Some menu audio

This commit is contained in:
austin 2022-05-17 16:11:13 -04:00
parent 4499a9e534
commit 9fc52918a3
10 changed files with 408 additions and 337 deletions

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assets/Audio/closeMenu.ogg Normal file

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assets/Audio/openMenu.ogg Normal file

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@ -2,6 +2,8 @@ package electrosphere.audio;
import electrosphere.logger.LoggerInterface;
import electrosphere.main.Globals;
import electrosphere.util.FileUtils;
import org.joml.Vector3f;
/**
@ -26,4 +28,19 @@ public class AudioUtils {
return rVal;
}
public static AudioSource playAudio(String audioFile){
AudioSource rVal = null;
AudioBuffer buffer = Globals.assetManager.fetchAudio(FileUtils.sanitizeFilePath(audioFile));
if(buffer != null){
rVal = new AudioSource(false,false);
rVal.setBuffer(buffer.getBufferId());
rVal.setGain(Globals.audioEngine.getGain());
rVal.setPosition(new Vector3f());
rVal.play();
} else {
LoggerInterface.loggerEngine.WARNING("Failed to start audio in playAudioAtLocation");
}
return rVal;
}
}

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@ -1,5 +1,6 @@
package electrosphere.controls;
import electrosphere.audio.AudioUtils;
import electrosphere.controls.Control.ControlMethod;
import electrosphere.controls.Control.ControlType;
import electrosphere.entity.Entity;
@ -22,6 +23,7 @@ import electrosphere.main.Main;
import electrosphere.menu.WindowStrings;
import electrosphere.menu.WindowUtils;
import electrosphere.menu.MenuGenerators;
import electrosphere.menu.MenuGeneratorsInventory;
import electrosphere.renderer.ui.Window;
import electrosphere.renderer.ui.events.ClickEvent;
import electrosphere.renderer.ui.events.KeyboardEvent;
@ -735,10 +737,8 @@ public class ControlHandler {
Globals.elementManager.focusFirstElement();
Globals.controlHandler.setHandlerState(ControlsState.IN_GAME_MAIN_MENU);
Globals.controlHandler.showMouse();
// Element mainMenu = MenuGenerators.createInGameMainMenu();
// Globals.elementManager.registerWindow(WindowStrings.WINDOW_MENU_INGAME_MAIN, mainMenu);
// MenuGenerators.makeMenuDrawable(mainMenu);
// Globals.controlHandler.setHandlerState(ControlsState.IN_GAME_MAIN_MENU);
//play sound effect
AudioUtils.playAudio("/Audio/openMenu.ogg");
}});
controls.get(DATA_STRING_INPUT_CODE_IN_GAME_MAIN_MENU).setRepeatTimeout(0.5f * Main.targetFrameRate);
@ -751,7 +751,7 @@ public class ControlHandler {
if(InventoryUtils.hasNaturalInventory(Globals.playerEntity) && Globals.elementManager.getWindow(WindowUtils.getInventoryWindowID(InventoryUtils.getNaturalInventory(Globals.playerEntity).getId())) == null){
//create window
UnrelationalInventoryState inventory = InventoryUtils.getNaturalInventory(Globals.playerEntity);
Window mainMenuWindow = MenuGenerators.createNaturalInventoryMenu(inventory);
Window mainMenuWindow = MenuGeneratorsInventory.createNaturalInventoryMenu(inventory);
//register
Globals.elementManager.registerWindow(WindowUtils.getInventoryWindowID(inventory.getId()), mainMenuWindow);
//make visible
@ -759,6 +759,8 @@ public class ControlHandler {
//controls
Globals.controlHandler.setHandlerState(ControlsState.INVENTORY);
Globals.controlHandler.showMouse();
//play sound effect
AudioUtils.playAudio("/Audio/openMenu.ogg");
//
Globals.openInventoriesCount++;
}
@ -773,7 +775,7 @@ public class ControlHandler {
controls.get(INPUT_CODE_CHARACTER_OPEN).setOnClick(new ControlMethod(){public void execute(){
if(InventoryUtils.hasEquipInventory(Globals.playerEntity) && Globals.elementManager.getWindow(WindowStrings.WINDOW_CHARACTER) == null){
//create window
Window mainMenuWindow = MenuGenerators.createCharacterInventoryMenu(InventoryUtils.getEquipInventory(Globals.playerEntity));
Window mainMenuWindow = MenuGeneratorsInventory.createCharacterInventoryMenu(InventoryUtils.getEquipInventory(Globals.playerEntity));
