add more loop debug logs
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This commit is contained in:
austin 2024-08-28 21:08:03 -04:00
parent d558e60fd7
commit bca1789457
3 changed files with 13 additions and 5 deletions

View File

@ -80,6 +80,7 @@ public class AssetManager {
*/
public void loadAssetsInQueue(){
//models
LoggerInterface.loggerEngine.DEBUG_LOOP("AssetManager - Load models");
for(String currentPath : modelsInQueue){
modelsInQueue.remove(currentPath);
AIScene aiScene = ModelLoader.loadAIScene(currentPath);
@ -102,11 +103,13 @@ public class AssetManager {
}
}
//textures from disk to gpu
LoggerInterface.loggerEngine.DEBUG_LOOP("AssetManager - Load textures");
for(String currentPath : texturesInQueue){
texturesInQueue.remove(currentPath);
texturesLoadedIntoMemory.put(currentPath, new Texture(Globals.renderingEngine.getOpenGLState(), currentPath));
}
//audio from disk
LoggerInterface.loggerEngine.DEBUG_LOOP("AssetManager - Load audio");
if(Globals.audioEngine != null && Globals.audioEngine.initialized()){
for(String currentPath : audioInQueue){
audioInQueue.remove(currentPath);
@ -114,6 +117,7 @@ public class AssetManager {
}
}
//shaders
LoggerInterface.loggerEngine.DEBUG_LOOP("AssetManager - Load shaders");
for(ActorShaderMask currentShader : shadersInQueue){
shadersInQueue.remove(currentShader);
String key = getShaderKey(currentShader.getVertexShaderPath(),currentShader.getGeometryShaderPath(),currentShader.getFragmentShaderPath());
@ -130,23 +134,31 @@ public class AssetManager {
}
}
//pose models
LoggerInterface.loggerEngine.DEBUG_LOOP("AssetManager - Load pose models");
for(String currentPath: poseModelsInQueue){
poseModelsInQueue.remove(currentPath);
AIScene scene = ModelLoader.loadAIScene(currentPath);
poseModelsLoadedIntoMemory.put(currentPath, new PoseModel(currentPath, scene));
}
//queued assets
LoggerInterface.loggerEngine.DEBUG_LOOP("AssetManager - Load queued assets");
queuedAssetLock.acquireUninterruptibly();
for(QueuedAsset queuedAsset : queuedAssets){
queuedAsset.load();
}
queuedAssets.clear();
queuedAssetLock.release();
//allocate homogenous buffers
LoggerInterface.loggerEngine.DEBUG_LOOP("AssetManager - Allocate homogenous buffers");
allocateHomogenousBuffers();
//allocate instance array buffers
LoggerInterface.loggerEngine.DEBUG_LOOP("AssetManager - Allocate instance array buffers");
allocateInstanceArrayBuffers();
//override meshes
LoggerInterface.loggerEngine.DEBUG_LOOP("AssetManager - Override meshes");
performMeshOverrides();
}

View File

@ -25,8 +25,6 @@ public class ModelLoader {
*/
public static AIScene loadAIScene(String path){
AIScene rVal;
// File file = new File(Thread.currentThread().getContextClassLoader().getResource(fileName).getFile());
// Main.class.getResourceAsStream(fileName).readAllBytes();
File toRead = FileUtils.getAssetFile(path);
rVal = aiImportFile(toRead.getAbsolutePath(),
aiProcess_GenSmoothNormals |
@ -47,6 +45,7 @@ public class ModelLoader {
if(scene != null){
rVal = Model.createModelFromAiscene(path, scene);
attemptAddTexturesFromPathname(path, localTextureMap, rVal);
LoggerInterface.loggerRenderer.DEBUG("Finished loading model " + path);
}
return rVal;
}
@ -110,7 +109,6 @@ public class ModelLoader {
LoggerInterface.loggerRenderer.DEBUG(mesh.getMeshName() + "->" + diffusePath);
if(diffusePath != null){
LoggerInterface.loggerRenderer.DEBUG(diffusePath);
// Texture diffuse = new Texture(diffuse_path);
Globals.assetManager.addTexturePathtoQueue(diffusePath);
finalMat.set_diffuse(diffusePath);
LoggerInterface.loggerRenderer.DEBUG(diffusePath);
@ -121,7 +119,6 @@ public class ModelLoader {
//set specular
String specularPath = meshTextureData.getSpecular();
if(specularPath != null){
// Texture specular = new Texture(specular_path);
Globals.assetManager.addTexturePathtoQueue(specularPath);
finalMat.set_specular(specularPath);
LoggerInterface.loggerRenderer.DEBUG(specularPath);

View File

@ -7,7 +7,6 @@ import static org.lwjgl.opengl.GL20.GL_LINK_STATUS;
import static org.lwjgl.opengl.GL20.GL_VERTEX_SHADER;
import static org.lwjgl.opengl.GL20.glAttachShader;
import static org.lwjgl.opengl.GL20.glCompileShader;
import static org.lwjgl.opengl.GL20.glCreateProgram;
import static org.lwjgl.opengl.GL20.glCreateShader;
import static org.lwjgl.opengl.GL20.glDeleteShader;
import static org.lwjgl.opengl.GL20.glGetProgramInfoLog;