move rendering flags
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				| @ -1826,6 +1826,8 @@ Push settings into config variable | ||||
| Move window pointer into rendering engine | ||||
| Move microSimulation into serverState | ||||
| Move fluidCellManager into clientState | ||||
| Move engine flags under engineState | ||||
| Move rendering flags under renderingEngine | ||||
| 
 | ||||
| 
 | ||||
| 
 | ||||
|  | ||||
| @ -171,20 +171,6 @@ public class Globals { | ||||
|     //services | ||||
|     public static FileWatcherService fileWatcherService; | ||||
|     public static StructureScanningService structureScanningService; | ||||
|      | ||||
|      | ||||
|     // | ||||
|     // | ||||
|     // Renderer flags | ||||
|     // | ||||
|     // | ||||
|     public static boolean RENDER_FLAG_RENDER_SHADOW_MAP = false; | ||||
|     public static boolean RENDER_FLAG_RENDER_SCREEN_FRAMEBUFFER_CONTENT = false; | ||||
|     public static boolean RENDER_FLAG_RENDER_SCREEN_FRAMEBUFFER = false; | ||||
|     public static boolean RENDER_FLAG_RENDER_BLACK_BACKGROUND = true; | ||||
|     public static boolean RENDER_FLAG_RENDER_WHITE_BACKGROUND = false; | ||||
|     public static boolean RENDER_FLAG_RENDER_UI = true; | ||||
|     public static boolean RENDER_FLAG_RENDER_UI_BOUNDS = false; | ||||
| 
 | ||||
| 
 | ||||
| 
 | ||||
| @ -210,15 +196,6 @@ public class Globals { | ||||
|         gameConfigCurrent = electrosphere.data.Config.loadDefaultConfig(); | ||||
|         NetConfig.readNetConfig(); | ||||
| 
 | ||||
|         //render flags | ||||
|         RENDER_FLAG_RENDER_SHADOW_MAP = false; | ||||
|         RENDER_FLAG_RENDER_SCREEN_FRAMEBUFFER_CONTENT = false; | ||||
|         RENDER_FLAG_RENDER_SCREEN_FRAMEBUFFER = false; | ||||
|         RENDER_FLAG_RENDER_BLACK_BACKGROUND = true; | ||||
|         RENDER_FLAG_RENDER_WHITE_BACKGROUND = false; | ||||
|         RENDER_FLAG_RENDER_UI = true; | ||||
|         RENDER_FLAG_RENDER_UI_BOUNDS = false; | ||||
| 
 | ||||
|         //client state | ||||
|         Globals.clientState = new ClientState(); | ||||
| 
 | ||||
| @ -441,12 +418,6 @@ public class Globals { | ||||
|         Globals.engineState = null; | ||||
|         Globals.renderingEngine = null; | ||||
|         Globals.fileWatcherService = null; | ||||
|         Globals.RENDER_FLAG_RENDER_SHADOW_MAP = true; | ||||
|         Globals.RENDER_FLAG_RENDER_SCREEN_FRAMEBUFFER_CONTENT = false; | ||||
|         Globals.RENDER_FLAG_RENDER_SCREEN_FRAMEBUFFER = false; | ||||
|         Globals.RENDER_FLAG_RENDER_UI = false; | ||||
|         Globals.RENDER_FLAG_RENDER_BLACK_BACKGROUND = false; | ||||
|         Globals.RENDER_FLAG_RENDER_WHITE_BACKGROUND = false; | ||||
|         LoggerInterface.destroyLoggers(); | ||||
|     } | ||||
| 
 | ||||
|  | ||||
| @ -134,12 +134,12 @@ public class ClientLoading { | ||||
|         //make loading window disappear | ||||
|         Globals.engineState.signalSystem.post(SignalType.UI_MODIFICATION, () -> { | ||||
|             WindowUtils.recursiveSetVisible(WindowStrings.WINDOW_LOADING, false); | ||||
|             Globals.RENDER_FLAG_RENDER_SHADOW_MAP = true; | ||||
|             Globals.RENDER_FLAG_RENDER_SCREEN_FRAMEBUFFER_CONTENT = true; | ||||
|             Globals.RENDER_FLAG_RENDER_SCREEN_FRAMEBUFFER = true; | ||||
