tree based view for current target
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austin 2024-07-31 14:57:05 -04:00
parent 4eaad3a6dd
commit aef167dd7f
2 changed files with 5 additions and 3 deletions

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@ -15,9 +15,9 @@
Things that feel bad: Things that feel bad:
First person blocking angle doesn't line up
Can't instantly start/stop blocking
Attack animation feels slow
No audio No audio
Can't instantly start/stop blocking
Short movement bursts feel jittery Short movement bursts feel jittery
Jumping client side only Jumping client side only
First person blocking angle doesn't line up
Attack animation feels slow

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@ -1,6 +1,8 @@
package electrosphere.net.synchronization; package electrosphere.net.synchronization;
import electrosphere.net.synchronization.FieldIdEnums;
import electrosphere.entity.state.equip.ClientEquipState;
import electrosphere.entity.state.movement.jump.ClientJumpTree; import electrosphere.entity.state.movement.jump.ClientJumpTree;
import electrosphere.entity.state.life.ClientLifeTree; import electrosphere.entity.state.life.ClientLifeTree;
import electrosphere.entity.state.block.ClientBlockTree; import electrosphere.entity.state.block.ClientBlockTree;