//register
Globals.elementManager.registerWindow(WindowStrings.WINDOW_CHARACTER, mainMenuWindow);
//make visible
@ -781,6 +783,8 @@ public class ControlHandler {
//controls
Globals.controlHandler.setHandlerState(ControlsState.INVENTORY);
Globals.controlHandler.showMouse();
//play sound effect
AudioUtils.playAudio("/Audio/openMenu.ogg");
//
Globals.openInventoriesCount++;
}

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@ -373,6 +373,10 @@ public class Globals {
Globals.assetManager.addAudioPathToQueue("/Audio/MenuBadOption.ogg");
Globals.assetManager.addAudioPathToQueue("/Audio/MenuChangeOption.ogg");
Globals.assetManager.addAudioPathToQueue("/Audio/MenuType.ogg");
Globals.assetManager.addAudioPathToQueue("/Audio/inventoryGrabItem.ogg");
Globals.assetManager.addAudioPathToQueue("/Audio/inventorySlotItem.ogg");
Globals.assetManager.addAudioPathToQueue("/Audio/openMenu.ogg");
Globals.assetManager.addAudioPathToQueue("/Audio/closeMenu.ogg");
}
public static void initDefaultGraphicalResources(){

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@ -197,7 +197,7 @@ public class Main {
if(Globals.RUN_CLIENT){
Globals.audioEngine = new AudioEngine();
Globals.audioEngine.init();
Globals.audioEngine.setGain(0.1f);
// Globals.audioEngine.setGain(0.1f);
}
//init default resources

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@ -491,7 +491,7 @@ public class MenuGenerators {
//clear ui
WindowUtils.cleanItemDraggingWindow();
String sourceWindowId = WindowUtils.getInventoryWindowID(inventory.getId());
WindowUtils.replaceWindow(sourceWindowId,MenuGenerators.createNaturalInventoryMenu(inventory));
WindowUtils.replaceWindow(sourceWindowId,MenuGeneratorsInventory.createNaturalInventoryMenu(inventory));
//null globals
Globals.dragSourceInventory = null;
Globals.draggedItem = null;
@ -503,7 +503,7 @@ public class MenuGenerators {
//clear ui
WindowUtils.cleanItemDraggingWindow();
String sourceWindowId = WindowStrings.WINDOW_CHARACTER;
WindowUtils.replaceWindow(sourceWindowId,MenuGenerators.createCharacterInventoryMenu(inventory));
WindowUtils.replaceWindow(sourceWindowId,MenuGeneratorsInventory.createCharacterInventoryMenu(inventory));
//null globals
Globals.dragSourceInventory = null;
Globals.draggedItem = null;
@ -845,333 +845,6 @@ public class MenuGenerators {
return rVal;
}
public static Window createNaturalInventoryMenu(UnrelationalInventoryState inventory){
int width = 500;
int height = 500;
Window rVal = new Window(0,0,Globals.WINDOW_WIDTH,Globals.WINDOW_HEIGHT);
Div div = new Div();
rVal.addChild(div);
rVal.setOnNavigationCallback(new NavigationEventCallback() {public boolean execute(NavigationEvent event){
WindowUtils.recursiveSetVisible(Globals.elementManager.getWindow(WindowUtils.getInventoryWindowID(inventory.getId())), false);
Globals.elementManager.unregisterWindow(WindowUtils.getInventoryWindowID(inventory.getId()));
//
Globals.openInventoriesCount--;
if(Globals.openInventoriesCount == 0){
Globals.controlHandler.setHandlerState(ControlsState.MAIN_GAME);
Globals.controlHandler.hideMouse();
}
return false;
}});
div.setOnDragRelease(new DragEventCallback() {public boolean execute(DragEvent event){
if(Globals.draggedItem != null){
if(Globals.dragSourceInventory != inventory){
if(Globals.dragSourceInventory instanceof UnrelationalInventoryState){
UnrelationalInventoryState sourceInventory = (UnrelationalInventoryState)Globals.dragSourceInventory;
//transfer item
sourceInventory.removeItem(Globals.draggedItem);
inventory.addItem(Globals.draggedItem);
//null out global state
Globals.dragSourceInventory = null;
Globals.draggedItem = null;
//clear item container ui
WindowUtils.cleanItemDraggingWindow();
//rerender both inventories
//re-render inventory
WindowUtils.replaceWindow(WindowUtils.getInventoryWindowID(inventory.getId()), MenuGenerators.createNaturalInventoryMenu(inventory));
//re-render inventory
