diff --git a/docs/src/highlevel-design/combat/combat.md b/docs/src/highlevel-design/combat/combat.md new file mode 100644 index 00000000..5d5f02d2 --- /dev/null +++ b/docs/src/highlevel-design/combat/combat.md @@ -0,0 +1,5 @@ +@page combat Combat + + +consider: Unlock new animations after training in game engine + diff --git a/docs/src/highlevel-design/highleveldesignindex.md b/docs/src/highlevel-design/highleveldesignindex.md index 1f2c633c..94f3c2e1 100644 --- a/docs/src/highlevel-design/highleveldesignindex.md +++ b/docs/src/highlevel-design/highleveldesignindex.md @@ -22,4 +22,5 @@ Discussion of, at a high game-design level, how everything should work and conne - @subpage economicsindex - @subpage structuresandbuildings - @subpage dungeonsindex -- @subpage controlDesign \ No newline at end of file +- @subpage controlDesign +- @subpage combat \ No newline at end of file diff --git a/docs/src/progress/renderertodo.md b/docs/src/progress/renderertodo.md index 6f3f8001..9d612f89 100644 --- a/docs/src/progress/renderertodo.md +++ b/docs/src/progress/renderertodo.md @@ -1316,6 +1316,12 @@ Single block model custom shader Data-defined actor per-mesh uniform overrides Proper textures on each block item +(03/06/2025) +Fix bugs with block chunks not being marked as non-homogenous after editing + +(03/24/2025) +Fix entity swap button resetting position + # TODO @@ -1347,6 +1353,7 @@ Floating world origin - Separately simulated regions of physics that dynamically merge/unmerge based on chunk loading Bug Fixes + - Server not regenerating physics entities correctly after block edit - Fix hitbox placement does not scale with entity scale on server - Calculate bounding sphere for meshes by deforming vertices with bone default pose instead of no bone deform - Fix light cluster mapping for foliage shader diff --git a/src/main/java/electrosphere/net/server/protocol/CharacterProtocol.java b/src/main/java/electrosphere/net/server/protocol/CharacterProtocol.java index 990c2239..fbf2f430 100644 --- a/src/main/java/electrosphere/net/server/protocol/CharacterProtocol.java +++ b/src/main/java/electrosphere/net/server/protocol/CharacterProtocol.java @@ -107,6 +107,7 @@ public class CharacterProtocol implements ServerProtocolTemplate