delete unused class
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austin 2025-05-19 23:03:04 -04:00
parent acf86bcfa2
commit b5b562ca8b
2 changed files with 1 additions and 42 deletions

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@ -1908,6 +1908,7 @@ Editor entities don't use charges on placing blocks
Overhaul material loading - uses queued textures now
Transparent block support
Grab hardware data on init rendering engine
Delete unused class

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@ -1,42 +0,0 @@
package electrosphere.renderer.light;
import electrosphere.engine.Globals;
import electrosphere.entity.Entity;
import electrosphere.entity.EntityCreationUtils;
import electrosphere.entity.EntityDataStrings;
import electrosphere.entity.EntityTags;
import org.joml.Vector3d;
import org.joml.Vector3f;
/**
* Utility functions for dealing with entities that create light
*/
public class LightEntityUtils {
public static Entity createDirectionalLight(Vector3f position, Vector3f ambient, Vector3f diffuse, Vector3f specular){
Entity rVal = EntityCreationUtils.createClientSpatialEntity();
Globals.clientState.clientScene.registerEntityToTag(rVal, EntityTags.LIGHT);
rVal.putData(EntityDataStrings.DATA_STRING_LIGHT_TYPE, EntityDataStrings.DATA_STRING_LIGHT_TYPE_DIRECTIONAL);
rVal.putData(EntityDataStrings.DATA_STRING_POSITION, new Vector3d(position.x,position.y,position.z));
rVal.putData(EntityDataStrings.DATA_STRING_LIGHT_AMBIENT, ambient);
rVal.putData(EntityDataStrings.DATA_STRING_LIGHT_DIFFUSE, diffuse);
rVal.putData(EntityDataStrings.DATA_STRING_LIGHT_SPECULAR, specular);
return rVal;
}
public static Entity createPointLight(Vector3f position, Vector3f ambient, Vector3f diffuse, Vector3f specular, float constant, float linear, float quadratic){
Entity rVal = EntityCreationUtils.createClientSpatialEntity();
Globals.clientState.clientScene.registerEntityToTag(rVal, EntityTags.LIGHT);
rVal.putData(EntityDataStrings.DATA_STRING_LIGHT_TYPE, EntityDataStrings.DATA_STRING_LIGHT_TYPE_POINT);
rVal.putData(EntityDataStrings.DATA_STRING_POSITION, new Vector3d(position.x,position.y,position.z));
rVal.putData(EntityDataStrings.DATA_STRING_LIGHT_AMBIENT, ambient);
rVal.putData(EntityDataStrings.DATA_STRING_LIGHT_DIFFUSE, diffuse);
rVal.putData(EntityDataStrings.DATA_STRING_LIGHT_SPECULAR, specular);
rVal.putData(EntityDataStrings.DATA_STRING_LIGHT_CONSTANT, constant);
rVal.putData(EntityDataStrings.DATA_STRING_LIGHT_LINEAR, linear);
rVal.putData(EntityDataStrings.DATA_STRING_LIGHT_QUADRATIC, quadratic);
return rVal;
}
}