stone axe item
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austin 2025-04-05 15:27:11 -04:00
parent 14adbe9d1e
commit b78b9728bf
6 changed files with 120 additions and 19 deletions

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@ -174,6 +174,53 @@
"offsetZ" : 0 "offsetZ" : 0
}, },
"iconPath" : "Textures/icons/itemIconWeapon.png" "iconPath" : "Textures/icons/itemIconWeapon.png"
},
{
"id" : "Stone Axe",
"weaponData" : {
"weaponClass" : "sword1h",
"damage" : 7,
"weaponActionMovePenalty" : 0.3,
"hitboxes" : [
{
"type": "hit_connected",
"radius": 0.06,
"offset": [0, 0, 0.37]
}
]
},
"equipData": {
"equipClass" : "weapon1H"
},
"itemAudio": {
"uiGrabAudio" : "Audio/ui/items/specific/Pick Up Metal A.wav",
"uiReleaseAudio" : "Audio/ui/items/specific/Drop Metal A.wav"
},
"tokens" : [
"GRAVITY",
"MELEE",
"TARGETABLE",
"OUTLINE"
],
"graphicsTemplate": {
"model": {
"path" : "Models/items/weapons/axe1.glb"
}
},
"collidable": {
"type" : "CUBE",
"dimension1" : 0.04,
"dimension2" : 0.04,
"dimension3" : 0.8,
"rotX": 0,
"rotY": 0,
"rotZ": 0,
"rotW": 1,
"offsetX" : 0.0,
"offsetY" : 0.0,
"offsetZ" : 0.0
},
"iconPath" : "Textures/icons/itemIconItemGeneric.png"
} }

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@ -6,6 +6,13 @@
"diffuse" : "/Models/items/weapons/shovel1.png", "diffuse" : "/Models/items/weapons/shovel1.png",
"isDefault" : true "isDefault" : true
} }
],
"Models/items/weapons/axe1.glb": [
{
"meshName" : "Axe",
"diffuse" : "/Models/items/weapons/axe.png",
"isDefault" : true
}
] ]
} }
} }

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@ -1447,6 +1447,9 @@ Harvest bushes kills them
Fix harvest interaction targeting client player entity on server side Fix harvest interaction targeting client player entity on server side
Static rocks which harvest into rock items that spawn in forest Static rocks which harvest into rock items that spawn in forest
(04/05/2025)
Stone Axe item

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@ -10,56 +10,100 @@ import electrosphere.entity.Entity;
*/ */
public class HitboxData { public class HitboxData {
//a hitbox sphere that teleports to its new position between frames /**
* A hitbox sphere that teleports to its new position between frames
*/
public static final String HITBOX_TYPE_HIT = "hit"; public static final String HITBOX_TYPE_HIT = "hit";
//a hurtbox sphere that teleports to its new position between frames
/**
* A hurtbox sphere that teleports to its new position between frames
*/
public static final String HITBOX_TYPE_HURT = "hurt"; public static final String HITBOX_TYPE_HURT = "hurt";
//a hitbox sphere that is connected to its previous position by a capsule. The capsule is used for collision checks
/**
* A hitbox sphere that is connected to its previous position by a capsule. The capsule is used for collision checks
*/
public static final String HITBOX_TYPE_HIT_CONNECTED = "hit_connected"; public static final String HITBOX_TYPE_HIT_CONNECTED = "hit_connected";
//a hurtbox sphere that is connected to its previous position by a capsule. The capsule is used for collision checks
/**
* A hurtbox sphere that is connected to its previous position by a capsule. The capsule is used for collision checks
*/
public static final String HITBOX_TYPE_HURT_CONNECTED = "hurt_connected"; public static final String HITBOX_TYPE_HURT_CONNECTED = "hurt_connected";
//a block sphere that is connected to its previous position by a capsule. The capsule is used for collision checks
/**
* A block sphere that is connected to its previous position by a capsule. The capsule is used for collision checks
*/
public static final String HITBOX_TYPE_BLOCK_CONNECTED = "block_connected"; public static final String HITBOX_TYPE_BLOCK_CONNECTED = "block_connected";
//a hitbox with extra effect (ie more damage) /**
* A hitbox with extra effect (ie more damage)
*/
public static final String HITBOX_SUBTYPE_SWEET = "sweet"; public static final String HITBOX_SUBTYPE_SWEET = "sweet";
//a hitbox with normal effect
/**
* A hitbox with normal effect
*/
public static final String HITBOX_SUBTYPE_REUGLAR = "regular"; public static final String HITBOX_SUBTYPE_REUGLAR = "regular";
//a hitbox with less effect (ie reduced damange)
/**
* A hitbox with less effect (ie reduced damange)
*/
public static final String HITBOX_SUBTYPE_SOUR = "sour"; public static final String HITBOX_SUBTYPE_SOUR = "sour";
//used for debugging -- to show whether a hitbox is colliding with it or not /**
* Used for debugging -- to show whether a hitbox is colliding with it or not
*/
public static final String HITBOX_TYPE_STATIC_CAPSULE = "static_capsule"; public static final String HITBOX_TYPE_STATIC_CAPSULE = "static_capsule";
//the type of hitbox /**
* The type of hitbox
*/
String type; String type;
//the subtype of hitbox (ie, sweetspot, sour spot, critical spot, armor spot, etc) /**
* The subtype of hitbox (ie, sweetspot, sour spot, critical spot, armor spot, etc)
*/
String subType; String subType;
//the bone it is attached to /**
* The bone it is attached to
*/
String bone; String bone;
//the radius of the hitbox /**
* The radius of the hitbox
*/
float radius; float radius;
//the length of a static capsule hitbox /**
* The length of a static capsule hitbox
*/
float length; float length;
//controls whether the hitbox is active or not /**
* Controls whether the hitbox is active or not
*/
boolean active = false; boolean active = false;
//override when block state is active. Used to make hitboxes function as blockboxes while blocking /**
* Override when block state is active. Used to make hitboxes function as blockboxes while blocking
*/
boolean blockOverride = false; boolean blockOverride = false;
//used for more advanced hitbox spawning to find hitbox position on frame update /**
* Used for more advanced hitbox spawning to find hitbox position on frame update
*/
HitboxPositionCallback positionCallback; HitboxPositionCallback positionCallback;
//used to filter this hitbox to hitting only certain parent entities /**
* Used to filter this hitbox to hitting only certain parent entities
*/
List<Entity> filter; List<Entity> filter;
//The offset from the bone /**
* The offset from the bone
*/
List<Double> offset; List<Double> offset;
/** /**