|             Globals.RENDER_FLAG_RENDER_UI = true; | ||||
|             Globals.RENDER_FLAG_RENDER_BLACK_BACKGROUND = false; | ||||
|             Globals.RENDER_FLAG_RENDER_WHITE_BACKGROUND = false; | ||||
|             Globals.renderingEngine.RENDER_FLAG_RENDER_SHADOW_MAP = true; | ||||
|             Globals.renderingEngine.RENDER_FLAG_RENDER_SCREEN_FRAMEBUFFER_CONTENT = true; | ||||
|             Globals.renderingEngine.RENDER_FLAG_RENDER_SCREEN_FRAMEBUFFER = true; | ||||
|             Globals.renderingEngine.RENDER_FLAG_RENDER_UI = true; | ||||
|             Globals.renderingEngine.RENDER_FLAG_RENDER_BLACK_BACKGROUND = false; | ||||
|             Globals.renderingEngine.RENDER_FLAG_RENDER_WHITE_BACKGROUND = false; | ||||
|         }); | ||||
|         //recapture screen | ||||
|         Globals.controlHandler.setRecapture(true); | ||||
| @ -176,12 +176,12 @@ public class ClientLoading { | ||||
|         //make loading window disappear | ||||
|         Globals.engineState.signalSystem.post(SignalType.UI_MODIFICATION, () -> { | ||||
|             WindowUtils.recursiveSetVisible(WindowStrings.WINDOW_LOADING, false); | ||||
|             Globals.RENDER_FLAG_RENDER_SHADOW_MAP = true; | ||||
|             Globals.RENDER_FLAG_RENDER_SCREEN_FRAMEBUFFER_CONTENT = true; | ||||
|             Globals.RENDER_FLAG_RENDER_SCREEN_FRAMEBUFFER = true; | ||||
|             Globals.RENDER_FLAG_RENDER_UI = true; | ||||
|             Globals.RENDER_FLAG_RENDER_BLACK_BACKGROUND = false; | ||||
|             Globals.RENDER_FLAG_RENDER_WHITE_BACKGROUND = false; | ||||
|             Globals.renderingEngine.RENDER_FLAG_RENDER_SHADOW_MAP = true; | ||||
|             Globals.renderingEngine.RENDER_FLAG_RENDER_SCREEN_FRAMEBUFFER_CONTENT = true; | ||||
|             Globals.renderingEngine.RENDER_FLAG_RENDER_SCREEN_FRAMEBUFFER = true; | ||||
|             Globals.renderingEngine.RENDER_FLAG_RENDER_UI = true; | ||||
|             Globals.renderingEngine.RENDER_FLAG_RENDER_BLACK_BACKGROUND = false; | ||||
|             Globals.renderingEngine.RENDER_FLAG_RENDER_WHITE_BACKGROUND = false; | ||||
|         }); | ||||
|         //recapture screen | ||||
|         Globals.controlHandler.setRecapture(true); | ||||
|  | ||||
| @ -24,11 +24,11 @@ public class MainMenuLoading { | ||||
|     public static void returnToMainMenu(Object[] params){ | ||||
|         // | ||||
|         //stop rendering game | ||||
|         Globals.RENDER_FLAG_RENDER_SHADOW_MAP = false; | ||||
|         Globals.RENDER_FLAG_RENDER_SCREEN_FRAMEBUFFER_CONTENT = false; | ||||
|         Globals.RENDER_FLAG_RENDER_SCREEN_FRAMEBUFFER = true; | ||||
|         Globals.RENDER_FLAG_RENDER_UI = true; | ||||
|         Globals.RENDER_FLAG_RENDER_BLACK_BACKGROUND = true; | ||||
|         Globals.renderingEngine.RENDER_FLAG_RENDER_SHADOW_MAP = false; | ||||
|         Globals.renderingEngine.RENDER_FLAG_RENDER_SCREEN_FRAMEBUFFER_CONTENT = false; | ||||
|         Globals.renderingEngine.RENDER_FLAG_RENDER_SCREEN_FRAMEBUFFER = true; | ||||
|         Globals.renderingEngine.RENDER_FLAG_RENDER_UI = true; | ||||
|         Globals.renderingEngine.RENDER_FLAG_RENDER_BLACK_BACKGROUND = true; | ||||
| 
 | ||||
|         // | ||||
|         //reset state | ||||
|  | ||||
