Fix cache key collision bug
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@ -1232,6 +1232,7 @@ Refactoring world menu generators into dedicated class
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Fix single player loading
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Spawn player in center of single player world
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Elevation fix + use correct voxel generation in SP worlds
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Fix cache key collision bug
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@ -6,10 +6,9 @@ import java.util.HashMap;
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import java.util.LinkedList;
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import java.util.List;
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import java.util.Map;
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import java.util.Objects;
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import java.util.concurrent.locks.ReentrantLock;
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import io.github.studiorailgun.HashUtils;
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/**
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* Caches chunk data on the server
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*/
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@ -159,7 +158,7 @@ public class BlockChunkCache {
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* @return The key
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*/
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public long getKey(int worldX, int worldY, int worldZ){
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return HashUtils.cantorHash(worldX, worldY, worldZ);
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return Objects.hash(worldX, worldY, worldZ);
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}
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/**
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@ -5,11 +5,11 @@ import java.util.HashMap;
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import java.util.LinkedList;
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import java.util.List;
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import java.util.Map;
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import java.util.Objects;
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import java.util.concurrent.Semaphore;
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import org.joml.Vector3i;
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import io.github.studiorailgun.HashUtils;
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/**
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@ -151,7 +151,7 @@ public class ClientTerrainCache {
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* @return The cache key
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*/
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public long getKey(int worldX, int worldY, int worldZ){
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return HashUtils.cantorHash(worldX, worldY, worldZ);
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return Objects.hash(worldX, worldY, worldZ);
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}
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/**
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@ -6,10 +6,9 @@ import java.util.HashMap;
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import java.util.LinkedList;
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import java.util.List;
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import java.util.Map;
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import java.util.Objects;
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import java.util.concurrent.Semaphore;
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import io.github.studiorailgun.HashUtils;
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/**
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* Caches chunk data on the server
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*/
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@ -159,7 +158,7 @@ public class ServerChunkCache {
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* @return The key
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*/
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public long getKey(int worldX, int worldY, int worldZ){
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return HashUtils.cantorHash(worldX, worldY, worldZ);
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return Objects.hash(worldX, worldY, worldZ);
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}
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/**
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