small performance gains
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studiorailgun/Renderer/pipeline/head This commit looks good
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@ -1,3 +1,3 @@
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#maven.buildNumber.plugin properties file
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#maven.buildNumber.plugin properties file
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#Tue May 20 18:51:57 EDT 2025
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#Thu May 22 18:46:40 EDT 2025
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buildNumber=629
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buildNumber=630
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@ -1937,6 +1937,8 @@ Debug view of entity colliders
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Fix lookup bug in debug physics ui
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Fix lookup bug in debug physics ui
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Floating point starting to play nice with engine
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Floating point starting to play nice with engine
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Fix geom-body collision sending wrong vector to body
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Fix geom-body collision sending wrong vector to body
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Per-mesh draw calls in batched static draw calls
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Main content pipeline tracking
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@ -31,6 +31,9 @@ public class ImGuiRenderer {
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shadowMapPipeline.setFarPlane(farPlaneArr[0]);
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shadowMapPipeline.setFarPlane(farPlaneArr[0]);
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}
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}
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}
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}
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if(ImGui.collapsingHeader("Main Content Pipeline")){
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ImGui.textWrapped(Globals.renderingEngine.getMainContentPipeline().getTrackingInfo());
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}
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if(ImGui.collapsingHeader("Post Processing Pipeline")){
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if(ImGui.collapsingHeader("Post Processing Pipeline")){
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PostProcessingPipeline postProcessingPipeline = Globals.renderingEngine.getPostProcessingPipeline();
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PostProcessingPipeline postProcessingPipeline = Globals.renderingEngine.getPostProcessingPipeline();
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if(ImGui.button("Toggle Blur")){
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if(ImGui.button("Toggle Blur")){
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@ -27,4 +27,13 @@ public class DrawableUtils {
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}
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}
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}
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}
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/**
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* Checks if the entity has a unique model
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* @param entity The entity
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* @return true if it has a unique model, false otherwise
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*/
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public static boolean hasUniqueModel(Entity entity){
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return entity.containsKey(EntityDataStrings.HAS_UNIQUE_MODEL);
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}
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}
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}
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@ -304,6 +304,25 @@ public class Model {
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Globals.profiler.endCpuSample();
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Globals.profiler.endCpuSample();
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}
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}
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/**
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* Draws a specific mesh
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* @param i The index of the mesh
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*/
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public void drawMesh(RenderPipelineState renderPipelineState, OpenGLState openGLState, int i){
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if(i < 0 || i >= this.meshes.size()){
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throw new Error("Invalid mesh! " + i);
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}
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this.meshes.get(i).complexDraw(renderPipelineState, openGLState);
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}
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/**
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* Gets the number of meshes in the model
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* @return The number of meshes
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*/
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public int getMeshCount(){
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return this.meshes.size();
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}
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/**
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/**
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* Determines the correct shader to use for a given mesh
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* Determines the correct shader to use for a given mesh
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* @param shaderMask The shader mask
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* @param shaderMask The shader mask
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@ -44,9 +44,15 @@ public class MainContentPipeline implements RenderPipeline {
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*/
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*/
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private List<Entity> standardDrawCall = new LinkedList<Entity>();
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private List<Entity> standardDrawCall = new LinkedList<Entity>();
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/**
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* Number of terrain chunks rendered
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*/
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private int terrainChunks = 0;
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@Override
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@Override
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public void render(OpenGLState openGLState, RenderPipelineState renderPipelineState) {
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public void render(OpenGLState openGLState, RenderPipelineState renderPipelineState) {
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Globals.profiler.beginCpuSample("MainContentPipeline.render");
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Globals.profiler.beginCpuSample("MainContentPipeline.render");
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this.clearTrackingData();
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Matrix4d modelTransformMatrix = new Matrix4d();
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Matrix4d modelTransformMatrix = new Matrix4d();
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@ -107,6 +113,11 @@ public class MainContentPipeline implements RenderPipeline {
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currentActor.applySpatialData(new Matrix4d(modelTransformMatrix),new Vector3d(position));
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currentActor.applySpatialData(new Matrix4d(modelTransformMatrix),new Vector3d(position));
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//draw
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//draw
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currentActor.draw(renderPipelineState,openGLState);
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currentActor.draw(renderPipelineState,openGLState);
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//tracking
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if(currentEntity.containsKey(EntityDataStrings.TERRAIN_IS_TERRAIN)){
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this.terrainChunks++;
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}
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}
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}
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}
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}
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for(ModelAccumulatorData accumulator : this.drawTargetAccumulator.getCalls()){
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for(ModelAccumulatorData accumulator : this.drawTargetAccumulator.getCalls()){
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@ -116,12 +127,14 @@ public class MainContentPipeline implements RenderPipeline {
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List<Matrix4d> transforms = accumulator.getTransforms();
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List<Matrix4d> transforms = accumulator.getTransforms();
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List<Vector3d> positions = accumulator.getPositions();
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List<Vector3d> positions = accumulator.getPositions();
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model.setMeshMask(null);
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model.setMeshMask(null);
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for(int i = 0; i < count; i++){
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for(int meshIndex = 0; meshIndex < model.getMeshCount(); meshIndex++){
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Vector3d position = positions.get(i);
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for(int i = 0; i < count; i++){
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Matrix4d transform = transforms.get(i);
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Vector3d position = positions.get(i);
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model.setWorldPos(position);
