tree based view for current target
Some checks failed
studiorailgun/Renderer/pipeline/head There was a failure building this commit
Some checks failed
studiorailgun/Renderer/pipeline/head There was a failure building this commit
This commit is contained in:
parent
4eaad3a6dd
commit
aef167dd7f
@ -15,9 +15,9 @@
|
|||||||
|
|
||||||
|
|
||||||
Things that feel bad:
|
Things that feel bad:
|
||||||
|
First person blocking angle doesn't line up
|
||||||
|
Can't instantly start/stop blocking
|
||||||
|
Attack animation feels slow
|
||||||
No audio
|
No audio
|
||||||
Can't instantly start/stop blocking
|
|
||||||
Short movement bursts feel jittery
|
Short movement bursts feel jittery
|
||||||
Jumping client side only
|
Jumping client side only
|
||||||
First person blocking angle doesn't line up
|
|
||||||
Attack animation feels slow
|
|
||||||
|
|||||||
@ -1,6 +1,8 @@
|
|||||||
package electrosphere.net.synchronization;
|
package electrosphere.net.synchronization;
|
||||||
|
|
||||||
|
|
||||||
|
import electrosphere.net.synchronization.FieldIdEnums;
|
||||||
|
import electrosphere.entity.state.equip.ClientEquipState;
|
||||||
import electrosphere.entity.state.movement.jump.ClientJumpTree;
|
import electrosphere.entity.state.movement.jump.ClientJumpTree;
|
||||||
import electrosphere.entity.state.life.ClientLifeTree;
|
import electrosphere.entity.state.life.ClientLifeTree;
|
||||||
import electrosphere.entity.state.block.ClientBlockTree;
|
import electrosphere.entity.state.block.ClientBlockTree;
|
||||||
|
|||||||
Loading…
Reference in New Issue
Block a user