Shockingly good lag compensation
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@ -39,7 +39,9 @@ public class GroundMovementTree {
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IDLE,
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}
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static final double STATE_DIFFERENCE_HARD_UPDATE_THRESHOLD = 0.1;
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static final double STATE_DIFFERENCE_HARD_UPDATE_THRESHOLD = 1.0;
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static final double STATE_DIFFERENCE_SOFT_UPDATE_THRESHOLD = 0.2;
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static final double SOFT_UPDATE_MULTIPLIER = 0.1;
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MovementTreeState state;
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@ -140,6 +142,8 @@ public class GroundMovementTree {
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// System.out.println(message.getpositionX() + " " + message.getpositionY() + " " + message.getpositionZ());
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if(position.distance(message.getpositionX(),message.getpositionY(),message.getpositionZ()) > STATE_DIFFERENCE_HARD_UPDATE_THRESHOLD){
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EntityUtils.getPosition(parent).set(message.getpositionX(),message.getpositionY(),message.getpositionZ());
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} else if(position.distance(message.getpositionX(),message.getpositionY(),message.getpositionZ()) > STATE_DIFFERENCE_SOFT_UPDATE_THRESHOLD){
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EntityUtils.getPosition(parent).add(new Vector3d(message.getpositionX(),message.getpositionY(),message.getpositionZ()).mul(SOFT_UPDATE_MULTIPLIER));
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}
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CreatureUtils.setMovementVector(parent, new Vector3f(message.getrotationX(),message.getrotationY(),message.getrotationZ()));
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// EntityUtils.getEntityRotation(parent).set(message.getrotationX(), message.getrotationY(), message.getrotationZ(), message.getrotationW()).normalize();
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