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Matrix4d transform = transforms.get(i);
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model.setModelMatrix(transform);
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model.setWorldPos(position);
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model.draw(renderPipelineState, openGLState);
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model.setModelMatrix(transform);
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model.drawMesh(renderPipelineState, openGLState, meshIndex);
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}
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}
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}
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}
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}
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}
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}
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@ -327,6 +340,13 @@ public class MainContentPipeline implements RenderPipeline {
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;
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;
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}
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}
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/**
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* Clears the tracking data
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*/
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private void clearTrackingData(){
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this.terrainChunks = 0;
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}
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/**
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/**
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* Get the first person pipeline
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* Get the first person pipeline
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* @param firstPersonItemsPipeline the first person pipeline
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* @param firstPersonItemsPipeline the first person pipeline
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@ -350,5 +370,19 @@ public class MainContentPipeline implements RenderPipeline {
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public List<Entity> getStandardEntityQueue(){
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public List<Entity> getStandardEntityQueue(){
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return standardDrawCall;
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return standardDrawCall;
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}
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}
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/**
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* Gets the tracking info
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* @return The tracking info
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*/
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public String getTrackingInfo(){
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String message = "" +
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"Terrain entities:" + this.terrainChunks + "\n" +
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"";
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for(DrawTargetAccumulator.ModelAccumulatorData data : this.drawTargetAccumulator.getCalls()){
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message = message + data.getModelPath() + ": " + data.getCount() + "\n";
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}
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return message;
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}
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}
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}
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@ -147,12 +147,14 @@ public class ShadowMapPipeline implements RenderPipeline {
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List<Matrix4d> transforms = accumulator.getTransforms();
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List<Matrix4d> transforms = accumulator.getTransforms();
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List<Vector3d> positions = accumulator.getPositions();
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List<Vector3d> positions = accumulator.getPositions();
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model.setMeshMask(null);
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model.setMeshMask(null);
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for(int i = 0; i < count; i++){
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for(int meshIndex = 0; meshIndex < model.getMeshCount(); meshIndex++){
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Vector3d position = positions.get(i);
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for(int i = 0; i < count; i++){
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Matrix4d transform = transforms.get(i);
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Vector3d position = positions.get(i);
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model.setWorldPos(position);
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Matrix4d transform = transforms.get(i);
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model.setModelMatrix(transform);
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model.setWorldPos(position);
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model.draw(renderPipelineState, openGLState);
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model.setModelMatrix(transform);
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model.drawMesh(renderPipelineState, openGLState, meshIndex);
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}
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}
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}
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}
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}
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}
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}
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@ -8,6 +8,7 @@ import org.joml.Vector3d;
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import electrosphere.client.entity.camera.CameraEntityUtils;
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import electrosphere.client.entity.camera.CameraEntityUtils;
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import electrosphere.engine.Globals;
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import electrosphere.engine.Globals;
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import electrosphere.entity.DrawableUtils;
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import electrosphere.entity.Entity;
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import electrosphere.entity.Entity;
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import electrosphere.entity.EntityTags;
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import electrosphere.entity.EntityTags;
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import electrosphere.entity.EntityUtils;
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import electrosphere.entity.EntityUtils;
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* Evaluates the draw targets
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* Evaluates the draw targets
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*/
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*/
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public static void evaluate(){
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public static void evaluate(){
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Globals.profiler.beginCpuSample("DrawTargetEvaluator.evaluate");
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//main content pipeline structures
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//main content pipeline structures
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DrawTargetAccumulator mainAccumulator = Globals.renderingEngine.getMainContentPipeline().getDrawTargetAccumulator();
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DrawTargetAccumulator mainAccumulator = Globals.renderingEngine.getMainContentPipeline().getDrawTargetAccumulator();
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List<Entity> mainQueue = Globals.renderingEngine.getMainContentPipeline().getStandardEntityQueue();
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List<Entity> mainQueue = Globals.renderingEngine.getMainContentPipeline().getStandardEntityQueue();
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Vector3d position = EntityUtils.getPosition(currentEntity);
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Vector3d position = EntityUtils.getPosition(currentEntity);
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//fetch actor
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//fetch actor
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Actor currentActor = EntityUtils.getActor(currentEntity);
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Actor currentActor = EntityUtils.getActor(currentEntity);
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if(currentActor.isStaticDrawCall()){
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if(!DrawableUtils.hasUniqueModel(currentEntity) && currentActor.isStaticDrawCall()){
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//calculate camera-modified vector3d
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//calculate camera-modified vector3d
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Vector3d cameraModifiedPosition = positionVec.set(position).sub(cameraCenter);
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Vector3d cameraModifiedPosition = positionVec.set(position).sub(cameraCenter);
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//calculate and apply model transform
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//calculate and apply model transform
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@ -106,6 +108,8 @@ public class DrawTargetEvaluator {
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// }
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// }
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// }
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// }
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// }
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// }
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Globals.profiler.endCpuSample();
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}
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}
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}
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}
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