recipe adjustment + gen change
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@ -61,7 +61,7 @@
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],
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"surfaceGenerationParams": {
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"surfaceGenTag": "plains",
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"heightOffset": 20,
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"heightOffset": 30,
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"noiseScale" : 0.1,
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"warpScale" : 0.1,
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"floorVariants": [
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@ -12,7 +12,7 @@
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"products": [
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{
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"itemType": "block:refined_wood",
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"count": 1
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"count": 16
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}
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]
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},
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@ -28,8 +28,24 @@
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"products": [
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{
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"itemType": "block:brick_fant",
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"count": 16
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}
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]
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},
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{
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"displayName": "Fantasy Brick",
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"craftingTag" : "HAND",
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"ingredients": [
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{
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"itemType": "vox:rock_shale",
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"count": 1
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}
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],
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"products": [
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{
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"itemType": "block:brick_fant",
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"count": 16
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}
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]
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}
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],
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@ -1674,6 +1674,7 @@ Small explore node height offset
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Terrain items
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Digging produces terrain item form
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Terrain items can be placed to place terrain
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Recipe adjustment + voxel work
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@ -145,6 +145,9 @@ public class TerrainEditing {
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voxelPos.x >= 0 &&
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voxelPos.y >= 0 &&
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voxelPos.z >= 0 &&
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chunkPos.x >= 0 &&
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chunkPos.y >= 0 &&
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chunkPos.z >= 0 &&
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currentPositionMagnitude > 0 &&
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(data = voxelCellManager.getChunkAtPosition(chunkPos)) != null
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){
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@ -88,7 +88,7 @@ public class NoiseVoxelGen implements VoxelGenerator {
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//below surface, ie generate stone here
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double finalSurface = sample;
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voxel.weight = (float)finalSurface;
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voxel.type = 1;
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voxel.type = 6;
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} else if(heightDiff > 0) {
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//above surface, ie generate air here
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voxel.weight = -1.0f;
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