WindowUtils.replaceWindow(WindowUtils.getInventoryWindowID(sourceInventory.getId()), MenuGenerators.createNaturalInventoryMenu(sourceInventory));
}
} else {
//clear ui
WindowUtils.cleanItemDraggingWindow();
//re-render inventory
WindowUtils.replaceWindow(WindowUtils.getInventoryWindowID(inventory.getId()), MenuGenerators.createNaturalInventoryMenu(inventory));
}
return false;
}
return true;
}});
div.setOnClick(new ClickEventCallback() {public boolean execute(ClickEvent event){
WindowUtils.focusWindow(WindowStrings.WINDOW_MENU_INVENTORY);
return false;
}});
//black texture background
ImagePanel imagePanel = new ImagePanel(0,0,width,height,Globals.blackTexture);
// imagePanel.setWidth(width);
// imagePanel.setHeight(height);
// imagePanel.setTexture(Globals.assetManager.fetchTexture(Globals.blackTexture));
div.addChild(imagePanel);
//label 1 (inventory)
Label inventoryLabel = new Label(10,10,1.0f);
inventoryLabel.setText("INVENTORY");
div.addChild(inventoryLabel);
int columns = 8;
int columnWidth = 60;
int rowHeight = 60;
for(int i = 0; i < inventory.getCapacity(); i++){
String texturePath = "Textures/icons/itemIconEmpty.png";
boolean hasItem = false;
if(i < inventory.getItems().size()){
Entity currentItem = inventory.getItems().get(i);
//get texture path from item
texturePath = ItemUtils.getItemIcon(currentItem);
//flag that this isn't an empty slot
hasItem = true;
}
if(!Globals.assetManager.hasLoadedTexture(texturePath)){
Globals.assetManager.addTexturePathtoQueue(texturePath);
}
int posX = (10 + i % columns * columnWidth);
int posY = 60 + (i / columns * rowHeight);
int panelWidth = 50;
int panelHeight = 50;
ImagePanel panel = new ImagePanel(posX,posY,panelWidth,panelHeight,texturePath);
if(hasItem == true){
int itemId = i;
panel.setOnDragStart(new DragEventCallback() {public boolean execute(DragEvent event){
// System.out.println("Drag start");
Globals.dragSourceInventory = inventory;
Globals.draggedItem = inventory.getItems().get(itemId);
div.removeChild(panel);
WindowUtils.pushItemIconToItemWindow(panel);
return false;
}});
panel.setOnDrag(new DragEventCallback() {public boolean execute(DragEvent event){
// System.out.println("Drag");
panel.setPositionX(event.getCurrentX() - panelWidth / 2);
panel.setPositionY(event.getCurrentY() - panelHeight / 2);
return false;
}});
} else {
panel.setOnDragRelease(new DragEventCallback(){public boolean execute(DragEvent event){
if(Globals.dragSourceInventory instanceof RelationalInventoryState){
RelationalInventoryState sourceInventory = (RelationalInventoryState) Globals.dragSourceInventory;
Entity item = Globals.draggedItem;
//destroy real world item
if(ItemUtils.getRealWorldEntity(item) != null){
System.out.println("Destroy real world item");
ItemUtils.destroyInWorldItem(ItemUtils.getRealWorldEntity(item));
}
//eject from equip state
InventoryUtils.attemptDestroyItem(Globals.playerEntity,item);
//add to unrelational
sourceInventory.tryRemoveItem(item);
inventory.addItem(item);
//update ui
Globals.dragSourceInventory = null;
Globals.draggedItem = null;
//clear item container ui
WindowUtils.cleanItemDraggingWindow();
//rerender both inventories
//re-render inventory
WindowUtils.replaceWindow(WindowStrings.WINDOW_CHARACTER, MenuGenerators.createCharacterInventoryMenu(sourceInventory));
//re-render inventory
WindowUtils.replaceWindow(WindowUtils.getInventoryWindowID(inventory.getId()), MenuGenerators.createNaturalInventoryMenu(inventory));
}
//now the fun begins :)
//if transfer item
// remove item from current inventory
// place item in new inventory
// trigger recreation of the menu
//if drop item
// remove item from current inventory
// create item in world in front of character
// trigger recreation of the menu
//if neither of above
// replace item icon position to origin
// System.out.println("Release drag");
return false;
}});
}
// imagePanel.setWidth(width);
// imagePanel.setHeight(height);
// imagePanel.setTexture(Globals.assetManager.fetchTexture(Globals.blackTexture));
