From ccde488b232b6a1428d39ac34684ba5de734fc7c Mon Sep 17 00:00:00 2001 From: austin Date: Thu, 27 Mar 2025 17:14:21 -0400 Subject: [PATCH] more accurate block test types --- assets/Data/game/blockTypes.json | 6 +++--- docs/src/progress/renderertodo.md | 1 + 2 files changed, 4 insertions(+), 3 deletions(-) diff --git a/assets/Data/game/blockTypes.json b/assets/Data/game/blockTypes.json index cbac7ec1..0dd4c206 100644 --- a/assets/Data/game/blockTypes.json +++ b/assets/Data/game/blockTypes.json @@ -7,12 +7,12 @@ { "id" : 1, "name" : "brick", - "texture" : "/Textures/Ground/Dirt2_256.png" + "texture" : "/Textures/Ground/tileableSlabstone.png" }, { "id" : 2, - "name" : "grass", - "texture" : "/Textures/Ground/GrassTileable256.png" + "name" : "wood", + "texture" : "/Textures/wooden.png" } ] } \ No newline at end of file diff --git a/docs/src/progress/renderertodo.md b/docs/src/progress/renderertodo.md index cc8b9988..8d83ee5d 100644 --- a/docs/src/progress/renderertodo.md +++ b/docs/src/progress/renderertodo.md @@ -1341,6 +1341,7 @@ Increase sim range to fight game object pop-in Filter select-able saves on singleplayer screen to full game saves Increase number of invalid openAL IDs Fix audio engine not cleaning up audio sources +More accurate block test types