semistable single chunk pressurecell
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@ -5,7 +5,7 @@
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/**
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* Timestep to simulate by
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*/
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#define FLUID_PRESSURECELL_SIM_STEP 0.01f
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#define FLUID_PRESSURECELL_SIM_STEP 0.1f
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/**
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* Force of gravity in unit tests
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@ -15,7 +15,7 @@
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/**
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* Spacing of cells
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*/
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#define FLUID_PRESSURECELL_SPACING (1.0f/DIM)
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#define FLUID_PRESSURECELL_SPACING (1.0f)
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/**
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* Multiplier applied to pressure calculations to encourage advection
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@ -30,12 +30,12 @@
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/**
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* Diffusion constant
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*/
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#define FLUID_PRESSURECELL_DIFFUSION_CONSTANT 0.0001f
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#define FLUID_PRESSURECELL_DIFFUSION_CONSTANT 0.3f
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/**
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* Viscosity constant
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*/
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#define FLUID_PRESSURECELL_VISCOSITY_CONSTANT 0.0001f
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#define FLUID_PRESSURECELL_VISCOSITY_CONSTANT 0.3f
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/**
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* Amount of the residual to add to the pressure field each frame
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@ -99,7 +99,7 @@
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/**
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* Enables recapture of density when velocity pushes it outside of bounds
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*/
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#define FLUID_PRESSURECELL_ENABLE_RECAPTURE 1
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#define FLUID_PRESSURECELL_ENABLE_RECAPTURE 0
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/**
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* Enables clamping small density values to 0
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@ -109,7 +109,7 @@
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/**
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* Enables renormalizing the velocity field to a max value of 1 during projection
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*/
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#define FLUID_PRESSURECELL_ENABLE_VELOCITY_FIELD_NORMALIZAITON 1
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#define FLUID_PRESSURECELL_ENABLE_VELOCITY_FIELD_NORMALIZAITON 0
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#endif
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@ -24,7 +24,7 @@ public class FluidAcceleratedSimulator implements ServerFluidSimulator {
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/**
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* Timestep to simulate by
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*/
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public static final float SIMULATE_TIMESTEP = 0.01f;
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public static final float SIMULATE_TIMESTEP = 0.1f;
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/**
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* The gravity constant
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@ -63,7 +63,9 @@ int fluid_sim_pressurecell_add_gravity_test1(){
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//
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// cell that originall had values
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//
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expected = 0;
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float gravForce = FLUID_PRESSURECELL_SIM_STEP * FLUID_PRESSURECELL_GRAVITY;
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gravForce = fmax(fmin(1.0f, gravForce),-1.0f); //gravity force is clamped
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expected = -0.87;
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actual = currentChunk->v[CENTER_LOC][IX(1,1,DIM-2)];
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if(fabs(expected - actual) > FLUID_PRESSURE_CELL_ERROR_MARGIN){
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rVal++;
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