div.addChild(panel);
}
return rVal;
}
public static Window createCharacterInventoryMenu(RelationalInventoryState inventory){
// int screenTop = Globals.WINDOW_HEIGHT - 150;
int width = 500;
int height = 500;
// int screenLeft = (Globals.WINDOW_WIDTH - width)/2;
Window rVal = new Window(0,0,Globals.WINDOW_WIDTH,Globals.WINDOW_HEIGHT);
Div div = new Div();
div.setPositionX(1000);
rVal.addChild(div);
rVal.setOnNavigationCallback(new NavigationEventCallback() {public boolean execute(NavigationEvent event){
WindowUtils.recursiveSetVisible(Globals.elementManager.getWindow(WindowStrings.WINDOW_CHARACTER), false);
Globals.elementManager.unregisterWindow(WindowStrings.WINDOW_CHARACTER);
//
Globals.openInventoriesCount--;
if(Globals.openInventoriesCount == 0){
Globals.controlHandler.setHandlerState(ControlsState.MAIN_GAME);
Globals.controlHandler.hideMouse();
}
return false;
}});
div.setOnDragRelease(new DragEventCallback() {public boolean execute(DragEvent event){
if(Globals.draggedItem != null){
if(Globals.dragSourceInventory instanceof UnrelationalInventoryState){
UnrelationalInventoryState sourceInventory = (UnrelationalInventoryState)Globals.dragSourceInventory;
//null out global state
Globals.dragSourceInventory = null;
Globals.draggedItem = null;
//clear item container ui
WindowUtils.cleanItemDraggingWindow();
//rerender both inventories
//re-render inventory
WindowUtils.replaceWindow(WindowStrings.WINDOW_CHARACTER, MenuGenerators.createCharacterInventoryMenu(inventory));
//re-render inventory
WindowUtils.replaceWindow(WindowUtils.getInventoryWindowID(sourceInventory.getId()), MenuGenerators.createNaturalInventoryMenu(sourceInventory));
}
return false;
}
return true;
}});
div.setOnClick(new ClickEventCallback() {public boolean execute(ClickEvent event){
WindowUtils.focusWindow(WindowStrings.WINDOW_CHARACTER);
return false;
}});
//black texture background
ImagePanel imagePanel = new ImagePanel(1000,0,width,height,Globals.blackTexture);
// imagePanel.setWidth(width);
// imagePanel.setHeight(height);
// imagePanel.setTexture(Globals.assetManager.fetchTexture(Globals.blackTexture));
div.addChild(imagePanel);
//label 1 (inventory)
Label inventoryLabel = new Label(1010,10,1.0f);
inventoryLabel.setText("CHARACTER");
div.addChild(inventoryLabel);
// int columns = 8;
// int columnWidth = 60;
// int rowHeight = 60;
int slotSpacing = 30;
List<String> slots = inventory.getSlots();
int numSlots = slots.size();
// int numRows = (numSlots / 2) + (numSlots % 2 == 1 ? 1 : 0);
int incrementer = 0;
for(int i = 0; i < numSlots; i++){
String texturePath = "Textures/icons/itemIconEmpty.png";
boolean hasItem = false;
if(inventory.getItemSlot(slots.get(i)) != null){
Entity currentItem = inventory.getItemSlot(slots.get(i));
//get texture path from item
texturePath = ItemUtils.getItemIcon(currentItem);
//flag that this isn't an empty slot
hasItem = true;
}
if(!Globals.assetManager.hasLoadedTexture(texturePath)){
Globals.assetManager.addTexturePathtoQueue(texturePath);
}
int panelWidth = 50;
int panelHeight = 50;
int posX = 1000 + 20;
if((incrementer % 2) == 1){
posX = posX + 400;
}
int posY = 60 + (i / 2 * (panelHeight + slotSpacing));
ImagePanel panel = new ImagePanel(posX,posY,panelWidth,panelHeight,texturePath);
if(hasItem == true){
int itemId = i;
panel.setOnDragStart(new DragEventCallback() {public boolean execute(DragEvent event){
// System.out.println("Drag start");
Globals.dragSourceInventory = inventory;
Globals.draggedItem = inventory.getItemSlot(slots.get(itemId));
div.removeChild(panel);
WindowUtils.pushItemIconToItemWindow(panel);
return false;
}});
panel.setOnDrag(new DragEventCallback() {public boolean execute(DragEvent event){
// System.out.println("Drag");
panel.setPositionX(event.getCurrentX() - panelWidth / 2);
panel.setPositionY(event.getCurrentY() - panelHeight / 2);
return false;
}});
} else {
int itemId = i;
