more code cleanup
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austin 2025-05-18 23:48:28 -04:00
parent ae2dd048a6
commit ac6bddea1f
2 changed files with 14 additions and 14 deletions

View File

@ -13,12 +13,12 @@ public class OpenGLContext {
/**
* The maximum number of textures supported
*/
int maxTextureImageUnits = 0;
private int maxTextureImageUnits = 0;
/**
* The maximum texture size
*/
int maxTextureSize = 0;
private int maxTextureSize = 0;
/**
* Constructor

View File

@ -29,7 +29,7 @@ public class OpenGLState {
/**
* the max texture allowed by the current environment
*/
int MAX_TEXTURE_WIDTH;
private int MAX_TEXTURE_WIDTH;
/**
* the current viewport dimensions
@ -39,58 +39,58 @@ public class OpenGLState {
/**
* whether depth test is enabled or not
*/
boolean depthTest;
private boolean depthTest;
/**
* the current depth function
*/
int depthFunction;
private int depthFunction;
/**
* whether to blend or not
*/
boolean blendTest;
private boolean blendTest;
/**
* the current blend func
* map is (texture unit) -> [sfactor,dfactor]
*/
Map<Integer,int[]> blendFuncMap;
private Map<Integer,int[]> blendFuncMap;
/**
* the key that contains the value of glBlendFunc (which would affect all buffers)
*/
static final int ALL_BUFFERS_KEY = -1;
private static final int ALL_BUFFERS_KEY = -1;
/**
* the currently active texture
*/
int activeTexture;
private int activeTexture;
/**
* Currently bound framebuffer type
*/
int framebufferType;
private int framebufferType;
/**
* Pointer for currently bound framebuffer
*/
int framebufferPointer;
private int framebufferPointer;
/**
* active shader
*/
Shader activeShader;
private Shader activeShader;
/**
* map of texture units and their corresponding texture pointers
*/
Map<Integer,Integer> unitToPointerMap;
private Map<Integer,Integer> unitToPointerMap;
/**
* A map of index -> uniform buffer bound to that index
*/
Map<Integer,UniformBlockBinding> indexBlockMap;
private Map<Integer,UniformBlockBinding> indexBlockMap;
/**