Performance tweaks

(disable vsync, conditional oob)
This commit is contained in:
austin 2021-08-05 23:24:23 -04:00
parent 952f9e30a0
commit c663074616
5 changed files with 96 additions and 30 deletions

View File

@ -208,29 +208,36 @@ public class EntityManager {
}
public void clearOutOfBoundsEntities(){
for(Entity entity : entityList){
if(entity.getDataKeys().contains(EntityDataStrings.TERRAIN_IS_TERRAIN) || entity.getDataKeys().contains(EntityDataStrings.ATTACH_PARENT) || entity.getDataKeys().contains(EntityDataStrings.COLLISION_ENTITY_PARENT)){
} else {
Vector3f position = EntityUtils.getPosition(entity);
//common world data is initialized with the collision data
//if this is null then the engine hasn't fully started up yet
if(Globals.commonWorldData != null && position != null){
int worldX = Globals.commonWorldData.convertRealToWorld(position.x);
int worldY = Globals.commonWorldData.convertRealToWorld(position.z);
if(!Globals.drawCellManager.coordsInPhysicsSpace(worldX, worldY)){
//if we're running the server we need to just hide the entity
//otherwise delete it
if(Globals.RUN_SERVER && Globals.RUN_CLIENT){
recursiveHide(entity);
} else {
recursiveDeregister(entity);
}
if(Globals.commonWorldData != null && Globals.playerCharacter != null && Globals.clientPlayerData != null){
Vector3f playerCharacterPos = EntityUtils.getPosition(Globals.playerCharacter);
int playerCharacterWorldX = Globals.commonWorldData.convertRealToWorld(playerCharacterPos.x);
int playerCharacterWorldY = Globals.commonWorldData.convertRealToWorld(playerCharacterPos.z);
if(playerCharacterWorldX != Globals.clientPlayerData.getWorldPositionX() || playerCharacterWorldY != Globals.clientPlayerData.getWorldPositionY()){
for(Entity entity : entityList){
if(entity.getDataKeys().contains(EntityDataStrings.TERRAIN_IS_TERRAIN) || entity.getDataKeys().contains(EntityDataStrings.ATTACH_PARENT) || entity.getDataKeys().contains(EntityDataStrings.COLLISION_ENTITY_PARENT)){
} else {
//if the entity is within range, we're running server,
//and it's not set to visible, make it visible
if(Globals.RUN_SERVER && Globals.RUN_CLIENT){
recursiveShow(entity);
Vector3f position = EntityUtils.getPosition(entity);
//common world data is initialized with the collision data
//if this is null then the engine hasn't fully started up yet
if(position != null){
int worldX = Globals.commonWorldData.convertRealToWorld(position.x);
int worldY = Globals.commonWorldData.convertRealToWorld(position.z);
if(!Globals.drawCellManager.coordsInPhysicsSpace(worldX, worldY)){
//if we're running the server we need to just hide the entity
//otherwise delete it
if(Globals.RUN_SERVER && Globals.RUN_CLIENT){
recursiveHide(entity);
} else {
recursiveDeregister(entity);
}
} else {
//if the entity is within range, we're running server,
//and it's not set to visible, make it visible
if(Globals.RUN_SERVER && Globals.RUN_CLIENT){
recursiveShow(entity);
}
}
}
}
}

View File

@ -110,7 +110,8 @@ public class DataCellManager {
throw new UnsupportedOperationException("Removing players from the data cell manager isn't supported -- DataCellManager -- removePlayer(Player player)");
}
public void updatePlayerPositions(){
public boolean updatePlayerPositions(){
boolean playerChangedChunk = false;
for(Player player : playerList){
Entity playerEntity = player.getPlayerEntity();
if(playerEntity != null){
@ -119,9 +120,11 @@ public class DataCellManager {
int currentWorldY = Globals.serverWorldData.convertRealToChunkSpace(position.z);
if(currentWorldX != player.getWorldX() || currentWorldY != player.getWorldY()){
movePlayer(player,currentWorldX,currentWorldY);
playerChangedChunk = true;
}
}
}
return playerChangedChunk;
}
public void sendNetworkMessageToChunk(NetworkMessage message, int worldX, int worldY){

View File

@ -18,6 +18,7 @@ import electrosphere.entity.types.particle.ParticleUtils;
import electrosphere.main.Globals;
import static electrosphere.main.Main.deltaTime;
import electrosphere.renderer.Actor;
import org.joml.Vector3f;
/**
*
@ -104,8 +105,10 @@ public class MicroSimulation {
}
//data cell manager update
if(Globals.dataCellManager != null){
Globals.dataCellManager.updatePlayerPositions();
Globals.dataCellManager.unloadPlayerlessChunks();
boolean playerHasChangedChunk = Globals.dataCellManager.updatePlayerPositions();
if(playerHasChangedChunk){
Globals.dataCellManager.unloadPlayerlessChunks();
}
}
}

