fix jump trees not activating bodies
Some checks failed
studiorailgun/Renderer/pipeline/head There was a failure building this commit
Some checks failed
studiorailgun/Renderer/pipeline/head There was a failure building this commit
This commit is contained in:
parent
ccb532f4f7
commit
bd5e7b562f
@ -1520,6 +1520,7 @@ Fix nav mesh construction params
|
||||
(04/24/2025)
|
||||
GriddedDataCellManager debugging tools
|
||||
NavMesh bugfix
|
||||
Fix jump tree not enabling physics body
|
||||
|
||||
|
||||
|
||||
|
||||
@ -107,6 +107,7 @@ public class ClientJumpTree implements BehaviorTree {
|
||||
body.setLinearVel(linearVelocity.get0(), 0, linearVelocity.get2());
|
||||
//push parent up
|
||||
body.addForce(0, currentJumpForce, 0);
|
||||
body.enable();
|
||||
if(currentFrame >= jumpFrames){
|
||||
GravityUtils.clientAttemptActivateGravity(parent);
|
||||
}
|
||||
|
||||
@ -89,6 +89,7 @@ public class ServerJumpTree implements BehaviorTree {
|
||||
body.setLinearVel(linearVelocity.get0(), 0, linearVelocity.get2());
|
||||
//push parent up
|
||||
body.addForce(0, currentJumpForce, 0);
|
||||
body.enable();
|
||||
//potentially disable
|
||||
if(currentFrame >= jumpFrames){
|
||||
this.setState(JumpState.AWAITING_LAND);
|
||||
|
||||
Loading…
Reference in New Issue
Block a user