testing bugfix
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This commit is contained in:
austin 2025-04-14 18:05:22 -04:00
parent 5cdf0fa39b
commit a4a204a99c
3 changed files with 7 additions and 21 deletions

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@ -1,27 +1,8 @@
@page currenttarget Current Target @page currenttarget Current Target
+ Upgrade editor
- Position & Rotation gismo tools
+ Spawn underground
- Script engine ability to play effects
- Script engine ability to play animations on an actor
- Script engine ability to apply cameras
- Script engine ability to show/hide ui
+ Lock first room behind interacting with a door
- Tutorial hint for interacting with things
- Implement doors
+ Lock second room behind picking up an old sword and hitting a switch
- Old sword item
- Switch that requires being hit
- Door that can be locked
+ Portal to tutorial hub area
- Portals
- Switching realms
- Loading realms on demand
+ rearchitecture + rearchitecture
+ fix the vibes + fix the vibes
Ticketed randomizer node for BTs to more heavily weight attacking and waiting
+ non-feedback requirements + non-feedback requirements
@ -35,5 +16,6 @@
- Spawn player in a town with a quest to complete a nearby dungeon - Spawn player in a town with a quest to complete a nearby dungeon
+ bug fixes + bug fixes
Can't drop item out of inventory
+ unreproducible bugs + unreproducible bugs

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@ -1477,6 +1477,7 @@ Crafting panel recipe filtering by tag
Stone Axe crafting Stone Axe crafting
ClientSynchronizationManager null tree fix ClientSynchronizationManager null tree fix
Update ui test data Update ui test data
Fix playerless scene updates

View File

@ -322,8 +322,11 @@ public class HitboxCollectionState {
if(parent != null && !isServer && EntityUtils.getActor(parent) != null){ if(parent != null && !isServer && EntityUtils.getActor(parent) != null){
if(!this.geoms.isEmpty()){ if(!this.geoms.isEmpty()){
Vector3d entityPosition = EntityUtils.getPosition(parent); Vector3d entityPosition = EntityUtils.getPosition(parent);
Vector3d playerPos = EntityUtils.getPosition(Globals.playerEntity); double distanceToPlayer = 0;
double distanceToPlayer = entityPosition.distance(playerPos); if(Globals.playerEntity != null){
Vector3d playerPos = EntityUtils.getPosition(Globals.playerEntity);
distanceToPlayer = entityPosition.distance(playerPos);
}
if(distanceToPlayer > CLIENT_DISABLE_DISTANCE){ if(distanceToPlayer > CLIENT_DISABLE_DISTANCE){
if(this.body != null){ if(this.body != null){
this.destroyBody(); this.destroyBody();