| @ -79,6 +79,14 @@ public class RenderingEngine { | ||||
|     public static VisualShader drawChannel; | ||||
|     public Framebuffer defaultFramebuffer; | ||||
| 
 | ||||
|     public boolean RENDER_FLAG_RENDER_SHADOW_MAP = false; | ||||
|     public boolean RENDER_FLAG_RENDER_SCREEN_FRAMEBUFFER_CONTENT = false; | ||||
|     public boolean RENDER_FLAG_RENDER_SCREEN_FRAMEBUFFER = false; | ||||
|     public boolean RENDER_FLAG_RENDER_BLACK_BACKGROUND = true; | ||||
|     public boolean RENDER_FLAG_RENDER_WHITE_BACKGROUND = false; | ||||
|     public boolean RENDER_FLAG_RENDER_UI = true; | ||||
|     public boolean RENDER_FLAG_RENDER_UI_BOUNDS = false; | ||||
| 
 | ||||
| 
 | ||||
| 
 | ||||
| 
 | ||||
| @ -502,17 +510,17 @@ public class RenderingEngine { | ||||
|         Globals.elementService.handleAllSignals(); | ||||
|          | ||||
|         //calculate render angle for frustum culling | ||||
|         if(Globals.RENDER_FLAG_RENDER_SCREEN_FRAMEBUFFER_CONTENT){ | ||||
|         if(this.RENDER_FLAG_RENDER_SCREEN_FRAMEBUFFER_CONTENT){ | ||||
|             this.updateFrustumBox(); | ||||
|         } | ||||
|          | ||||
|         //generate depth map | ||||
|         if(Globals.RENDER_FLAG_RENDER_SHADOW_MAP && shouldRunPipelines()){ | ||||
|         if(this.RENDER_FLAG_RENDER_SHADOW_MAP && shouldRunPipelines()){ | ||||
|             shadowMapPipeline.render(openGLState, renderPipelineState); | ||||
|         } | ||||
| 
 | ||||
|         //render volume buffer | ||||
|         if(Globals.RENDER_FLAG_RENDER_SCREEN_FRAMEBUFFER_CONTENT && shouldRunPipelines()){ | ||||
|         if(this.RENDER_FLAG_RENDER_SCREEN_FRAMEBUFFER_CONTENT && shouldRunPipelines()){ | ||||
|             volumeBufferPipeline.render(openGLState, renderPipelineState); | ||||
|         } | ||||
|          | ||||
| @ -522,7 +530,7 @@ public class RenderingEngine { | ||||
| 
 | ||||
|          | ||||
|         //Render content to the game framebuffer | ||||
|         if(Globals.RENDER_FLAG_RENDER_SCREEN_FRAMEBUFFER_CONTENT && shouldRunPipelines()){ | ||||
|         if(this.RENDER_FLAG_RENDER_SCREEN_FRAMEBUFFER_CONTENT && shouldRunPipelines()){ | ||||
|             if(Globals.gameConfigCurrent.getSettings().getGraphicsPerformanceOIT()){ | ||||
|                 mainContentPipeline.render(openGLState, renderPipelineState); | ||||
|             } else { | ||||
| @ -547,7 +555,7 @@ public class RenderingEngine { | ||||
|          | ||||
|          | ||||
|         //Render the game framebuffer texture to a quad | ||||
|         if(Globals.RENDER_FLAG_RENDER_SCREEN_FRAMEBUFFER){ | ||||
|         if(this.RENDER_FLAG_RENDER_SCREEN_FRAMEBUFFER){ | ||||
|             renderScreenPipeline.render(openGLState, renderPipelineState); | ||||
|             this.checkError(); | ||||
|         } | ||||
| @ -557,7 +565,7 @@ public class RenderingEngine { | ||||
|         this.checkError(); | ||||
|          | ||||
|         //Render boundaries of ui elements | ||||
|         if(Globals.RENDER_FLAG_RENDER_UI_BOUNDS){ | ||||
|         if(this.RENDER_FLAG_RENDER_UI_BOUNDS){ | ||||
|             DebugRendering.drawUIBoundsWireframe(); | ||||
|         } | ||||
| 
 | ||||
|  | ||||
| @ -62,7 +62,7 @@ public class DebugRendering { | ||||
|     static VisualShader elementDrawDebugProgram = null; | ||||
