diff --git a/docs/src/physics/collision.md b/docs/src/physics/collision.md index c2543374..b098a0e4 100644 --- a/docs/src/physics/collision.md +++ b/docs/src/physics/collision.md @@ -118,7 +118,8 @@ Each client scene creates a collision engine for physics on connection. Each sce - +## Known Bugs To Fix + - There needs to be a better way to scale a collidable attached to an entity. Currently the best approach I see is write a custom behavior tree to update the collidable scale every frame (this is how the collidable tree works). At the very least a tree that doesn't move the entity when it collides. This then needs to be added to the trees lol