From b58e96f3151efd350cd7ed72f0837fc37c2e5df8 Mon Sep 17 00:00:00 2001 From: austin Date: Fri, 16 May 2025 11:27:36 -0400 Subject: [PATCH] fix opengl bug --- docs/src/progress/renderertodo.md | 2 ++ src/main/java/electrosphere/renderer/shader/VisualShader.java | 2 +- 2 files changed, 3 insertions(+), 1 deletion(-) diff --git a/docs/src/progress/renderertodo.md b/docs/src/progress/renderertodo.md index 1ddfe4bb..9d821a1c 100644 --- a/docs/src/progress/renderertodo.md +++ b/docs/src/progress/renderertodo.md @@ -1840,6 +1840,8 @@ Physics numbers reworked (05/16/2025) Capsule-BlockChunk collision correction in collidable trees +Out-of-context typescript compilation that falls back to in-context compilation +Fix opengl bug diff --git a/src/main/java/electrosphere/renderer/shader/VisualShader.java b/src/main/java/electrosphere/renderer/shader/VisualShader.java index c598fa10..722d2964 100644 --- a/src/main/java/electrosphere/renderer/shader/VisualShader.java +++ b/src/main/java/electrosphere/renderer/shader/VisualShader.java @@ -500,7 +500,7 @@ public class VisualShader implements Shader { * Frees the shader */ public void free(){ - GL40.glDeleteShader(this.getId()); + GL40.glDeleteProgram(this.getId()); this.shaderId = VisualShader.INVALID_UNIFORM_NAME; }