|     static Model planeModel = null; | ||||
|     public static void drawUIBounds(Framebuffer parentFramebuffer, Vector3f boxPosition, Vector3f boxDimensions, Vector4f color){ | ||||
|         if(Globals.RENDER_FLAG_RENDER_UI_BOUNDS){ | ||||
|         if(Globals.renderingEngine.RENDER_FLAG_RENDER_UI_BOUNDS){ | ||||
|             if(planeModel == null){ | ||||
|                 planeModel = Globals.assetManager.fetchModel(AssetDataStrings.MODEL_IMAGE_PLANE); | ||||
|             } | ||||
| @ -86,7 +86,7 @@ public class DebugRendering { | ||||
|     } | ||||
| 
 | ||||
|     public static void drawUIBoundsWindow(Framebuffer parentFramebuffer, Vector3f boxPosition, Vector3f boxDimensions, Vector4f color){ | ||||
|         if(Globals.RENDER_FLAG_RENDER_UI_BOUNDS){ | ||||
|         if(Globals.renderingEngine.RENDER_FLAG_RENDER_UI_BOUNDS){ | ||||
|             if(planeModel == null){ | ||||
|                 planeModel = Globals.assetManager.fetchModel(AssetDataStrings.MODEL_IMAGE_PLANE); | ||||
|             } | ||||
|  | ||||
| @ -27,7 +27,7 @@ public class UIPipeline implements RenderPipeline { | ||||
|         // | ||||
|         //Black background | ||||
|         // | ||||
|         if(Globals.RENDER_FLAG_RENDER_BLACK_BACKGROUND){ | ||||
|         if(Globals.renderingEngine.RENDER_FLAG_RENDER_BLACK_BACKGROUND){ | ||||
|             openGLState.setActiveShader(renderPipelineState, RenderingEngine.screenTextureShaders); | ||||
|             openGLState.glDepthTest(false); | ||||
|             GL40.glBindVertexArray(RenderingEngine.screenTextureVAO); | ||||
| @ -43,7 +43,7 @@ public class UIPipeline implements RenderPipeline { | ||||
|         // | ||||
|         //White background | ||||
|         // | ||||
|         if(Globals.RENDER_FLAG_RENDER_WHITE_BACKGROUND){ | ||||
|         if(Globals.renderingEngine.RENDER_FLAG_RENDER_WHITE_BACKGROUND){ | ||||
|             openGLState.setActiveShader(renderPipelineState, RenderingEngine.screenTextureShaders); | ||||
|             openGLState.glDepthTest(false); | ||||
|             GL40.glBindVertexArray(RenderingEngine.screenTextureVAO); | ||||
| @ -59,7 +59,7 @@ public class UIPipeline implements RenderPipeline { | ||||
|         // | ||||
|         // Set render pipeline state | ||||
|         // | ||||
|         if(Globals.RENDER_FLAG_RENDER_UI){ | ||||
|         if(Globals.renderingEngine.RENDER_FLAG_RENDER_UI){ | ||||
|             renderPipelineState.setUseMeshShader(true); | ||||
|             renderPipelineState.setBufferStandardUniforms(false); | ||||
|             renderPipelineState.setBufferNonStandardUniforms(true); | ||||
|  | ||||
| @ -128,8 +128,8 @@ public class ViewportLoadingTests { | ||||
|         EngineInit.setupConnectedTestViewport(); | ||||
| 
 | ||||
|         //should still see viewport here | ||||
|         assertEquals(true,Globals.RENDER_FLAG_RENDER_SCREEN_FRAMEBUFFER); | ||||
|         assertEquals(true,Globals.RENDER_FLAG_RENDER_SCREEN_FRAMEBUFFER_CONTENT); | ||||
|         assertEquals(true,Globals.renderingEngine.RENDER_FLAG_RENDER_SCREEN_FRAMEBUFFER); | ||||
|         assertEquals(true,Globals.renderingEngine.RENDER_FLAG_RENDER_SCREEN_FRAMEBUFFER_CONTENT); | ||||
|     } | ||||
| 
 | ||||
| } | ||||
|  | ||||
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