Add house
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61aace7b37
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assets/Models/building1.fbx
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assets/Models/building1.fbx
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assets/Textures/building_diffuse.png
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assets/Textures/building_diffuse.png
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After Width: | Height: | Size: 5.4 MiB |
@ -62,7 +62,7 @@
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"/Textures/GoblinEyes.png"
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"/Textures/GoblinEyes.png"
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]
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]
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},
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},
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"Models/person1walkanim.fbx" : {
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"Models/person1animpass2.fbx" : {
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"makehuman1" : [
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"makehuman1" : [
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"/Textures/skin1.png",
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"/Textures/skin1.png",
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"/Textures/skin1.png"
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"/Textures/skin1.png"
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@ -71,6 +71,12 @@
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"/Textures/w1.png",
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"/Textures/w1.png",
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"/Textures/w1.png"
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"/Textures/w1.png"
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]
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]
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},
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"Models/building1.fbx" : {
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"Cube.001" : [
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"/Textures/building_diffuse.png",
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"/Textures/building_diffuse.png"
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]
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}
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}
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}
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}
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}
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}
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@ -26,6 +26,7 @@ import electrosphere.menu.MenuUtils;
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import electrosphere.net.NetUtils;
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import electrosphere.net.NetUtils;
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import electrosphere.net.client.ClientNetworking;
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import electrosphere.net.client.ClientNetworking;
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import electrosphere.net.server.Server;
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import electrosphere.net.server.Server;
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import electrosphere.renderer.ActorUtils;
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import electrosphere.renderer.Model;
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import electrosphere.renderer.Model;
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import electrosphere.renderer.RenderUtils;
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import electrosphere.renderer.RenderUtils;
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import electrosphere.renderer.assetmanager.AssetDataStrings;
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import electrosphere.renderer.assetmanager.AssetDataStrings;
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@ -470,7 +471,7 @@ public class LoadingThread extends Thread {
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// EntityUtils.getEntityScale(creature).set(0.01f);
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// EntityUtils.getEntityScale(creature).set(0.01f);
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// }
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// }
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//trees \:D/
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for(int i = 0; i < 10; i++){
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for(int i = 0; i < 10; i++){
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Random rand = new Random();
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Random rand = new Random();
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String treePath = "Models/tree1.fbx";
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String treePath = "Models/tree1.fbx";
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@ -479,6 +480,13 @@ public class LoadingThread extends Thread {
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// EntityUtils.getEntityRotation(tree).rotateAxis((float)-Math.PI/2.0f, new Vector3f(1,0,0));
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// EntityUtils.getEntityRotation(tree).rotateAxis((float)-Math.PI/2.0f, new Vector3f(1,0,0));
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}
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}
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String buildingPath = "Models/building1.fbx";
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Entity building = EntityUtils.spawnDrawableEntity(buildingPath);
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EntityUtils.getPosition(building).set(5,1.2f,5);
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EntityUtils.getScale(building).set(0.5f);
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EntityUtils.getRotation(building).rotateLocalY((float)(Math.PI));
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// ActorUtils.applyBlenderTransformer(building);
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//spawn evil goblin
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//spawn evil goblin
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Entity goblin = CreatureUtils.spawnBasicCreature("Goblin");
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Entity goblin = CreatureUtils.spawnBasicCreature("Goblin");
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EntityUtils.getPosition(goblin).set(30, 0, 30);
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EntityUtils.getPosition(goblin).set(30, 0, 30);
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