Fix idle animation tree not working on client
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| # Draw Cells | ||||
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| ## High Level Overview | ||||
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| ## Major Usage Notes | ||||
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| ## Main Classes | ||||
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| ## Library Explanation | ||||
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| ## Code Organization and Best Practices | ||||
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| #### Startup | ||||
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| #### Usage | ||||
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| ## Terminology | ||||
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| ## Future Goals | ||||
| @ -369,7 +369,9 @@ public class CreatureUtils { | ||||
|         rVal.putData(EntityDataStrings.LIFE_STATE, new LifeState(rVal, rawType.getHealthSystem())); | ||||
|         Globals.clientScene.registerEntityToTag(rVal, EntityTags.LIFE_STATE); | ||||
|         //idle tree & generic stuff all creatures have | ||||
|         rVal.putData(EntityDataStrings.IDLE_TREE, new IdleTree(rVal)); | ||||
|         IdleTree idleTree = new IdleTree(rVal); | ||||
|         rVal.putData(EntityDataStrings.IDLE_TREE, idleTree); | ||||
|         Globals.clientScene.registerBehaviorTree(idleTree); | ||||
|         Globals.clientScene.registerEntityToTag(rVal, EntityTags.CREATURE); | ||||
|         rVal.putData(EntityDataStrings.DATA_STRING_CREATURE_IS_CREATURE, true); | ||||
|         rVal.putData(EntityDataStrings.DATA_STRING_CREATURE_TYPE, type); | ||||
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