testing bugfix
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This commit is contained in:
austin 2025-04-14 18:05:22 -04:00
parent 5cdf0fa39b
commit a4a204a99c
3 changed files with 7 additions and 21 deletions

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@ -1,27 +1,8 @@
@page currenttarget Current Target
+ Upgrade editor
- Position & Rotation gismo tools
+ Spawn underground
- Script engine ability to play effects
- Script engine ability to play animations on an actor
- Script engine ability to apply cameras
- Script engine ability to show/hide ui
+ Lock first room behind interacting with a door
- Tutorial hint for interacting with things
- Implement doors
+ Lock second room behind picking up an old sword and hitting a switch
- Old sword item
- Switch that requires being hit
- Door that can be locked
+ Portal to tutorial hub area
- Portals
- Switching realms
- Loading realms on demand
+ rearchitecture
+ fix the vibes
Ticketed randomizer node for BTs to more heavily weight attacking and waiting
+ non-feedback requirements
@ -35,5 +16,6 @@
- Spawn player in a town with a quest to complete a nearby dungeon
+ bug fixes
Can't drop item out of inventory
+ unreproducible bugs

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@ -1477,6 +1477,7 @@ Crafting panel recipe filtering by tag
Stone Axe crafting
ClientSynchronizationManager null tree fix
Update ui test data
Fix playerless scene updates

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@ -322,8 +322,11 @@ public class HitboxCollectionState {
if(parent != null && !isServer && EntityUtils.getActor(parent) != null){
if(!this.geoms.isEmpty()){
Vector3d entityPosition = EntityUtils.getPosition(parent);
Vector3d playerPos = EntityUtils.getPosition(Globals.playerEntity);
double distanceToPlayer = entityPosition.distance(playerPos);
double distanceToPlayer = 0;
if(Globals.playerEntity != null){
Vector3d playerPos = EntityUtils.getPosition(Globals.playerEntity);
distanceToPlayer = entityPosition.distance(playerPos);
}
if(distanceToPlayer > CLIENT_DISABLE_DISTANCE){
if(this.body != null){
this.destroyBody();