItem = ItemUtils.getRealWorldEntity(item); Entity realWorldItem = ItemUtils.getRealWorldEntity(item);
if(realWorldItem != null){ if(realWorldItem != null){
//drop item //drop item
EquipState equipState = EquipState.getEquipState(creature); EquipState equipState = EquipState.getEquipState(creature);
equipState.transformUnequipPoint(inventory.getItemSlot(item)); equipState.transformUnequipPoint(inventorySlot);
// equipState.serverAttemptUnequip(inventory.getItemSlot(item)); // equipState.serverAttemptUnequip(inventory.getItemSlot(item));
// //
//Tell clients to destroy the attached item //Tell clients to destroy the attached item
@ -188,11 +192,10 @@ public class InventoryUtils {
//get closest chunk //get closest chunk
ServerDataCell dataCell = Globals.dataCellManager.getDataCellAtPoint(oldItemPos); ServerDataCell dataCell = Globals.dataCellManager.getDataCellAtPoint(oldItemPos);
//broadcast destroy item //broadcast destroy item
NetworkMessage destroyMessage = InventoryMessage.constructserverCommandUnequipItemMessage(creature.getId(), inventory.getItemSlot(item)); NetworkMessage destroyMessage = InventoryMessage.constructserverCommandUnequipItemMessage(creature.getId(), inventorySlot);
dataCell.broadcastNetworkMessage(destroyMessage); dataCell.broadcastNetworkMessage(destroyMessage);
} }
//remove item from inventory }
inventory.tryRemoveItem(item);
} }
// //
//tell player that the item is no longer in their inventory //tell player that the item is no longer in their inventory