stone axe item
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@ -174,6 +174,53 @@
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"offsetZ" : 0
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},
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"iconPath" : "Textures/icons/itemIconWeapon.png"
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},
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{
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"id" : "Stone Axe",
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"weaponData" : {
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"weaponClass" : "sword1h",
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"damage" : 7,
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"weaponActionMovePenalty" : 0.3,
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"hitboxes" : [
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{
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"type": "hit_connected",
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"radius": 0.06,
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"offset": [0, 0, 0.37]
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}
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]
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},
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"equipData": {
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"equipClass" : "weapon1H"
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},
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"itemAudio": {
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"uiGrabAudio" : "Audio/ui/items/specific/Pick Up Metal A.wav",
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"uiReleaseAudio" : "Audio/ui/items/specific/Drop Metal A.wav"
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},
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"tokens" : [
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"GRAVITY",
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"MELEE",
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"TARGETABLE",
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"OUTLINE"
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],
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"graphicsTemplate": {
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"model": {
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"path" : "Models/items/weapons/axe1.glb"
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}
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},
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"collidable": {
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"type" : "CUBE",
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"dimension1" : 0.04,
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"dimension2" : 0.04,
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"dimension3" : 0.8,
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"rotX": 0,
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"rotY": 0,
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"rotZ": 0,
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"rotW": 1,
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"offsetX" : 0.0,
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"offsetY" : 0.0,
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"offsetZ" : 0.0
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},
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"iconPath" : "Textures/icons/itemIconItemGeneric.png"
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}
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BIN
assets/Models/items/weapons/axe.png
Normal file
BIN
assets/Models/items/weapons/axe.png
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Binary file not shown.
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After Width: | Height: | Size: 725 KiB |
BIN
assets/Models/items/weapons/axe1.glb
Normal file
BIN
assets/Models/items/weapons/axe1.glb
Normal file
Binary file not shown.
@ -6,6 +6,13 @@
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"diffuse" : "/Models/items/weapons/shovel1.png",
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"isDefault" : true
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}
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],
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"Models/items/weapons/axe1.glb": [
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{
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"meshName" : "Axe",
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"diffuse" : "/Models/items/weapons/axe.png",
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"isDefault" : true
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}
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]
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}
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}
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@ -1447,6 +1447,9 @@ Harvest bushes kills them
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Fix harvest interaction targeting client player entity on server side
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Static rocks which harvest into rock items that spawn in forest
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(04/05/2025)
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Stone Axe item
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@ -10,56 +10,100 @@ import electrosphere.entity.Entity;
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*/
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public class HitboxData {
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//a hitbox sphere that teleports to its new position between frames
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/**
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* A hitbox sphere that teleports to its new position between frames
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*/
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public static final String HITBOX_TYPE_HIT = "hit";
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//a hurtbox sphere that teleports to its new position between frames
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/**
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* A hurtbox sphere that teleports to its new position between frames
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*/
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public static final String HITBOX_TYPE_HURT = "hurt";
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//a hitbox sphere that is connected to its previous position by a capsule. The capsule is used for collision checks
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/**
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* A hitbox sphere that is connected to its previous position by a capsule. The capsule is used for collision checks
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*/
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public static final String HITBOX_TYPE_HIT_CONNECTED = "hit_connected";
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//a hurtbox sphere that is connected to its previous position by a capsule. The capsule is used for collision checks
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/**
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* A hurtbox sphere that is connected to its previous position by a capsule. The capsule is used for collision checks
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*/
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public static final String HITBOX_TYPE_HURT_CONNECTED = "hurt_connected";
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//a block sphere that is connected to its previous position by a capsule. The capsule is used for collision checks
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/**
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* A block sphere that is connected to its previous position by a capsule. The capsule is used for collision checks
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*/
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public static final String HITBOX_TYPE_BLOCK_CONNECTED = "block_connected";
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//a hitbox with extra effect (ie more damage)
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/**
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* A hitbox with extra effect (ie more damage)
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*/
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public static final String HITBOX_SUBTYPE_SWEET = "sweet";
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//a hitbox with normal effect
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/**
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* A hitbox with normal effect
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*/
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public static final String HITBOX_SUBTYPE_REUGLAR = "regular";
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//a hitbox with less effect (ie reduced damange)
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/**
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* A hitbox with less effect (ie reduced damange)
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*/
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public static final String HITBOX_SUBTYPE_SOUR = "sour";
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//used for debugging -- to show whether a hitbox is colliding with it or not
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/**
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* Used for debugging -- to show whether a hitbox is colliding with it or not
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*/
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public static final String HITBOX_TYPE_STATIC_CAPSULE = "static_capsule";
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//the type of hitbox
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/**
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* The type of hitbox
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*/
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String type;
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//the subtype of hitbox (ie, sweetspot, sour spot, critical spot, armor spot, etc)
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/**
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* The subtype of hitbox (ie, sweetspot, sour spot, critical spot, armor spot, etc)
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*/
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String subType;
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//the bone it is attached to
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/**
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* The bone it is attached to
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*/
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String bone;
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//the radius of the hitbox
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/**
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* The radius of the hitbox
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*/
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float radius;
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//the length of a static capsule hitbox
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/**
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* The length of a static capsule hitbox
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*/
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float length;
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//controls whether the hitbox is active or not
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/**
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* Controls whether the hitbox is active or not
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*/
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boolean active = false;
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//override when block state is active. Used to make hitboxes function as blockboxes while blocking
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/**
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* Override when block state is active. Used to make hitboxes function as blockboxes while blocking
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*/
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boolean blockOverride = false;
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//used for more advanced hitbox spawning to find hitbox position on frame update
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/**
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* Used for more advanced hitbox spawning to find hitbox position on frame update
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*/
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HitboxPositionCallback positionCallback;
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//used to filter this hitbox to hitting only certain parent entities
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/**
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* Used to filter this hitbox to hitting only certain parent entities
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*/
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List<Entity> filter;
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//The offset from the bone
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/**
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* The offset from the bone
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*/
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List<Double> offset;
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/**
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