more testing work
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@ -1,3 +1,3 @@
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#maven.buildNumber.plugin properties file
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#Thu Aug 22 17:01:13 EDT 2024
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buildNumber=287
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#Thu Aug 22 19:29:58 EDT 2024
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buildNumber=288
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@ -109,7 +109,7 @@ public class ImGuiEntityMacros {
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clientEntityDetailWindow.setCallback(new ImGuiWindowCallback() {
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@Override
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public void exec() {
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ImGui.sameLine();
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ImGui.text("Current ID: " + detailViewEntity.getId());
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if(ImGui.treeNode("Views")){
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if(EntityUtils.getActor(detailViewEntity) != null && ImGui.checkbox("Actor Details", showActorTab)){
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showActorTab = !showActorTab;
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@ -0,0 +1,139 @@
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package electrosphere.entity.state.equip;
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import static org.junit.jupiter.api.Assertions.assertEquals;
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import static org.junit.jupiter.api.Assertions.assertNotNull;
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import static org.junit.jupiter.api.Assertions.assertTrue;
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import java.util.Set;
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import org.joml.Vector3d;
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import annotations.IntegrationTest;
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import electrosphere.engine.Globals;
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import electrosphere.entity.Entity;
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import electrosphere.entity.EntityTags;
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import electrosphere.entity.state.inventory.InventoryUtils;
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import electrosphere.entity.state.inventory.UnrelationalInventoryState;
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import electrosphere.entity.types.attach.AttachUtils;
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import electrosphere.entity.types.creature.CreatureTemplate;
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import electrosphere.entity.types.creature.CreatureUtils;
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import electrosphere.entity.types.item.ItemUtils;
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import template.EntityTestTemplate;
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import testutils.TestEngineUtils;
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/**
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* Tests for client side equip state
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*/
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public class ClientEquipStateTests extends EntityTestTemplate {
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/**
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* Make sure server notifies client if ANY item is equipped
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*/
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@IntegrationTest
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public void testEquipItem(){
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//warm up engine
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TestEngineUtils.simulateFrames(1);
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//spawn entities
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CreatureTemplate creatureTemplate = CreatureTemplate.createDefault("human");
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Entity creature = CreatureUtils.serverSpawnBasicCreature(Globals.realmManager.first(), new Vector3d(0,0,0), "human", creatureTemplate);
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Entity katana = ItemUtils.serverSpawnBasicItem(Globals.realmManager.first(), new Vector3d(0,0,0), "Katana2H");
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//wait for entities to propagate to client
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TestEngineUtils.simulateFrames(5);
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//verify the client got the extra entities
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Set<Entity> clientSideCreatures = Globals.clientSceneWrapper.getScene().getEntitiesWithTag(EntityTags.CREATURE);
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assertEquals(2, clientSideCreatures.size());
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Set<Entity> clientSideItems = Globals.clientSceneWrapper.getScene().getEntitiesWithTag(EntityTags.ITEM);
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assertEquals(1, clientSideItems.size());
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//equip
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Entity inInventoryItem = InventoryUtils.serverAttemptStoreItem(creature, katana);
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ServerEquipState serverEquipState = ServerEquipState.getServerEquipState(creature);
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serverEquipState.commandAttemptEquip(inInventoryItem, serverEquipState.getEquipPoint("handsCombined"));
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//propagate to client
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TestEngineUtils.simulateFrames(2);
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//verify we still have everything
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clientSideCreatures = Globals.clientSceneWrapper.getScene().getEntitiesWithTag(EntityTags.CREATURE);
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assertEquals(2, clientSideCreatures.size());
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clientSideItems = Globals.clientSceneWrapper.getScene().getEntitiesWithTag(EntityTags.ITEM);
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assertEquals(1, clientSideItems.size());
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//grab the item in particular
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Entity child = clientSideItems.iterator().next();
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//
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//verify was equipped
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assertTrue(ItemUtils.isItem(child));
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assertTrue(ItemUtils.isWeapon(child));
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assertNotNull(AttachUtils.getParent(child));
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Entity parentOfChild = AttachUtils.getParent(child);
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assertTrue(CreatureUtils.isCreature(parentOfChild));
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assertNotNull(AttachUtils.getChildrenList(parentOfChild));
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assertEquals(1, AttachUtils.getChildrenList(parentOfChild).size());
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}
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/**
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* Try requesting that an item is equipped from the client
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*/
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@IntegrationTest
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public void testPlayerRequestEquip(){
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//warm up engine
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TestEngineUtils.simulateFrames(1);
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//spawn entities
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ItemUtils.serverSpawnBasicItem(Globals.realmManager.first(), new Vector3d(0,0,0), "Katana2H");
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//wait for entities to propagate to client
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TestEngineUtils.simulateFrames(5);
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//verify the client got the extra entities
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Set<Entity> clientSideCreatures = Globals.clientSceneWrapper.getScene().getEntitiesWithTag(EntityTags.CREATURE);
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assertEquals(1, clientSideCreatures.size());
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Set<Entity> clientSideItems = Globals.clientSceneWrapper.getScene().getEntitiesWithTag(EntityTags.ITEM);
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assertEquals(1, clientSideItems.size());
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//try to store item in inventory
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Entity katanaOnClient = clientSideItems.iterator().next();
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InventoryUtils.clientAttemptStoreItem(Globals.playerEntity, katanaOnClient);
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//wait for server to perform transform
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TestEngineUtils.simulateFrames(5);
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//try equipping
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UnrelationalInventoryState inventory = InventoryUtils.getNaturalInventory(Globals.playerEntity);
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Entity inInventoryItem = inventory.getItems().get(0);
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ClientEquipState clientEquipState = ClientEquipState.getClientEquipState(Globals.playerEntity);
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clientEquipState.commandAttemptEquip(inInventoryItem, clientEquipState.getEquipPoint("handsCombined"));
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//propagate to client
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TestEngineUtils.simulateFrames(5);
