tree based view for current target
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This commit is contained in:
austin 2024-07-31 14:57:05 -04:00
parent 4eaad3a6dd
commit aef167dd7f
2 changed files with 5 additions and 3 deletions

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@ -15,9 +15,9 @@
Things that feel bad:
First person blocking angle doesn't line up
Can't instantly start/stop blocking
Attack animation feels slow
No audio
Can't instantly start/stop blocking
Short movement bursts feel jittery
Jumping client side only
First person blocking angle doesn't line up
Attack animation feels slow

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@ -1,6 +1,8 @@
package electrosphere.net.synchronization;
import electrosphere.net.synchronization.FieldIdEnums;
import electrosphere.entity.state.equip.ClientEquipState;
import electrosphere.entity.state.movement.jump.ClientJumpTree;
import electrosphere.entity.state.life.ClientLifeTree;
import electrosphere.entity.state.block.ClientBlockTree;