recipe adjustment + gen change
	
		
			
	
		
	
	
		
	
		
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				| @ -61,7 +61,7 @@ | ||||
|             ], | ||||
|             "surfaceGenerationParams": { | ||||
|                 "surfaceGenTag": "plains", | ||||
|                 "heightOffset": 20, | ||||
|                 "heightOffset": 30, | ||||
|                 "noiseScale" : 0.1, | ||||
|                 "warpScale" : 0.1, | ||||
|                 "floorVariants": [ | ||||
|  | ||||
| @ -12,7 +12,7 @@ | ||||
|             "products": [ | ||||
|                 { | ||||
|                     "itemType": "block:refined_wood", | ||||
|                     "count": 1 | ||||
|                     "count": 16 | ||||
|                 } | ||||
|             ] | ||||
|         }, | ||||
| @ -28,8 +28,24 @@ | ||||
|             "products": [ | ||||
|                 { | ||||
|                     "itemType": "block:brick_fant", | ||||
|                     "count": 16 | ||||
|                 } | ||||
|             ] | ||||
|         }, | ||||
|         { | ||||
|             "displayName": "Fantasy Brick", | ||||
|             "craftingTag" : "HAND", | ||||
|             "ingredients": [ | ||||
|                 { | ||||
|                     "itemType": "vox:rock_shale", | ||||
|                     "count": 1 | ||||
|                 } | ||||
|             ], | ||||
|             "products": [ | ||||
|                 { | ||||
|                     "itemType": "block:brick_fant", | ||||
|                     "count": 16 | ||||
|                 } | ||||
|             ] | ||||
|         } | ||||
|     ], | ||||
|  | ||||
| @ -1674,6 +1674,7 @@ Small explore node height offset | ||||
| Terrain items | ||||
| Digging produces terrain item form | ||||
| Terrain items can be placed to place terrain | ||||
| Recipe adjustment + voxel work | ||||
| 
 | ||||
| 
 | ||||
| 
 | ||||
|  | ||||
| @ -145,6 +145,9 @@ public class TerrainEditing { | ||||
|                     voxelPos.x >= 0 && | ||||
|                     voxelPos.y >= 0 && | ||||
|                     voxelPos.z >= 0 && | ||||
|                     chunkPos.x >= 0 && | ||||
|                     chunkPos.y >= 0 && | ||||
|                     chunkPos.z >= 0 && | ||||
|                     currentPositionMagnitude > 0 && | ||||
|                     (data = voxelCellManager.getChunkAtPosition(chunkPos)) != null | ||||
|                 ){ | ||||
|  | ||||
| @ -88,7 +88,7 @@ public class NoiseVoxelGen implements VoxelGenerator { | ||||
|             //below surface, ie generate stone here | ||||
|             double finalSurface = sample; | ||||
|             voxel.weight = (float)finalSurface; | ||||
|             voxel.type = 1; | ||||
|             voxel.type = 6; | ||||
|         } else if(heightDiff > 0) { | ||||
|             //above surface, ie generate air here | ||||
|             voxel.weight = -1.0f; | ||||
|  | ||||
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