panel.setOnDragRelease(new DragEventCallback(){public boolean execute(DragEvent event){
// panel.setPositionX(posX);
// panel.setPositionY(posY);
if(Globals.dragSourceInventory instanceof UnrelationalInventoryState){
UnrelationalInventoryState sourceInventory = (UnrelationalInventoryState) Globals.dragSourceInventory;
Entity item = Globals.draggedItem;
if(inventory.canEquipItemToSlot(item, slots.get(itemId))){
//transfer item
sourceInventory.removeItem(item);
inventory.addItem(slots.get(itemId), item);
//hydrate inventory item
Entity inWorldItem = ItemUtils.spawnBasicItem(ItemUtils.getType(item));
//bind in world with in inventory
ItemUtils.setRealWorldEntity(item, inWorldItem);
//fire equip event to equip state
EquipState equipState = (EquipState)Globals.playerEntity.getData(EntityDataStrings.EQUIP_STATE);
equipState.attemptEquip(inWorldItem,inventory.getEquipPointFromSlot(slots.get(itemId)));
GravityUtils.attemptDeactivateGravity(inWorldItem);
}
//update ui
Globals.dragSourceInventory = null;
Globals.draggedItem = null;
//clear item container ui
WindowUtils.cleanItemDraggingWindow();
//rerender both inventories
//re-render inventory
WindowUtils.replaceWindow(WindowStrings.WINDOW_CHARACTER, MenuGenerators.createCharacterInventoryMenu(inventory));
//re-render inventory
WindowUtils.replaceWindow(WindowUtils.getInventoryWindowID(sourceInventory.getId()), MenuGenerators.createNaturalInventoryMenu(sourceInventory));
}
//now the fun begins :)
//if transfer item
// remove item from current inventory
// place item in new inventory
// trigger recreation of the menu
//if drop item
// remove item from current inventory
// create item in world in front of character
// trigger recreation of the menu
//if neither of above
// replace item icon position to origin
// System.out.println("Release drag");
//rebuild inventory windows
return false;
}});
}
div.addChild(panel);
//create the slot text
posX = 1000 + 80;
if((incrementer % 2) == 1){
posX = posX + 190;
}
posY = posY + 15;
Label slotText = new Label(posX, posY, 0.4f);
slotText.setText(slots.get(i));
div.addChild(slotText);
incrementer++;
}
return rVal;
}
}

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@ -0,0 +1,373 @@
package electrosphere.menu;
import java.util.List;
import electrosphere.audio.AudioUtils;
import electrosphere.controls.ControlHandler.ControlsState;
import electrosphere.entity.Entity;
import electrosphere.entity.EntityDataStrings;
import electrosphere.entity.state.equip.EquipState;
import electrosphere.entity.state.gravity.GravityUtils;
import electrosphere.entity.state.inventory.InventoryUtils;
import electrosphere.entity.state.inventory.RelationalInventoryState;
import electrosphere.entity.state.inventory.UnrelationalInventoryState;
import electrosphere.entity.types.item.ItemUtils;
import electrosphere.main.Globals;
import electrosphere.renderer.ui.DraggableElement.DragEventCallback;
import electrosphere.renderer.ui.elements.Div;
import electrosphere.renderer.ui.elements.ImagePanel;
import electrosphere.renderer.ui.elements.Label;
import electrosphere.renderer.ui.events.ClickEvent;
import electrosphere.renderer.ui.events.DragEvent;
import electrosphere.renderer.ui.events.NavigationEvent;
import electrosphere.renderer.ui.Window;
import electrosphere.renderer.ui.ClickableElement.ClickEventCallback;
import electrosphere.renderer.ui.DraggableElement.DragEventCallback;
import electrosphere.renderer.ui.FocusableElement.FocusEventCallback;
import electrosphere.renderer.ui.NavigableElement.NavigationEventCallback;
import electrosphere.renderer.ui.ValueElement.ValueChangeEventCallback;
public class MenuGeneratorsInventory {
public static Window createNaturalInventoryMenu(UnrelationalInventoryState inventory){
int width = 500;
int height = 500;
Window rVal = new Window(0,0,Globals.WINDOW_WIDTH,Globals.WINDOW_HEIGHT);
Div div = new Div();
rVal.addChild(div);
rVal.setOnNavigationCallback(new NavigationEventCallback() {public boolean execute(NavigationEvent event){