View File

@ -191,14 +191,19 @@ public class Main {
}
ClientFunctions.runClientFunctions();
//
// P L A Y E R W O R L D P O S I T I O N U P D A T E
//
if(Globals.playerCharacter != null && Globals.commonWorldData != null){
newPlayerCharacterPosition = EntityUtils.getPosition(Globals.playerCharacter);
Globals.clientPlayerData.setWorldPosition(Globals.commonWorldData.convertRealToWorld(newPlayerCharacterPosition.x), Globals.commonWorldData.convertRealToWorld(newPlayerCharacterPosition.z));
}
///
/// C L I E N T C E L L M A N A G E R
///
if(Globals.drawCellManager != null){
if(Globals.playerCharacter != null){
newPlayerCharacterPosition = EntityUtils.getPosition(Globals.playerCharacter);
}
//Cell manager do your things
Globals.drawCellManager.calculateDeltas(oldPlayerCharacterPosition, newPlayerCharacterPosition);
Globals.drawCellManager.update();

View File

@ -20,6 +20,7 @@ import electrosphere.renderer.ui.Widget;
import org.joml.Matrix4f;
import org.joml.Quaternionf;
import org.joml.Vector3f;
import org.lwjgl.glfw.GLFW;
import static org.lwjgl.glfw.GLFW.GLFW_CONTEXT_VERSION_MAJOR;
import static org.lwjgl.glfw.GLFW.GLFW_CONTEXT_VERSION_MINOR;
import static org.lwjgl.glfw.GLFW.GLFW_CURSOR;
@ -84,6 +85,8 @@ public class RenderingEngine {
public static boolean renderHitboxes = false;
public static boolean renderPhysics = false;
static float currentViewPlanarAngle;
ShaderProgram activeProgram;
@ -117,6 +120,10 @@ public class RenderingEngine {
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
//this disables vsync to make game run faster
//https://stackoverflow.com/questions/55598376/glfwswapbuffers-is-slow
GLFW.glfwSwapInterval(0);
// //Hide the cursor and capture it
// glfwSetInputMode(Globals.window, GLFW_CURSOR, GLFW_CURSOR_DISABLED);
@ -150,9 +157,46 @@ public class RenderingEngine {
Globals.viewMatrix.translation(new Vector3f(0.0f,0.0f,-3.0f));
}
static float calculateAngle(Vector3f origin, Vector3f target){
float rVal = (float)Math.atan2(target.z - origin.z, target.x - origin.x);
if(rVal < 0){
rVal = rVal + (float)(Math.PI * 2);
}
return rVal;
}
static float calculateDist(Vector3f origin, Vector3f target){
return origin.distance(target);
}
static boolean drawPoint(Vector3f cameraPos, Vector3f position){
boolean rVal = true;
float phi = (float)Math.abs((calculateAngle(cameraPos,position) - currentViewPlanarAngle) % (Math.PI * 2.0f));
if(phi > Math.PI){
phi = (float)(Math.PI * 2) - phi;
}
float rotationalDiff = phi;
float dist = calculateDist(new Vector3f(cameraPos.x,0,cameraPos.z), new Vector3f(position.x,0,position.z));
if(rotationalDiff > (Globals.FOV / 180 * Math.PI) && dist > 300){
rVal = false;
}
return rVal;
}
void calculateRenderingAngle(){
currentViewPlanarAngle = calculateAngle(CameraEntityUtils.getCameraEye(Globals.playerCamera), new Vector3f(0,0,0));
// System.out.println(currentViewPlanarAngle);
}
public void drawScreen(){
//calculate render angle for frustum culling
if(Globals.RENDER_FLAG_RENDER_SCREEN_FRAMEBUFFER_CONTENT){
calculateRenderingAngle();
}
//
//first pass: generate depth map
//
@ -243,9 +287,11 @@ public class RenderingEngine {
//
// D R A W A L L E N T I T I E S
//
Vector3f cameraPos = CameraEntityUtils.getCameraCenter(Globals.playerCamera);
modelTransformMatrix = new Matrix4f();
for(Entity currentEntity : Globals.entityManager.getDrawable()){
if((boolean)currentEntity.getData(EntityDataStrings.DATA_STRING_DRAW)){
Vector3f position = EntityUtils.getPosition(currentEntity);
if((boolean)currentEntity.getData(EntityDataStrings.DATA_STRING_DRAW) && drawPoint(cameraPos,position)){
//fetch actor
Actor currentActor = EntityUtils.getActor(currentEntity);
//calculate and apply model transform
@ -292,9 +338,11 @@ public class RenderingEngine {
//
// D R A W A L L E N T I T I E S
//
Vector3f cameraPos = CameraEntityUtils.getCameraCenter(Globals.playerCamera);
modelTransformMatrix = new Matrix4f();
for(Entity currentEntity : Globals.entityManager.getDrawable()){
if((boolean)currentEntity.getData(EntityDataStrings.DATA_STRING_DRAW)){
Vector3f position = EntityUtils.getPosition(currentEntity);
if((boolean)currentEntity.getData(EntityDataStrings.DATA_STRING_DRAW) && drawPoint(cameraPos,position)){
//fetch actor
Actor currentActor = EntityUtils.getActor(currentEntity);
currentActor.incrementAnimationTime(0.001);