actor panel fix
	
		
			
	
		
	
	
		
	
		
			Some checks failed
		
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit
				
			
		
		
	
	
				
					
				
			
		
			Some checks failed
		
		
	
	studiorailgun/Renderer/pipeline/head There was a failure building this commit
				
			This commit is contained in:
		
							parent
							
								
									a0795caa13
								
							
						
					
					
						commit
						ae859942f3
					
				| @ -2017,6 +2017,7 @@ Fix memory leaks | ||||
| Server entities without collidables deactivate gravity trees | ||||
| Fix texture map for lod human model | ||||
| Properly show loading state when waiting on character list | ||||
| Fix standard uniform buffer interaction with actor panel | ||||
| 
 | ||||
| 
 | ||||
| 
 | ||||
|  | ||||
| @ -113,12 +113,12 @@ public class ActorPanel extends BufferedStandardDrawableContainerElement impleme | ||||
|     /** | ||||
|      * The FOV of the panel | ||||
|      */ | ||||
|     float FOV = 50.0f; | ||||
|     float FOV = 100.0f; | ||||
| 
 | ||||
|     /** | ||||
|      * The aspec ratio of the panel | ||||
|      */ | ||||
|     float aspectRatio = 1.9f; | ||||
|     float aspectRatio; | ||||
|      | ||||
|     /** | ||||
|      * Used for calculating drawing the panel | ||||
| @ -214,6 +214,7 @@ public class ActorPanel extends BufferedStandardDrawableContainerElement impleme | ||||
| 
 | ||||
|             RenderingEngine.setFOV(FOV); | ||||
|             RenderingEngine.setAspectRatio(aspectRatio); | ||||
|             Globals.renderingEngine.getStandardUniformManager().update(); | ||||
|              | ||||
|             openGLState.glDepthTest(true); | ||||
|             openGLState.glDepthFunc(GL40.GL_LESS); | ||||
| @ -272,7 +273,8 @@ public class ActorPanel extends BufferedStandardDrawableContainerElement impleme | ||||
|             actor.draw(renderPipelineState,openGLState); | ||||
| 
 | ||||
|             RenderingEngine.setFOV(Globals.gameConfigCurrent.getSettings().getGraphicsFOV()); | ||||
|             RenderingEngine.setAspectRatio(2.0f); | ||||
|             RenderingEngine.setAspectRatio(Globals.WINDOW_WIDTH / (float)Globals.WINDOW_HEIGHT); | ||||
|             Globals.renderingEngine.getStandardUniformManager().update(); | ||||
| 
 | ||||
|             openGLState.glDepthTest(false); | ||||
| 
 | ||||
|  | ||||
		Loading…
	
		Reference in New Issue
	
	Block a user