WindowUtils.recursiveSetVisible(Globals.elementManager.getWindow(WindowUtils.getInventoryWindowID(inventory.getId())), false);
Globals.elementManager.unregisterWindow(WindowUtils.getInventoryWindowID(inventory.getId()));
//
Globals.openInventoriesCount--;
if(Globals.openInventoriesCount == 0){
Globals.controlHandler.setHandlerState(ControlsState.MAIN_GAME);
Globals.controlHandler.hideMouse();
}
//play sound effect
AudioUtils.playAudio("/Audio/closeMenu.ogg");
return false;
}});
div.setOnDragRelease(new DragEventCallback() {public boolean execute(DragEvent event){
if(Globals.draggedItem != null){
if(Globals.dragSourceInventory != inventory){
if(Globals.dragSourceInventory instanceof UnrelationalInventoryState){
UnrelationalInventoryState sourceInventory = (UnrelationalInventoryState)Globals.dragSourceInventory;
//transfer item
sourceInventory.removeItem(Globals.draggedItem);
inventory.addItem(Globals.draggedItem);
//null out global state
Globals.dragSourceInventory = null;
Globals.draggedItem = null;
//clear item container ui
WindowUtils.cleanItemDraggingWindow();
//rerender both inventories
//re-render inventory
WindowUtils.replaceWindow(WindowUtils.getInventoryWindowID(inventory.getId()), MenuGeneratorsInventory.createNaturalInventoryMenu(inventory));
//re-render inventory
WindowUtils.replaceWindow(WindowUtils.getInventoryWindowID(sourceInventory.getId()), MenuGeneratorsInventory.createNaturalInventoryMenu(sourceInventory));
}
} else {
//clear ui
WindowUtils.cleanItemDraggingWindow();
//re-render inventory
WindowUtils.replaceWindow(WindowUtils.getInventoryWindowID(inventory.getId()), MenuGeneratorsInventory.createNaturalInventoryMenu(inventory));
}
return false;
}
return true;
}});
div.setOnClick(new ClickEventCallback() {public boolean execute(ClickEvent event){
WindowUtils.focusWindow(WindowStrings.WINDOW_MENU_INVENTORY);
return false;
}});
//black texture background
ImagePanel imagePanel = new ImagePanel(0,0,width,height,Globals.blackTexture);
// imagePanel.setWidth(width);
// imagePanel.setHeight(height);
// imagePanel.setTexture(Globals.assetManager.fetchTexture(Globals.blackTexture));
div.addChild(imagePanel);
//label 1 (inventory)
Label inventoryLabel = new Label(10,10,1.0f);
inventoryLabel.setText("INVENTORY");
div.addChild(inventoryLabel);
int columns = 8;
int columnWidth = 60;
int rowHeight = 60;
for(int i = 0; i < inventory.getCapacity(); i++){
String texturePath = "Textures/icons/itemIconEmpty.png";
boolean hasItem = false;
if(i < inventory.getItems().size()){
Entity currentItem = inventory.getItems().get(i);
//get texture path from item
texturePath = ItemUtils.getItemIcon(currentItem);
//flag that this isn't an empty slot
hasItem = true;
}
if(!Globals.assetManager.hasLoadedTexture(texturePath)){
Globals.assetManager.addTexturePathtoQueue(texturePath);
}
int posX = (10 + i % columns * columnWidth);
int posY = 60 + (i / columns * rowHeight);
int panelWidth = 50;
int panelHeight = 50;
ImagePanel panel = new ImagePanel(posX,posY,panelWidth,panelHeight,texturePath);
if(hasItem == true){
int itemId = i;
panel.setOnDragStart(new DragEventCallback() {public boolean execute(DragEvent event){
// System.out.println("Drag start");
Globals.dragSourceInventory = inventory;
Globals.draggedItem = inventory.getItems().get(itemId);
div.removeChild(panel);
WindowUtils.pushItemIconToItemWindow(panel);
//play sound effect
AudioUtils.playAudio("/Audio/inventoryGrabItem.ogg");
return false;
}});
panel.setOnDrag(new DragEventCallback() {public boolean execute(DragEvent event){
// System.out.println("Drag");
panel.setPositionX(event.getCurrentX() - panelWidth / 2);
panel.setPositionY(event.getCurrentY() - panelHeight / 2);
return false;
}});
} else {
panel.setOnDragRelease(new DragEventCallback(){public boolean execute(DragEvent event){
if(Globals.dragSourceInventory instanceof RelationalInventoryState){