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//verify we still have everything
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clientSideCreatures = Globals.clientSceneWrapper.getScene().getEntitiesWithTag(EntityTags.CREATURE);
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assertEquals(1, clientSideCreatures.size());
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clientSideItems = Globals.clientSceneWrapper.getScene().getEntitiesWithTag(EntityTags.ITEM);
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assertEquals(2, clientSideItems.size());
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//verify the equip state thinks it has something equipped
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assertEquals(1,clientEquipState.getEquippedPoints().size());
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//grab the item in particular
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Entity child = clientEquipState.getEquippedItemAtPoint("handsCombined");
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//
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//verify was equipped
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assertTrue(ItemUtils.isItem(child));
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assertTrue(ItemUtils.isWeapon(child));
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assertNotNull(AttachUtils.getParent(child));
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Entity parentOfChild = AttachUtils.getParent(child);
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assertNotNull(AttachUtils.getChildrenList(parentOfChild));
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assertEquals(1, AttachUtils.getChildrenList(parentOfChild).size());
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}
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}
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@ -24,8 +24,11 @@ import testutils.TestEngineUtils;
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*/
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public class ServerEquipStateTests extends EntityTestTemplate {
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/**
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* Try equipping an item
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*/
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@IntegrationTest
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public void spawningWithEquippedItem(){
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public void testEquipItem(){
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TestEngineUtils.simulateFrames(1);
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//spawn entities
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CreatureTemplate creatureTemplate = CreatureTemplate.createDefault("human");
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@ -52,5 +55,42 @@ public class ServerEquipStateTests extends EntityTestTemplate {
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assertNotNull(AttachUtils.getParent(child));
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assertEquals(AttachUtils.getParent(child), creature);
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}
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/**
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* Try equipping two items to the same slot
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*/
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@IntegrationTest
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public void testFailEquipToOccupied(){
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TestEngineUtils.simulateFrames(1);
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//spawn entities
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CreatureTemplate creatureTemplate = CreatureTemplate.createDefault("human");
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Entity creature = CreatureUtils.serverSpawnBasicCreature(Globals.realmManager.first(), new Vector3d(0,0,0), "human", creatureTemplate);
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Entity katana = ItemUtils.serverSpawnBasicItem(Globals.realmManager.first(), new Vector3d(0,0,0), "Katana2H");
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Entity katana2 = ItemUtils.serverSpawnBasicItem(Globals.realmManager.first(), new Vector3d(0,0,0), "Katana2H");
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//equip
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Entity inInventoryItem = InventoryUtils.serverAttemptStoreItem(creature, katana);
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ServerEquipState serverEquipState = ServerEquipState.getServerEquipState(creature);
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serverEquipState.commandAttemptEquip(inInventoryItem, serverEquipState.getEquipPoint("handsCombined"));
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//attempt to equip second katana
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Entity inInventoryItem2 = InventoryUtils.serverAttemptStoreItem(creature, katana2);
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serverEquipState.commandAttemptEquip(inInventoryItem2, serverEquipState.getEquipPoint("handsCombined"));
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//propagate to client
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TestEngineUtils.simulateFrames(2);
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//
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//verify that only one item was equipped
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assertNotNull(serverEquipState.getEquippedItemAtPoint("handsCombined"));
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List<Entity> children = AttachUtils.getChildrenList(creature);
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assertNotNull(children);
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assertEquals(1, children.size());
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Entity child = children.get(0);
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assertTrue(ItemUtils.isItem(child));
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assertTrue(ItemUtils.isWeapon(child));
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assertNotNull(AttachUtils.getParent(child));
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assertEquals(AttachUtils.getParent(child), creature);
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}
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}
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@ -1,12 +1,15 @@
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package template;
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import org.junit.jupiter.api.Tag;
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import annotations.IntegrationSetup;
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import electrosphere.net.server.ServerConnectionHandler;
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import testutils.EngineInit;
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import testutils.TestEngineUtils;
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@Tag("Entity")
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/**
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*
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* Template for writing tests that do stuff with entities in a proper scene
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*/
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public abstract class EntityTestTemplate extends RenderingTestTemplate {
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@ -2,6 +2,8 @@ package template;
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import java.io.File;
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import org.junit.jupiter.api.Tag;
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import annotations.IntegrationSetup;
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import annotations.IntegrationTeardown;
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import electrosphere.engine.Globals;
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import testutils.TestEngineUtils;
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import testutils.TestRenderingUtils;
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@Tag("Graphical")
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/**
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* A test class that involves testing renders
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*/
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@ -5,8 +5,6 @@ import java.util.concurrent.TimeUnit;
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import electrosphere.engine.Globals;
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import electrosphere.engine.loadingthreads.LoadingThread;
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import electrosphere.engine.loadingthreads.LoadingThread.LoadingThreadType;
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import electrosphere.logger.LoggerInterface;
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import electrosphere.logger.Logger.LogLevel;
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import electrosphere.menu.WindowStrings;
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import electrosphere.renderer.ui.elements.Window;
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* Setups up a locally-connected client and server that have loaded a test scene
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*/
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public static void setupConnectedTestScene(){
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LoadingThread loadingThread = null;
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LoggerInterface.loggerNetworking.setLevel(LogLevel.LOOP_DEBUG);
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//
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//load the scene
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loadingThread = new LoadingThread(LoadingThreadType.LEVEL,"testscene1");
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LoadingThread loadingThread = new LoadingThread(LoadingThreadType.LEVEL,"testscene1");
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loadingThread.start();
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//
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