animation updates
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austin 2024-08-13 17:50:45 -04:00
parent 830d2071df
commit c8a2f1d035
6 changed files with 9 additions and 5 deletions

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@ -57,7 +57,7 @@
"modelPath" : "Models/items/weapons/katana1alt.fbx",
"weaponData" : {
"weaponClass" : "sword2h",
"damage" : 34,
"damage" : 10,
"hitboxes" : [
{
"type": "hit_connected",

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@ -1,3 +1,3 @@
#maven.buildNumber.plugin properties file
#Thu Aug 08 09:35:08 EDT 2024
buildNumber=200
#Tue Aug 13 17:01:10 EDT 2024
buildNumber=201

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@ -16,4 +16,5 @@
Stability
+ bug fixes
Katana is frustum culled incorrectly
Rendering pipelines are broken when the katana is not drawn

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@ -556,6 +556,7 @@ Potential fix for client concurrency issue
Debounce attack collisions
Remove entities on death
Remove movement restriction on attack
Update frame data for first person 2h sword swing to align with third person better and make it feel snappier
# TODO

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@ -525,9 +525,11 @@ public class RenderingEngine {
// checkError();
//check and call events and swap the buffers
LoggerInterface.loggerRenderer.DEBUG_LOOP("Swap buffers");
LoggerInterface.loggerRenderer.DEBUG_LOOP("GLFW Swap buffers");
glfwSwapBuffers(Globals.window);
LoggerInterface.loggerRenderer.DEBUG_LOOP("GLFW Poll Events");
glfwPollEvents();
LoggerInterface.loggerRenderer.DEBUG_LOOP("Check OpenGL Errors");
checkError();
}