testing bugfix
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@ -1,27 +1,8 @@
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@page currenttarget Current Target
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@page currenttarget Current Target
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+ Upgrade editor
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- Position & Rotation gismo tools
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+ Spawn underground
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- Script engine ability to play effects
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- Script engine ability to play animations on an actor
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- Script engine ability to apply cameras
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- Script engine ability to show/hide ui
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+ Lock first room behind interacting with a door
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- Tutorial hint for interacting with things
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- Implement doors
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+ Lock second room behind picking up an old sword and hitting a switch
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- Old sword item
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- Switch that requires being hit
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- Door that can be locked
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+ Portal to tutorial hub area
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- Portals
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- Switching realms
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- Loading realms on demand
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+ rearchitecture
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+ rearchitecture
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+ fix the vibes
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+ fix the vibes
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Ticketed randomizer node for BTs to more heavily weight attacking and waiting
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+ non-feedback requirements
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+ non-feedback requirements
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@ -35,5 +16,6 @@
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- Spawn player in a town with a quest to complete a nearby dungeon
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- Spawn player in a town with a quest to complete a nearby dungeon
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+ bug fixes
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+ bug fixes
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Can't drop item out of inventory
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+ unreproducible bugs
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+ unreproducible bugs
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@ -1477,6 +1477,7 @@ Crafting panel recipe filtering by tag
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Stone Axe crafting
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Stone Axe crafting
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ClientSynchronizationManager null tree fix
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ClientSynchronizationManager null tree fix
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Update ui test data
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Update ui test data
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Fix playerless scene updates
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@ -322,8 +322,11 @@ public class HitboxCollectionState {
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if(parent != null && !isServer && EntityUtils.getActor(parent) != null){
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if(parent != null && !isServer && EntityUtils.getActor(parent) != null){
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if(!this.geoms.isEmpty()){
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if(!this.geoms.isEmpty()){
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Vector3d entityPosition = EntityUtils.getPosition(parent);
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Vector3d entityPosition = EntityUtils.getPosition(parent);
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Vector3d playerPos = EntityUtils.getPosition(Globals.playerEntity);
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double distanceToPlayer = 0;
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double distanceToPlayer = entityPosition.distance(playerPos);
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if(Globals.playerEntity != null){
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Vector3d playerPos = EntityUtils.getPosition(Globals.playerEntity);
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distanceToPlayer = entityPosition.distance(playerPos);
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}
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if(distanceToPlayer > CLIENT_DISABLE_DISTANCE){
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if(distanceToPlayer > CLIENT_DISABLE_DISTANCE){
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if(this.body != null){
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if(this.body != null){
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this.destroyBody();
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this.destroyBody();
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