recipe adjustment + gen change
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austin 2025-05-04 18:20:42 -04:00
parent c9ce7264fa
commit d29f51c509
5 changed files with 23 additions and 3 deletions

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@ -61,7 +61,7 @@
],
"surfaceGenerationParams": {
"surfaceGenTag": "plains",
"heightOffset": 20,
"heightOffset": 30,
"noiseScale" : 0.1,
"warpScale" : 0.1,
"floorVariants": [

View File

@ -12,7 +12,7 @@
"products": [
{
"itemType": "block:refined_wood",
"count": 1
"count": 16
}
]
},
@ -28,8 +28,24 @@
"products": [
{
"itemType": "block:brick_fant",
"count": 16
}
]
},
{
"displayName": "Fantasy Brick",
"craftingTag" : "HAND",
"ingredients": [
{
"itemType": "vox:rock_shale",
"count": 1
}
],
"products": [
{
"itemType": "block:brick_fant",
"count": 16
}
]
}
],

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@ -1674,6 +1674,7 @@ Small explore node height offset
Terrain items
Digging produces terrain item form
Terrain items can be placed to place terrain
Recipe adjustment + voxel work

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@ -145,6 +145,9 @@ public class TerrainEditing {
voxelPos.x >= 0 &&
voxelPos.y >= 0 &&
voxelPos.z >= 0 &&
chunkPos.x >= 0 &&
chunkPos.y >= 0 &&
chunkPos.z >= 0 &&
currentPositionMagnitude > 0 &&
(data = voxelCellManager.getChunkAtPosition(chunkPos)) != null
){

View File

@ -88,7 +88,7 @@ public class NoiseVoxelGen implements VoxelGenerator {
//below surface, ie generate stone here
double finalSurface = sample;
voxel.weight = (float)finalSurface;
voxel.type = 1;
voxel.type = 6;
} else if(heightDiff > 0) {
//above surface, ie generate air here
voxel.weight = -1.0f;