RelationalInventoryState sourceInventory = (RelationalInventoryState) Globals.dragSourceInventory;
Entity item = Globals.draggedItem;
//destroy real world item
if(ItemUtils.getRealWorldEntity(item) != null){
System.out.println("Destroy real world item");
ItemUtils.destroyInWorldItem(ItemUtils.getRealWorldEntity(item));
}
//eject from equip state
InventoryUtils.attemptDestroyItem(Globals.playerEntity,item);
//add to unrelational
sourceInventory.tryRemoveItem(item);
inventory.addItem(item);
//update ui
Globals.dragSourceInventory = null;
Globals.draggedItem = null;
//clear item container ui
WindowUtils.cleanItemDraggingWindow();
//rerender both inventories
//re-render inventory
WindowUtils.replaceWindow(WindowStrings.WINDOW_CHARACTER, MenuGeneratorsInventory.createCharacterInventoryMenu(sourceInventory));
//re-render inventory
WindowUtils.replaceWindow(WindowUtils.getInventoryWindowID(inventory.getId()), MenuGeneratorsInventory.createNaturalInventoryMenu(inventory));
//play sound effect
AudioUtils.playAudio("Audio/inventorySlotItem.ogg");
}
//now the fun begins :)
//if transfer item
// remove item from current inventory
// place item in new inventory
// trigger recreation of the menu
//if drop item
// remove item from current inventory
// create item in world in front of character
// trigger recreation of the menu
//if neither of above
// replace item icon position to origin
// System.out.println("Release drag");
return false;
}});
}
// imagePanel.setWidth(width);
// imagePanel.setHeight(height);
// imagePanel.setTexture(Globals.assetManager.fetchTexture(Globals.blackTexture));
div.addChild(panel);
}
return rVal;
}
public static Window createCharacterInventoryMenu(RelationalInventoryState inventory){
// int screenTop = Globals.WINDOW_HEIGHT - 150;
int width = 500;
int height = 500;
// int screenLeft = (Globals.WINDOW_WIDTH - width)/2;
Window rVal = new Window(0,0,Globals.WINDOW_WIDTH,Globals.WINDOW_HEIGHT);
Div div = new Div();
div.setPositionX(1000);
rVal.addChild(div);
rVal.setOnNavigationCallback(new NavigationEventCallback() {public boolean execute(NavigationEvent event){
WindowUtils.recursiveSetVisible(Globals.elementManager.getWindow(WindowStrings.WINDOW_CHARACTER), false);
Globals.elementManager.unregisterWindow(WindowStrings.WINDOW_CHARACTER);
//
Globals.openInventoriesCount--;
if(Globals.openInventoriesCount == 0){
Globals.controlHandler.setHandlerState(ControlsState.MAIN_GAME);
Globals.controlHandler.hideMouse();
}
//play sound effect
AudioUtils.playAudio("/Audio/closeMenu.ogg");
return false;
}});
div.setOnDragRelease(new DragEventCallback() {public boolean execute(DragEvent event){
if(Globals.draggedItem != null){
if(Globals.dragSourceInventory instanceof UnrelationalInventoryState){
UnrelationalInventoryState sourceInventory = (UnrelationalInventoryState)Globals.dragSourceInventory;
//null out global state
Globals.dragSourceInventory = null;
Globals.draggedItem = null;
//clear item container ui
WindowUtils.cleanItemDraggingWindow();
//rerender both inventories
//re-render inventory
WindowUtils.replaceWindow(WindowStrings.WINDOW_CHARACTER, MenuGeneratorsInventory.createCharacterInventoryMenu(inventory));
//re-render inventory
WindowUtils.replaceWindow(WindowUtils.getInventoryWindowID(sourceInventory.getId()), MenuGeneratorsInventory.createNaturalInventoryMenu(sourceInventory));
}
return false;
}
return true;
}});
div.setOnClick(new ClickEventCallback() {public boolean execute(ClickEvent event){
WindowUtils.focusWindow(WindowStrings.WINDOW_CHARACTER);
return false;
}});
//black texture background
ImagePanel imagePanel = new ImagePanel(1000,0,width,height,Globals.blackTexture);
// imagePanel.setWidth(width);
// imagePanel.setHeight(height);
// imagePanel.setTexture(Globals.assetManager.fetchTexture(Globals.blackTexture));
div.addChild(imagePanel);
//label 1 (inventory)
Label inventoryLabel = new Label(1010,10,1.0f);
inventoryLabel.setText("CHARACTER");
div.addChild(inventoryLabel);
// int columns = 8;
// int columnWidth = 60;
// int rowHeight = 60;
int slotSpacing = 30;
List<String> slots = inventory.getSlots();
int numSlots = slots.size();
// int numRows = (numSlots / 2) + (numSlots % 2 == 1 ? 1 : 0);
int incrementer = 0;
for(int i = 0; i < numSlots; i++){
String texturePath = "Textures/icons/itemIconEmpty.png";
boolean hasItem = false;
if(inventory.getItemSlot(slots.get(i)) != null){
Entity currentItem = inventory.getItemSlot(slots.get(i));
//get texture path from item
texturePath = ItemUtils.getItemIcon(currentItem);
//flag that this isn't an empty slot
hasItem = true;
}
if(!Globals.assetManager.hasLoadedTexture(texturePath)){
Globals.assetManager.addTexturePathtoQueue(texturePath);
}
int panelWidth = 50;
int panelHeight = 50;
int posX = 1000 + 20;
if((incrementer % 2) == 1){
posX = posX + 400;
}
int posY = 60 + (i / 2 * (panelHeight + slotSpacing));
ImagePanel panel = new ImagePanel(posX,posY,panelWidth,panelHeight,texturePath);
if(hasItem == true){
int itemId = i;
panel.setOnDragStart(new DragEventCallback() {public boolean execute(DragEvent event){
// System.out.println("Drag start");
Globals.dragSourceInventory = inventory;
Globals.draggedItem = inventory.getItemSlot(slots.get(itemId));
div.removeChild(panel);
WindowUtils.pushItemIconToItemWindow(panel);
//play sound effect
AudioUtils.playAudio("Audio/inventoryGrabItem.ogg");
return false;
}});
panel.setOnDrag(new DragEventCallback() {public boolean execute(DragEvent event){
// System.out.println("Drag");
panel.setPositionX(event.getCurrentX() - panelWidth / 2);
panel.setPositionY(event.getCurrentY() - panelHeight / 2);
return false;
}});
} else {
int itemId = i;
panel.setOnDragRelease(new DragEventCallback(){public boolean execute(DragEvent event){
// panel.setPositionX(posX);
// panel.setPositionY(posY);
if(Globals.dragSourceInventory instanceof UnrelationalInventoryState){
UnrelationalInventoryState sourceInventory = (UnrelationalInventoryState) Globals.dragSourceInventory;
Entity item = Globals.draggedItem;
if(inventory.canEquipItemToSlot(item, slots.get(itemId))){
//transfer item
sourceInventory.removeItem(item);
inventory.addItem(slots.get(itemId), item);
//hydrate inventory item
Entity inWorldItem = ItemUtils.spawnBasicItem(ItemUtils.getType(item));
//bind in world with in inventory
ItemUtils.setRealWorldEntity(item, inWorldItem);
//fire equip event to equip state
EquipState equipState = (EquipState)Globals.playerEntity.getData(EntityDataStrings.EQUIP_STATE);
equipState.attemptEquip(inWorldItem,inventory.getEquipPointFromSlot(slots.get(itemId)));
GravityUtils.attemptDeactivateGravity(inWorldItem);
//play sound effect
AudioUtils.playAudio("Audio/inventorySlotItem.ogg");
}
//update ui
Globals.dragSourceInventory = null;
Globals.draggedItem = null;
//clear item container ui
WindowUtils.cleanItemDraggingWindow();
//rerender both inventories
//re-render inventory
WindowUtils.replaceWindow(WindowStrings.WINDOW_CHARACTER, MenuGeneratorsInventory.createCharacterInventoryMenu(inventory));
//re-render inventory
WindowUtils.replaceWindow(WindowUtils.getInventoryWindowID(sourceInventory.getId()), MenuGeneratorsInventory.createNaturalInventoryMenu(sourceInventory));
}
//now the fun begins :)
//if transfer item
// remove item from current inventory
// place item in new inventory
// trigger recreation of the menu
//if drop item
// remove item from current inventory
// create item in world in front of character
// trigger recreation of the menu
//if neither of above
// replace item icon position to origin
// System.out.println("Release drag");
//rebuild inventory windows
return false;
}});
}
div.addChild(panel);
//create the slot text
posX = 1000 + 80;
if((incrementer % 2) == 1){
posX = posX + 190;
}
posY = posY + 15;
Label slotText = new Label(posX, posY, 0.4f);
slotText.setText(slots.get(i));
div.addChild(slotText);
incrementer++;
}
return rVal;
}
}